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d1b0073582
SDL has a bug (at least on Windows) where SDL_CreateWindow() with SDL_WINDOW_FULLSCREEN doesn't use the configured resolution (if it's higher than the current desktop resolution). Try to work around that - based on Yamagi Quake II code. Also, if GLimp_Init() fails, the "safe mode" fallback is now in windowed mode instead of fullscreen mode. |
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.. | ||
aros | ||
cmake | ||
linux | ||
osx | ||
posix | ||
stub | ||
win32 | ||
cpu.cpp | ||
doom_icon.h | ||
events.cpp | ||
glimp.cpp | ||
platform.h | ||
sys_local.cpp | ||
sys_local.h | ||
sys_public.h | ||
threads.cpp |