dhewm3/neo
dhewg d4281b56bf Get rid of Sys_GetProcessorString()
This was only used for a printf() and not implemented for all
the platforms we can now run on.
We also don't want to force a CPU type on Windows.
2011-12-22 10:38:40 +01:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
framework Get rid of CPU speed check in SetMachineSpec() 2011-12-22 10:38:39 +01:00
game Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
idlib Unify CPUID_FTZ and CPUID_DAZ 2011-12-22 10:38:40 +01:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sound Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
sys Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
tools Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Unify CPUID_FTZ and CPUID_DAZ 2011-12-22 10:38:40 +01:00
SConstruct Initial SDL setup 2011-12-21 17:40:05 +01:00