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d1b0073582
SDL has a bug (at least on Windows) where SDL_CreateWindow() with SDL_WINDOW_FULLSCREEN doesn't use the configured resolution (if it's higher than the current desktop resolution). Try to work around that - based on Yamagi Quake II code. Also, if GLimp_Init() fails, the "safe mode" fallback is now in windowed mode instead of fullscreen mode. |
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.. | ||
af | ||
comafx | ||
common | ||
compilers | ||
debugger | ||
decl | ||
guied | ||
Help | ||
materialeditor | ||
particle | ||
pda | ||
radiant | ||
script | ||
sound | ||
edit_gui_common.h | ||
edit_public.h | ||
edit_stub.cpp |