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d1b0073582
SDL has a bug (at least on Windows) where SDL_CreateWindow() with SDL_WINDOW_FULLSCREEN doesn't use the configured resolution (if it's higher than the current desktop resolution). Try to work around that - based on Yamagi Quake II code. Also, if GLimp_Init() fails, the "safe mode" fallback is now in windowed mode instead of fullscreen mode. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |