dhewm3/neo/sys
Daniel Gibson d1b0073582 Try to enforce selected fullscreen resolution
SDL has a bug (at least on Windows) where SDL_CreateWindow() with
SDL_WINDOW_FULLSCREEN doesn't use the configured resolution (if it's
higher than the current desktop resolution).
Try to work around that - based on Yamagi Quake II code.

Also, if GLimp_Init() fails, the "safe mode" fallback is now in
windowed mode instead of fullscreen mode.
2021-01-15 18:24:48 +01:00
..
aros # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00
cmake Add FindSDL2.cmake for SDL2 2012-07-20 16:43:39 +02:00
linux Implement Signal-Handlers for POSIX systems, incl. SIGTTIN/SIGTTOU 2019-01-13 07:07:39 +01:00
osx Restore deleted file 2020-07-19 16:18:35 +02:00
posix Fix FTBFS 2019-10-08 23:21:34 +02:00
stub OpenAL: Try to reset disconnected devices, fixes #209 2020-06-01 22:13:41 +02:00
win32 Recreate s_scantokey_* tables in win_input.cpp to fix MinGW build 2019-06-17 03:50:07 +02:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
doom_icon.h Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
events.cpp Make switching from Radiant to game work 2020-07-20 05:06:57 +02:00
glimp.cpp Try to enforce selected fullscreen resolution 2021-01-15 18:24:48 +01:00
platform.h Fix ID_MAYBE_INLINE on non-Windows platforms 2020-01-16 20:43:38 +01:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h make it compilable under openbsd 2016-12-09 16:21:54 +00:00
threads.cpp Add SDL2 support in sys/threads.cpp 2012-07-20 17:34:33 +02:00