dhewm3/neo/d3xp
Daniel Gibson d708fbd974 Fix lingering messages in HUD after loading savegame
If you save, you get a message like "Game Saved..." which goes away
after a few seconds. This happens at the very end of idPlayer::Save():
    if ( hud ) {
        hud->SetStateString( "message", /* .. left out .. */ );
        hud->HandleNamedEvent( "Message" );
    }
And handled in hud.gui, "onNamedEvent Message { ..."

However, if you save again before it's gone, it'll be shown after
loading the savegame and not go away until you save again..
This works around that issue by setting an empty message after loading
a savegame.

The underlying problem (which is not fixed!) seems to be that the
transition GUI command (that's executed when hud.gui handles the
"Message" event that's used to show this message) is probably not
properly saved/restored so fading out the message isn't continued
after loading.
2020-07-27 03:39:12 +02:00
..
ai make d3xp build with Visual Studio 14 2015-10-11 23:27:42 +02:00
anim 3c96e19610 for d3xp/ - fix miscompilation with gcc 4.5 2013-01-13 22:37:34 +01:00
gamesys Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
physics Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. (#107) 2015-02-25 22:01:00 +01:00
script More logging cleanup 2012-07-20 00:12:55 +02:00
Actor.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Actor.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
AF.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
AF.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
AFEntity.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
AFEntity.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
BrittleFracture.cpp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
BrittleFracture.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Camera.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Camera.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
EndLevel.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
EndLevel.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Entity.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
Entity.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Fx.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
Fx.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Game_local.cpp Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
Game_local.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Game_network.cpp s/ReadDeltaLong/ReadDeltaInt/ 2012-06-28 13:52:25 +02:00
GameBase.h Split Game_local.h 2011-12-19 23:21:41 +01:00
GameEdit.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
GameEdit.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Grabber.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Grabber.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
IK.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
IK.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Item.cpp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
Item.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Light.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
Light.h Fix -Woverloaded-virtual warnings 2011-12-22 12:33:27 +01:00
Misc.cpp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
Misc.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Moveable.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
Moveable.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Mover.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Mover.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
MultiplayerGame.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
MultiplayerGame.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Player.cpp Fix lingering messages in HUD after loading savegame 2020-07-27 03:39:12 +02:00
Player.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
PlayerIcon.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
PlayerIcon.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
PlayerView.cpp Use g_hitEffect CVar variable directly instead of getting it by name 2020-05-30 05:41:22 +02:00
PlayerView.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Projectile.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
Projectile.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Pvs.cpp Fix new[]/delete missmatches and memory leaks found by clang's ASAN 2015-12-17 18:11:03 +01:00
Pvs.h Rename PVS vars to match their type 2012-06-28 13:52:26 +02:00
SecurityCamera.cpp make d3xp build with Visual Studio 14 2015-10-11 23:27:42 +02:00
SecurityCamera.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
SmokeParticles.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
SmokeParticles.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Sound.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Sound.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Target.cpp Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
Target.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Trigger.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Trigger.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Weapon.cpp Revert changes for Demo to d3xp/ - Demo only needs game/ code 2019-01-07 15:06:59 +01:00
Weapon.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
WorldSpawn.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
WorldSpawn.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00