dhewm3/neo
Daniel Gibson d0e8f3bb55 Prepare for 1.4.0 release, make SDL2 default, update README
The version will be 1.4.0 because it's not compatible with
Doom3 1.3.1 mod DLLs.

(Note that this commit doesn't mean 1.4.0 is done, I might do some
 minor changes before tagging the Release!)
2015-09-27 03:08:30 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. (#107) 2015-02-25 22:01:00 +01:00
framework Prepare for 1.4.0 release, make SDL2 default, update README 2015-09-27 03:08:30 +02:00
game Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. (#107) 2015-02-25 22:01:00 +01:00
idlib Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. (#107) 2015-02-25 22:01:00 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Remove jpeg_memory_src hack that worked around old libjpeg versions 2015-03-22 16:49:26 +01:00
sound Fixed screen twitches with "shakes" sound shader 2013-06-11 23:58:20 +02:00
sys Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
tools Disable editor related rendering 2012-07-20 00:13:05 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Silence warnings for removed cvars in ChoiceWindow 2012-07-20 00:12:56 +02:00
CMakeLists.txt Prepare for 1.4.0 release, make SDL2 default, update README 2015-09-27 03:08:30 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00