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as we do int buttonIndex = ev.button.button - SDL_BUTTON_LEFT; it's only consistent to do if(ev.button.button < SDL_BUTTON_LEFT + 8) it doesn't really make any difference as long as SDL_BUTTON_LEFT is 1, but this way it's safe for SDL3 or whatever future version might break the ABI. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in |