dhewm3/neo/game/script
dhewg ce976c4701 Fix script interpreter stack for x86_64
Alot of stack and event variables are pointers. Align the size of
all script and event variable types to sizeof(intptr_t) so that
the CPU needs only one fetch insn on 64bit archs.

Tested on x86 and x86_64 and found no different script behaviours
compared to the binary from id.
Savegames on x86_64 do work, but are not compatible to x86 and vice
versa (among other issues, the stack is written to file as-is).
x86 builds can still load savegames from the official binary and
vice versa.
2011-12-10 15:36:13 +01:00
..
Script_Compiler.cpp Fix -Wunused-but-set-variable warnings 2011-12-10 15:36:04 +01:00
Script_Compiler.h Fix -Wwrite-strings warnings 2011-12-10 15:36:00 +01:00
Script_Interpreter.cpp Fix script interpreter stack for x86_64 2011-12-10 15:36:13 +01:00
Script_Interpreter.h Fix script interpreter stack for x86_64 2011-12-10 15:36:13 +01:00
Script_Program.cpp Fix script interpreter stack for x86_64 2011-12-10 15:36:13 +01:00
Script_Program.h Fix script interpreter stack for x86_64 2011-12-10 15:36:13 +01:00
Script_Thread.cpp Fix -Wunused-but-set-variable warnings 2011-12-10 15:36:04 +01:00
Script_Thread.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00