mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-30 16:11:11 +00:00
50a48cdf6b
hides overloaded virtual function Fix member signatures of deriving classes to its super classes. Removes the unused idGameBustOutWindow::Activate() and the useless idMarkerWindow::GetWinVarByName().
153 lines
4.2 KiB
C++
153 lines
4.2 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
|
|
/*
|
|
=================
|
|
idDeclEntityDef::Size
|
|
=================
|
|
*/
|
|
size_t idDeclEntityDef::Size( void ) const {
|
|
return sizeof( idDeclEntityDef ) + dict.Allocated();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclEntityDef::FreeData
|
|
================
|
|
*/
|
|
void idDeclEntityDef::FreeData( void ) {
|
|
dict.Clear();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclEntityDef::Parse
|
|
================
|
|
*/
|
|
bool idDeclEntityDef::Parse( const char *text, const int textLength ) {
|
|
idLexer src;
|
|
idToken token, token2;
|
|
|
|
src.LoadMemory( text, textLength, GetFileName(), GetLineNum() );
|
|
src.SetFlags( DECL_LEXER_FLAGS );
|
|
src.SkipUntilString( "{" );
|
|
|
|
while (1) {
|
|
if ( !src.ReadToken( &token ) ) {
|
|
break;
|
|
}
|
|
|
|
if ( !token.Icmp( "}" ) ) {
|
|
break;
|
|
}
|
|
if ( token.type != TT_STRING ) {
|
|
src.Warning( "Expected quoted string, but found '%s'", token.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
if ( !src.ReadToken( &token2 ) ) {
|
|
src.Warning( "Unexpected end of file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
if ( dict.FindKey( token ) ) {
|
|
src.Warning( "'%s' already defined", token.c_str() );
|
|
}
|
|
dict.Set( token, token2 );
|
|
}
|
|
|
|
// we always automatically set a "classname" key to our name
|
|
dict.Set( "classname", GetName() );
|
|
|
|
// "inherit" keys will cause all values from another entityDef to be copied into this one
|
|
// if they don't conflict. We can't have circular recursions, because each entityDef will
|
|
// never be parsed mroe than once
|
|
|
|
// find all of the dicts first, because copying inherited values will modify the dict
|
|
idList<const idDeclEntityDef *> defList;
|
|
|
|
while ( 1 ) {
|
|
const idKeyValue *kv;
|
|
kv = dict.MatchPrefix( "inherit", NULL );
|
|
if ( !kv ) {
|
|
break;
|
|
}
|
|
|
|
const idDeclEntityDef *copy = static_cast<const idDeclEntityDef *>( declManager->FindType( DECL_ENTITYDEF, kv->GetValue(), false ) );
|
|
if ( !copy ) {
|
|
src.Warning( "Unknown entityDef '%s' inherited by '%s'", kv->GetValue().c_str(), GetName() );
|
|
} else {
|
|
defList.Append( copy );
|
|
}
|
|
|
|
// delete this key/value pair
|
|
dict.Delete( kv->GetKey() );
|
|
}
|
|
|
|
// now copy over the inherited key / value pairs
|
|
for ( int i = 0 ; i < defList.Num() ; i++ ) {
|
|
dict.SetDefaults( &defList[ i ]->dict );
|
|
}
|
|
|
|
// precache all referenced media
|
|
// do this as long as we arent in modview
|
|
if ( !( com_editors & (EDITOR_RADIANT|EDITOR_AAS) ) ) {
|
|
game->CacheDictionaryMedia( &dict );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclEntityDef::DefaultDefinition
|
|
================
|
|
*/
|
|
const char *idDeclEntityDef::DefaultDefinition( void ) const {
|
|
return
|
|
"{\n"
|
|
"\t" "\"DEFAULTED\"\t\"1\"\n"
|
|
"}";
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclEntityDef::Print
|
|
|
|
Dumps all key/value pairs, including inherited ones
|
|
================
|
|
*/
|
|
void idDeclEntityDef::Print( void ) const {
|
|
dict.Print();
|
|
}
|