cm
|
Use idSys::GetMilliseconds() for idTimer
|
2011-12-22 10:38:39 +01:00 |
d3xp
|
Use idSys::GetMilliseconds() for idTimer
|
2011-12-22 10:38:39 +01:00 |
framework
|
Get rid of CPU speed check in SetMachineSpec()
|
2011-12-22 10:38:39 +01:00 |
game
|
Use idSys::GetMilliseconds() for idTimer
|
2011-12-22 10:38:39 +01:00 |
idlib
|
Use idSys::GetMilliseconds() for idTimer
|
2011-12-22 10:38:39 +01:00 |
MayaImport
|
Untangle the epic precompiled.h mess
|
2011-12-19 23:21:47 +01:00 |
renderer
|
Use idSys::GetMilliseconds() for idTimer
|
2011-12-22 10:38:39 +01:00 |
sound
|
Untangle the epic precompiled.h mess
|
2011-12-19 23:21:47 +01:00 |
tools
|
Untangle the epic precompiled.h mess
|
2011-12-19 23:21:47 +01:00 |
TypeInfo
|
Port all thread related functions to SDL
|
2011-12-22 10:38:37 +01:00 |
ui
|
Untangle the epic precompiled.h mess
|
2011-12-19 23:21:47 +01:00 |
CMakeLists.txt
|
Port all thread related functions to SDL
|
2011-12-22 10:38:37 +01:00 |
SConstruct
|
Initial SDL setup
|
2011-12-21 17:40:05 +01:00 |