mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-12 22:02:06 +00:00
5243 lines
121 KiB
C++
5243 lines
121 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "tools/edit_gui_common.h"
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#include "qe3.h"
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#include <GL/glu.h>
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#include "../../renderer/tr_local.h"
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#include "../../renderer/model_local.h" // for idRenderModelMD5
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void Brush_UpdateLightPoints(brush_t *b, const idVec3 &offset);
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void Brush_DrawCurve( brush_t *b, bool bSelected, bool cam );
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// globals
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int g_nBrushId = 0;
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bool g_bShowLightVolumes = false;
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bool g_bShowLightTextures = false;
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void GLCircle(float x, float y, float z, float r);
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void GLSphere(float r, int lats, int longs);
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const int POINTS_PER_KNOT = 50;
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/*
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================
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DrawRenderModel
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================
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*/
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void DrawRenderModel( idRenderModel *model, idVec3 &origin, idMat3 &axis, bool cameraView ) {
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for ( int i = 0; i < model->NumSurfaces(); i++ ) {
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const modelSurface_t *surf = model->Surface( i );
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const idMaterial *material = surf->shader;
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int nDrawMode = g_pParentWnd->GetCamera()->Camera().draw_mode;
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if ( cameraView && (nDrawMode == cd_texture || nDrawMode == cd_light) ) {
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material->GetEditorImage()->Bind();
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}
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qglBegin( GL_TRIANGLES );
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const srfTriangles_t *tri = surf->geometry;
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for ( int j = 0; j < tri->numIndexes; j += 3 ) {
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for ( int k = 0; k < 3; k++ ) {
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int index = tri->indexes[j + k];
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idVec3 v;
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v = tri->verts[index].xyz * axis + origin;
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qglTexCoord2f( tri->verts[index].st.x, tri->verts[index].st.y );
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qglVertex3fv( v.ToFloatPtr() );
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}
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}
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qglEnd();
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}
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}
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/*
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================
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SnapVectorToGrid
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================
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*/
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void SnapVectorToGrid(idVec3 &v) {
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v.x = floor(v.x / g_qeglobals.d_gridsize + 0.5f) * g_qeglobals.d_gridsize;
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v.y = floor(v.y / g_qeglobals.d_gridsize + 0.5f) * g_qeglobals.d_gridsize;
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v.z = floor(v.z / g_qeglobals.d_gridsize + 0.5f) * g_qeglobals.d_gridsize;
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}
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/*
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================
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Brush_Name
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================
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*/
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const char *Brush_Name( brush_t *b ) {
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static char cBuff[1024];
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b->numberId = g_nBrushId++;
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if (g_qeglobals.m_bBrushPrimitMode) {
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sprintf(cBuff, "Brush %i", b->numberId);
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Brush_SetEpair(b, "Name", cBuff);
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}
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return cBuff;
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}
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/*
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================
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Brush_Alloc
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================
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*/
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brush_t *Brush_Alloc( void ) {
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brush_t *b = new brush_t;
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b->prev = b->next = NULL;
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b->oprev = b->onext = NULL;
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b->owner = NULL;
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b->mins.Zero();
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b->maxs.Zero();
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b->lightCenter.Zero();
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b->lightRight.Zero();
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b->lightTarget.Zero();
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b->lightUp.Zero();
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b->lightRadius.Zero();
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b->lightOffset.Zero();
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b->lightColor.Zero();
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b->lightStart.Zero();
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b->lightEnd.Zero();
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b->pointLight = false;
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b->startEnd = false;
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b->lightTexture = 0;
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b->trackLightOrigin = false;
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b->entityModel = false;
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b->brush_faces = NULL;
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b->hiddenBrush = false;
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b->pPatch = NULL;
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b->pUndoOwner = NULL;
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b->undoId = 0;
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b->redoId = 0;
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b->ownerId = 0;
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b->numberId = 0;
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b->itemOwner = 0;
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b->bModelFailed = false;
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b->modelHandle = NULL;
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b->forceVisibile = false;
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b->forceWireFrame = false;
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return b;
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}
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/*
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================
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TextureAxisFromPlane
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================
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*/
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idVec3 baseaxis[18] = {
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idVec3(0, 0, 1),
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idVec3(1, 0, 0),
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idVec3(0, -1, 0),
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// floor
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idVec3(0, 0, -1),
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idVec3(1, 0, 0),
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idVec3(0, -1, 0),
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// ceiling
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idVec3(1, 0, 0),
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idVec3(0, 1, 0),
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idVec3(0, 0, -1),
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// west wall
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idVec3(-1, 0, 0),
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idVec3(0, 1, 0),
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idVec3(0, 0, -1),
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// east wall
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idVec3(0, 1, 0),
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idVec3(1, 0, 0),
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idVec3(0, 0, -1),
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// south wall
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idVec3(0, -1, 0),
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idVec3(1, 0, 0),
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idVec3(0, 0, -1) // north wall
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};
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void TextureAxisFromPlane( const idPlane &pln, idVec3 &xv, idVec3 &yv) {
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int bestaxis;
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float dot, best;
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int i;
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best = 0;
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bestaxis = 0;
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for (i = 0; i < 6; i++) {
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dot = DotProduct(pln, baseaxis[i * 3]);
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if (dot > best) {
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best = dot;
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bestaxis = i;
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}
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}
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VectorCopy(baseaxis[bestaxis * 3 + 1], xv);
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VectorCopy(baseaxis[bestaxis * 3 + 2], yv);
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}
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/*
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================
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ShadeForNormal
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Light different planes differently to improve recognition
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================
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*/
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float lightaxis[3] = { 0.6f, 0.8f, 1.0f };
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float ShadeForNormal(idVec3 normal) {
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int i;
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float f;
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// axial plane
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for (i = 0; i < 3; i++) {
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if ( idMath::Fabs(normal[i]) > 0.9f ) {
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f = lightaxis[i];
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return f;
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}
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}
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// between two axial planes
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for (i = 0; i < 3; i++) {
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if ( idMath::Fabs(normal[i]) < 0.1f ) {
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f = (lightaxis[(i + 1) % 3] + lightaxis[(i + 2) % 3]) / 2;
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return f;
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}
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}
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// other
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f = (lightaxis[0] + lightaxis[1] + lightaxis[2]) / 3;
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return f;
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}
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/*
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================
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Face_Alloc
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================
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*/
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face_t *Face_Alloc(void) {
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brushprimit_texdef_t bp;
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face_t *f = (face_t *) Mem_ClearedAlloc(sizeof(*f));
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bp.coords[0][0] = 0.0f;
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bp.coords[1][1] = 0.0f;
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f->brushprimit_texdef = bp;
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f->dirty = true;
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return f;
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}
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/*
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================
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Face_Free
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================
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*/
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void Face_Free(face_t *f) {
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assert(f != 0);
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if (f->face_winding) {
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delete f->face_winding;
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}
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f->texdef.~texdef_t();
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Mem_Free(f);
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}
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/*
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================
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Face_Clone
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================
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*/
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face_t *Face_Clone(face_t *f) {
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face_t *n;
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n = Face_Alloc();
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n->texdef = f->texdef;
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n->brushprimit_texdef = f->brushprimit_texdef;
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memcpy(n->planepts, f->planepts, sizeof(n->planepts));
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n->plane = f->plane;
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n->originalPlane = f->originalPlane;
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n->dirty = f->dirty;
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// all other fields are derived, and will be set by Brush_Build
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return n;
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}
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/*
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================
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Face_FullClone
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Used by Undo.
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Makes an exact copy of the face.
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================
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*/
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face_t *Face_FullClone(face_t *f) {
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face_t *n;
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n = Face_Alloc();
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n->texdef = f->texdef;
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n->brushprimit_texdef = f->brushprimit_texdef;
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memcpy(n->planepts, f->planepts, sizeof(n->planepts));
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n->plane = f->plane;
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n->originalPlane = f->originalPlane;
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n->dirty = f->dirty;
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if (f->face_winding) {
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n->face_winding = f->face_winding->Copy();
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}
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else {
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n->face_winding = NULL;
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}
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n->d_texture = Texture_ForName(n->texdef.name);
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return n;
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}
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/*
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================
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Clamp
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================
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*/
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void Clamp(float &f, int nClamp) {
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float fFrac = f - static_cast<int>(f);
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f = static_cast<int>(f) % nClamp;
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f += fFrac;
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}
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/*
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================
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Face_MoveTexture
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================
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*/
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void Face_MoveTexture(face_t *f, idVec3 delta) {
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idVec3 vX, vY;
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/*
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* #ifdef _DEBUG if (g_PrefsDlg.m_bBrushPrimitMode) common->Printf("Warning :
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* Face_MoveTexture not done in brush primitive mode\n"); #endif
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*/
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if (g_qeglobals.m_bBrushPrimitMode) {
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Face_MoveTexture_BrushPrimit(f, delta);
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}
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else {
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TextureAxisFromPlane( f->plane, vX, vY );
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idVec3 vDP, vShift;
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vDP[0] = DotProduct(delta, vX);
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vDP[1] = DotProduct(delta, vY);
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double fAngle = DEG2RAD( f->texdef.rotate );
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double c = cos(fAngle);
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double s = sin(fAngle);
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vShift[0] = vDP[0] * c - vDP[1] * s;
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vShift[1] = vDP[0] * s + vDP[1] * c;
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if (!f->texdef.scale[0]) {
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f->texdef.scale[0] = 1;
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}
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if (!f->texdef.scale[1]) {
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f->texdef.scale[1] = 1;
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}
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f->texdef.shift[0] -= vShift[0] / f->texdef.scale[0];
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f->texdef.shift[1] -= vShift[1] / f->texdef.scale[1];
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// clamp the shifts
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Clamp(f->texdef.shift[0], f->d_texture->GetEditorImage()->uploadWidth);
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Clamp(f->texdef.shift[1], f->d_texture->GetEditorImage()->uploadHeight);
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}
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}
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/*
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================
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Face_SetColor
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================
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*/
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void Face_SetColor(brush_t *b, face_t *f, float fCurveColor) {
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float shade;
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const idMaterial *q;
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q = f->d_texture;
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// set shading for face
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shade = ShadeForNormal( f->plane.Normal() );
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if (g_pParentWnd->GetCamera()->Camera().draw_mode == cd_texture && (b->owner && !b->owner->eclass->fixedsize)) {
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// if (b->curveBrush) shade = fCurveColor;
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f->d_color[0] = f->d_color[1] = f->d_color[2] = shade;
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}
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else if ( f && b && b->owner ) {
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f->d_color[0] = shade * b->owner->eclass->color.x;
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f->d_color[1] = shade * b->owner->eclass->color.y;
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f->d_color[2] = shade * b->owner->eclass->color.z;
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}
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}
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/*
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================
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Face_TextureVectors
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NOTE: this is never to get called while in brush primitives mode
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================
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*/
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void Face_TextureVectors(face_t *f, float STfromXYZ[2][4]) {
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idVec3 pvecs[2];
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int sv, tv;
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float ang, sinv, cosv;
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float ns, nt;
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int i, j;
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const idMaterial *q;
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texdef_t *td;
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#ifdef _DEBUG
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//
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// ++timo when playing with patches, this sometimes get called and the Warning is
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// displayed find some way out ..
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//
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if (g_qeglobals.m_bBrushPrimitMode && !g_qeglobals.bNeedConvert) {
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common->Printf("Warning : illegal call of Face_TextureVectors in brush primitive mode\n");
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}
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#endif
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td = &f->texdef;
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q = f->d_texture;
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memset(STfromXYZ, 0, 8 * sizeof (float));
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if (!td->scale[0]) {
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td->scale[0] = (g_PrefsDlg.m_bHiColorTextures) ? 2 : 1;
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}
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if (!td->scale[1]) {
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td->scale[1] = (g_PrefsDlg.m_bHiColorTextures) ? 2 : 1;
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}
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// get natural texture axis
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TextureAxisFromPlane( f->plane, pvecs[0], pvecs[1]);
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// rotate axis
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if (td->rotate == 0) {
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sinv = 0;
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cosv = 1;
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}
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else if (td->rotate == 90) {
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sinv = 1;
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cosv = 0;
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}
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else if (td->rotate == 180) {
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sinv = 0;
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cosv = -1;
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}
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else if (td->rotate == 270) {
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sinv = -1;
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cosv = 0;
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}
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else {
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ang = DEG2RAD( td->rotate );
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sinv = sin(ang);
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cosv = cos(ang);
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}
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if (pvecs[0][0]) {
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sv = 0;
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}
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else if (pvecs[0][1]) {
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sv = 1;
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}
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else {
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sv = 2;
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}
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if (pvecs[1][0]) {
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tv = 0;
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}
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else if (pvecs[1][1]) {
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tv = 1;
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}
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else {
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tv = 2;
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}
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for (i = 0; i < 2; i++) {
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ns = cosv * pvecs[i][sv] - sinv * pvecs[i][tv];
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nt = sinv * pvecs[i][sv] + cosv * pvecs[i][tv];
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STfromXYZ[i][sv] = ns;
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STfromXYZ[i][tv] = nt;
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}
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// scale
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for (i = 0; i < 2; i++) {
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for (j = 0; j < 3; j++) {
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STfromXYZ[i][j] = STfromXYZ[i][j] / td->scale[i];
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}
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}
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// shift
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STfromXYZ[0][3] = td->shift[0];
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STfromXYZ[1][3] = td->shift[1];
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for (j = 0; j < 4; j++) {
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STfromXYZ[0][j] /= q->GetEditorImage()->uploadWidth;
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STfromXYZ[1][j] /= q->GetEditorImage()->uploadHeight;
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}
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}
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/*
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================
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Face_MakePlane
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================
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*/
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void Face_MakePlane(face_t *f) {
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int j;
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idVec3 t1, t2, t3;
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idPlane oldPlane = f->plane;
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// convert to a vector / dist plane
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for (j = 0; j < 3; j++) {
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t1[j] = f->planepts[0][j] - f->planepts[1][j];
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t2[j] = f->planepts[2][j] - f->planepts[1][j];
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t3[j] = f->planepts[1][j];
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}
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f->plane = t1.Cross( t2 );
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//if ( f->plane.Compare( vec3_origin ) ) {
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// printf("WARNING: brush plane with no normal\n");
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//}
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f->plane.Normalize(false);
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f->plane[3] = - (t3 * f->plane.Normal());
|
|
|
|
if ( !f->dirty && !f->plane.Compare( oldPlane, 0.01f ) ) {
|
|
f->dirty = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
EmitTextureCoordinates
|
|
================
|
|
*/
|
|
void EmitTextureCoordinates(idVec5 &xyzst, const idMaterial *q, face_t *f, bool force) {
|
|
float STfromXYZ[2][4];
|
|
|
|
if (g_qeglobals.m_bBrushPrimitMode && !force) {
|
|
EmitBrushPrimitTextureCoordinates(f, f->face_winding);
|
|
}
|
|
else {
|
|
Face_TextureVectors(f, STfromXYZ);
|
|
xyzst[3] = DotProduct(xyzst, STfromXYZ[0]) + STfromXYZ[0][3];
|
|
xyzst[4] = DotProduct(xyzst, STfromXYZ[1]) + STfromXYZ[1][3];
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_MakeFacePlanes
|
|
================
|
|
*/
|
|
void Brush_MakeFacePlanes(brush_t *b) {
|
|
face_t *f;
|
|
|
|
for (f = b->brush_faces; f; f = f->next) {
|
|
Face_MakePlane(f);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
DrawBrushEntityName
|
|
================
|
|
*/
|
|
void DrawBrushEntityName(brush_t *b) {
|
|
const char *name;
|
|
|
|
// float a, s, c; vec3_t mid; int i;
|
|
if (!b->owner) {
|
|
return; // during contruction
|
|
}
|
|
|
|
if (b->owner == world_entity) {
|
|
return;
|
|
}
|
|
|
|
if (b != b->owner->brushes.onext) {
|
|
return; // not key brush
|
|
}
|
|
|
|
if (!(g_qeglobals.d_savedinfo.exclude & EXCLUDE_ANGLES)) {
|
|
// draw the angle pointer
|
|
float a = FloatForKey(b->owner, "angle");
|
|
if (a) {
|
|
float s = sin( DEG2RAD( a ) );
|
|
float c = cos( DEG2RAD( a ) );
|
|
|
|
idVec3 mid = (b->mins + b->maxs) / 2.0f;
|
|
|
|
qglBegin(GL_LINE_STRIP);
|
|
qglVertex3fv(mid.ToFloatPtr());
|
|
mid[0] += c * 8;
|
|
mid[1] += s * 8;
|
|
mid[2] += s * 8;
|
|
qglVertex3fv(mid.ToFloatPtr());
|
|
mid[0] -= c * 4;
|
|
mid[1] -= s * 4;
|
|
mid[2] -= s * 4;
|
|
mid[0] -= s * 4;
|
|
mid[1] += c * 4;
|
|
mid[2] += c * 4;
|
|
qglVertex3fv(mid.ToFloatPtr());
|
|
mid[0] += c * 4;
|
|
mid[1] += s * 4;
|
|
mid[2] += s * 4;
|
|
mid[0] += s * 4;
|
|
mid[1] -= c * 4;
|
|
mid[2] -= c * 4;
|
|
qglVertex3fv(mid.ToFloatPtr());
|
|
mid[0] -= c * 4;
|
|
mid[1] -= s * 4;
|
|
mid[2] -= s * 4;
|
|
mid[0] += s * 4;
|
|
mid[1] -= c * 4;
|
|
mid[2] -= c * 4;
|
|
qglVertex3fv(mid.ToFloatPtr());
|
|
qglEnd();
|
|
}
|
|
}
|
|
|
|
int viewType = g_pParentWnd->ActiveXY()->GetViewType();
|
|
float scale = g_pParentWnd->ActiveXY()->Scale();
|
|
|
|
if (g_qeglobals.d_savedinfo.show_names && scale >= 1.0f) {
|
|
name = ValueForKey(b->owner, "name");
|
|
int nameLen = strlen(name);
|
|
if ( nameLen == 0 ) {
|
|
name = ValueForKey(b->owner, "classname");
|
|
nameLen = strlen(name);
|
|
}
|
|
if ( nameLen > 0 ) {
|
|
idVec3 origin = b->owner->origin;
|
|
|
|
float halfWidth = ( (nameLen / 2) * (7.0f / scale) );
|
|
float halfHeight = 4.0f / scale;
|
|
|
|
switch (viewType) {
|
|
case XY:
|
|
origin.x -= halfWidth;
|
|
origin.y += halfHeight;
|
|
break;
|
|
case XZ:
|
|
origin.x -= halfWidth;
|
|
origin.z += halfHeight;
|
|
break;
|
|
case YZ:
|
|
origin.y -= halfWidth;
|
|
origin.z += halfHeight;
|
|
break;
|
|
}
|
|
qglRasterPos3fv( origin.ToFloatPtr() );
|
|
qglCallLists(nameLen, GL_UNSIGNED_BYTE, name);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_MakeFaceWinding
|
|
|
|
returns the visible winding
|
|
================
|
|
*/
|
|
idWinding *Brush_MakeFaceWinding(brush_t *b, face_t *face, bool keepOnPlaneWinding) {
|
|
idWinding *w;
|
|
face_t *clip;
|
|
idPlane plane;
|
|
bool past;
|
|
|
|
// get a poly that covers an effectively infinite area
|
|
w = new idWinding( face->plane );
|
|
|
|
// chop the poly by all of the other faces
|
|
past = false;
|
|
for (clip = b->brush_faces; clip && w; clip = clip->next) {
|
|
if (clip == face) {
|
|
past = true;
|
|
continue;
|
|
}
|
|
|
|
if ( DotProduct(face->plane, clip->plane) > 0.999f &&
|
|
idMath::Fabs(face->plane[3] - clip->plane[3]) < 0.01f ) { // identical plane, use the later one
|
|
if (past) {
|
|
delete w;
|
|
common->Printf("Unable to create face winding on brush\n");
|
|
return NULL;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// flip the plane, because we want to keep the back side
|
|
VectorSubtract(vec3_origin, clip->plane, plane );
|
|
plane[3] = -clip->plane[3];
|
|
|
|
w = w->Clip( plane, ON_EPSILON, keepOnPlaneWinding );
|
|
if ( !w ) {
|
|
return w;
|
|
}
|
|
}
|
|
|
|
if ( w->GetNumPoints() < 3) {
|
|
delete w;
|
|
w = NULL;
|
|
}
|
|
|
|
if (!w) {
|
|
Sys_Status("Unable to create face winding on brush\n");
|
|
}
|
|
return w;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Build
|
|
|
|
Builds a brush rendering data and also sets the min/max bounds
|
|
TTimo added a bConvert flag to convert between old and new brush texture formats
|
|
TTimo brush grouping: update the group treeview if necessary
|
|
================
|
|
*/
|
|
void Brush_Build(brush_t *b, bool bSnap, bool bMarkMap, bool bConvert, bool updateLights) {
|
|
bool bLocalConvert = false;
|
|
|
|
#ifdef _DEBUG
|
|
if (!g_qeglobals.m_bBrushPrimitMode && bConvert) {
|
|
common->Printf("Warning : conversion from brush primitive to old brush format not implemented\n");
|
|
}
|
|
#endif
|
|
//
|
|
// if bConvert is set and g_qeglobals.bNeedConvert is not, that just means we need
|
|
// convert for this brush only
|
|
//
|
|
if (bConvert && !g_qeglobals.bNeedConvert) {
|
|
bLocalConvert = true;
|
|
g_qeglobals.bNeedConvert = true;
|
|
}
|
|
|
|
/* build the windings and generate the bounding box */
|
|
Brush_BuildWindings(b, bSnap, EntityHasModel(b->owner) || b->pPatch, updateLights);
|
|
|
|
/* move the points and edges if in select mode */
|
|
if (g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_edge) {
|
|
SetupVertexSelection();
|
|
}
|
|
|
|
if (bMarkMap) {
|
|
Sys_MarkMapModified();
|
|
g_pParentWnd->GetCamera()->MarkWorldDirty();
|
|
}
|
|
|
|
if (bLocalConvert) {
|
|
g_qeglobals.bNeedConvert = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_SplitBrushByFace
|
|
|
|
The incoming brush is NOT freed. The incoming face is NOT left referenced.
|
|
================
|
|
*/
|
|
void Brush_SplitBrushByFace(brush_t *in, face_t *f, brush_t **front, brush_t **back) {
|
|
brush_t *b;
|
|
face_t *nf;
|
|
idVec3 temp;
|
|
|
|
b = Brush_Clone(in);
|
|
nf = Face_Clone(f);
|
|
|
|
nf->texdef = b->brush_faces->texdef;
|
|
nf->brushprimit_texdef = b->brush_faces->brushprimit_texdef;
|
|
nf->next = b->brush_faces;
|
|
b->brush_faces = nf;
|
|
|
|
Brush_Build(b);
|
|
Brush_RemoveEmptyFaces(b);
|
|
if (!b->brush_faces) { // completely clipped away
|
|
Brush_Free(b);
|
|
*back = NULL;
|
|
}
|
|
else {
|
|
Entity_LinkBrush(in->owner, b);
|
|
*back = b;
|
|
}
|
|
|
|
b = Brush_Clone(in);
|
|
nf = Face_Clone(f);
|
|
|
|
// swap the plane winding
|
|
VectorCopy(nf->planepts[0], temp);
|
|
VectorCopy(nf->planepts[1], nf->planepts[0]);
|
|
VectorCopy(temp, nf->planepts[1]);
|
|
|
|
nf->texdef = b->brush_faces->texdef;
|
|
nf->brushprimit_texdef = b->brush_faces->brushprimit_texdef;
|
|
nf->next = b->brush_faces;
|
|
b->brush_faces = nf;
|
|
|
|
Brush_Build(b);
|
|
Brush_RemoveEmptyFaces(b);
|
|
if (!b->brush_faces) { // completely clipped away
|
|
Brush_Free(b);
|
|
*front = NULL;
|
|
}
|
|
else {
|
|
Entity_LinkBrush(in->owner, b);
|
|
*front = b;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_BestSplitFace
|
|
|
|
returns the best face to split the brush with. return NULL if the brush is convex
|
|
================
|
|
*/
|
|
face_t *Brush_BestSplitFace(brush_t *b) {
|
|
face_t *face, *f, *bestface;
|
|
idWinding *front, *back;
|
|
int splits, tinywindings, value, bestvalue;
|
|
|
|
bestvalue = 999999;
|
|
bestface = NULL;
|
|
for ( face = b->brush_faces; face; face = face->next ) {
|
|
splits = 0;
|
|
tinywindings = 0;
|
|
for ( f = b->brush_faces; f; f = f->next ) {
|
|
if ( f == face ) {
|
|
continue;
|
|
}
|
|
|
|
f->face_winding->Split( face->plane, 0.1f, &front, &back );
|
|
|
|
if ( !front ) {
|
|
delete back;
|
|
}
|
|
else if ( !back ) {
|
|
delete front;
|
|
}
|
|
else {
|
|
splits++;
|
|
if ( front->IsTiny() ) {
|
|
tinywindings++;
|
|
}
|
|
|
|
if ( back->IsTiny() ) {
|
|
tinywindings++;
|
|
}
|
|
delete front;
|
|
delete back;
|
|
}
|
|
}
|
|
|
|
if ( splits ) {
|
|
value = splits + 50 * tinywindings;
|
|
if ( value < bestvalue ) {
|
|
bestvalue = value;
|
|
bestface = face;
|
|
}
|
|
}
|
|
}
|
|
|
|
return bestface;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_MakeConvexBrushes
|
|
|
|
MrE FIXME: this doesn't work because the old Brush_SplitBrushByFace is used
|
|
Turns the brush into a minimal number of convex brushes.
|
|
If the input brush is convex then it will be returned. Otherwise the input
|
|
brush will be freed.
|
|
NOTE: the input brush should have windings for the faces.
|
|
================
|
|
*/
|
|
brush_t *Brush_MakeConvexBrushes(brush_t *b) {
|
|
brush_t *front, *back, *end;
|
|
face_t *face;
|
|
|
|
b->next = NULL;
|
|
face = Brush_BestSplitFace(b);
|
|
if (!face) {
|
|
return b;
|
|
}
|
|
|
|
Brush_SplitBrushByFace(b, face, &front, &back);
|
|
|
|
// this should never happen
|
|
if (!front && !back) {
|
|
return b;
|
|
}
|
|
|
|
Brush_Free(b);
|
|
if (!front) {
|
|
return Brush_MakeConvexBrushes(back);
|
|
}
|
|
|
|
b = Brush_MakeConvexBrushes(front);
|
|
if (back) {
|
|
for (end = b; end->next; end = end->next);
|
|
end->next = Brush_MakeConvexBrushes(back);
|
|
}
|
|
|
|
return b;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Convex
|
|
|
|
returns true if the brush is convex
|
|
================
|
|
*/
|
|
int Brush_Convex(brush_t *b) {
|
|
face_t *face1, *face2;
|
|
|
|
for (face1 = b->brush_faces; face1; face1 = face1->next) {
|
|
if (!face1->face_winding) {
|
|
continue;
|
|
}
|
|
|
|
for (face2 = b->brush_faces; face2; face2 = face2->next) {
|
|
if (face1 == face2) {
|
|
continue;
|
|
}
|
|
|
|
if (!face2->face_winding) {
|
|
continue;
|
|
}
|
|
|
|
if ( face1->face_winding->PlanesConcave( *face2->face_winding,
|
|
face1->plane.Normal(), face2->plane.Normal(), -face1->plane[3], -face2->plane[3] ) ) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_MoveVertexes
|
|
|
|
The input brush must be convex.
|
|
The input brush must have face windings.
|
|
The output brush will be convex.
|
|
Returns true if the WHOLE vertex movement is performed.
|
|
================
|
|
*/
|
|
#define MAX_MOVE_FACES 64
|
|
#define TINY_EPSILON 0.0325f
|
|
|
|
int Brush_MoveVertex(brush_t *b, const idVec3 &vertex, const idVec3 &delta, idVec3 &end, bool bSnap) {
|
|
face_t *f, *face, *newface, *lastface, *nextface;
|
|
face_t *movefaces[MAX_MOVE_FACES];
|
|
int movefacepoints[MAX_MOVE_FACES];
|
|
idWinding *w, tmpw(3);
|
|
idVec3 start, mid;
|
|
idPlane plane;
|
|
int i, j, k, nummovefaces, result, done;
|
|
float dot, front, back, frac, smallestfrac;
|
|
|
|
result = true;
|
|
tmpw.SetNumPoints( 3 );
|
|
VectorCopy(vertex, start);
|
|
VectorAdd(vertex, delta, end);
|
|
|
|
// snap or not?
|
|
//
|
|
if (bSnap) {
|
|
for (i = 0; i < 3; i++) {
|
|
end[i] = floor( end[i] / 0.125f + 0.5f ) * 0.125f;
|
|
}
|
|
}
|
|
|
|
VectorCopy(end, mid);
|
|
|
|
// if the start and end are the same
|
|
if ( start.Compare( end, TINY_EPSILON ) ) {
|
|
return false;
|
|
}
|
|
|
|
// the end point may not be the same as another vertex
|
|
for ( face = b->brush_faces; face; face = face->next ) {
|
|
w = face->face_winding;
|
|
if (!w) {
|
|
continue;
|
|
}
|
|
|
|
for (i = 0; i < w->GetNumPoints(); i++) {
|
|
if ( end.Compare( (*w)[i].ToVec3(), TINY_EPSILON ) ) {
|
|
VectorCopy(vertex, end);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
done = false;
|
|
while (!done) {
|
|
//
|
|
// chop off triangles from all brush faces that use the to be moved vertex store
|
|
// pointers to these chopped off triangles in movefaces[]
|
|
//
|
|
nummovefaces = 0;
|
|
for (face = b->brush_faces; face; face = face->next) {
|
|
w = face->face_winding;
|
|
if (!w) {
|
|
continue;
|
|
}
|
|
|
|
for (i = 0; i < w->GetNumPoints(); i++) {
|
|
if ( start.Compare( (*w)[i].ToVec3(), TINY_EPSILON ) ) {
|
|
if (face->face_winding->GetNumPoints() <= 3) {
|
|
movefacepoints[nummovefaces] = i;
|
|
movefaces[nummovefaces++] = face;
|
|
break;
|
|
}
|
|
|
|
dot = DotProduct(end, face->plane) + face->plane[3];
|
|
|
|
// if the end point is in front of the face plane
|
|
//if ( dot > 0.1f ) {
|
|
if ( dot > TINY_EPSILON ) {
|
|
// fanout triangle subdivision
|
|
for (k = i; k < i + w->GetNumPoints() - 3; k++) {
|
|
VectorCopy((*w)[i], tmpw[0]);
|
|
VectorCopy((*w)[(k + 1) % w->GetNumPoints()], tmpw[1]);
|
|
VectorCopy((*w)[(k + 2) % w->GetNumPoints()], tmpw[2]);
|
|
newface = Face_Clone(face);
|
|
|
|
// get the original
|
|
for (f = face; f->original; f = f->original) {};
|
|
|
|
newface->original = f;
|
|
|
|
// store the new winding
|
|
if (newface->face_winding) {
|
|
delete newface->face_winding;
|
|
}
|
|
|
|
newface->face_winding = tmpw.Copy();
|
|
|
|
// get the texture
|
|
newface->d_texture = Texture_ForName(newface->texdef.name);
|
|
|
|
// add the face to the brush
|
|
newface->next = b->brush_faces;
|
|
b->brush_faces = newface;
|
|
|
|
// add this new triangle to the move faces
|
|
movefacepoints[nummovefaces] = 0;
|
|
movefaces[nummovefaces++] = newface;
|
|
}
|
|
|
|
// give the original face a new winding
|
|
VectorCopy((*w)[(i - 2 + w->GetNumPoints()) % w->GetNumPoints()], tmpw[0]);
|
|
VectorCopy((*w)[(i - 1 + w->GetNumPoints()) % w->GetNumPoints()], tmpw[1]);
|
|
VectorCopy((*w)[i], tmpw[2]);
|
|
delete face->face_winding;
|
|
face->face_winding = tmpw.Copy();
|
|
|
|
// add the original face to the move faces
|
|
movefacepoints[nummovefaces] = 2;
|
|
movefaces[nummovefaces++] = face;
|
|
}
|
|
else {
|
|
// chop a triangle off the face
|
|
VectorCopy((*w)[(i - 1 + w->GetNumPoints()) % w->GetNumPoints()], tmpw[0]);
|
|
VectorCopy((*w)[i], tmpw[1]);
|
|
VectorCopy((*w)[(i + 1) % w->GetNumPoints()], tmpw[2]);
|
|
|
|
// remove the point from the face winding
|
|
w->RemovePoint( i );
|
|
|
|
// get texture crap right
|
|
Face_SetColor(b, face, 1.0);
|
|
for (j = 0; j < w->GetNumPoints(); j++) {
|
|
EmitTextureCoordinates( (*w)[j], face->d_texture, face );
|
|
}
|
|
|
|
// make a triangle face
|
|
newface = Face_Clone(face);
|
|
|
|
// get the original
|
|
for (f = face; f->original; f = f->original) {};
|
|
|
|
newface->original = f;
|
|
|
|
// store the new winding
|
|
if (newface->face_winding) {
|
|
delete newface->face_winding;
|
|
}
|
|
|
|
newface->face_winding = tmpw.Copy();
|
|
|
|
// get the texture
|
|
newface->d_texture = Texture_ForName(newface->texdef.name);
|
|
|
|
// add the face to the brush
|
|
newface->next = b->brush_faces;
|
|
b->brush_faces = newface;
|
|
movefacepoints[nummovefaces] = 1;
|
|
movefaces[nummovefaces++] = newface;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// now movefaces contains pointers to triangle faces that contain the to be moved
|
|
// vertex
|
|
//
|
|
done = true;
|
|
VectorCopy(end, mid);
|
|
smallestfrac = 1;
|
|
for (face = b->brush_faces; face; face = face->next) {
|
|
// check if there is a move face that has this face as the original
|
|
for (i = 0; i < nummovefaces; i++) {
|
|
if (movefaces[i]->original == face) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i >= nummovefaces) {
|
|
continue;
|
|
}
|
|
|
|
// check if the original is not a move face itself
|
|
for (j = 0; j < nummovefaces; j++) {
|
|
if (face == movefaces[j]) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if the original is not a move face itself
|
|
if (j >= nummovefaces) {
|
|
memcpy(&plane, &movefaces[i]->original->plane, sizeof(plane));
|
|
}
|
|
else {
|
|
k = movefacepoints[j];
|
|
w = movefaces[j]->face_winding;
|
|
VectorCopy((*w)[(k + 1) % w->GetNumPoints()], tmpw[0]);
|
|
VectorCopy((*w)[(k + 2) % w->GetNumPoints()], tmpw[1]);
|
|
|
|
k = movefacepoints[i];
|
|
w = movefaces[i]->face_winding;
|
|
VectorCopy((*w)[(k + 1) % w->GetNumPoints()], tmpw[2]);
|
|
|
|
if ( !plane.FromPoints( tmpw[0].ToVec3(), tmpw[1].ToVec3(), tmpw[2].ToVec3(), false ) ) {
|
|
VectorCopy((*w)[(k + 2) % w->GetNumPoints()], tmpw[2]);
|
|
if ( !plane.FromPoints( tmpw[0].ToVec3(), tmpw[1].ToVec3(), tmpw[2].ToVec3() ), false ) {
|
|
// this should never happen otherwise the face merge did
|
|
// a crappy job a previous pass
|
|
continue;
|
|
}
|
|
}
|
|
plane[0] = -plane[0];
|
|
plane[1] = -plane[1];
|
|
plane[2] = -plane[2];
|
|
plane[3] = -plane[3];
|
|
}
|
|
|
|
// now we've got the plane to check against
|
|
front = DotProduct(start, plane) + plane[3];
|
|
back = DotProduct(end, plane) + plane[3];
|
|
|
|
// if the whole move is at one side of the plane
|
|
if (front < TINY_EPSILON && back < TINY_EPSILON) {
|
|
continue;
|
|
}
|
|
|
|
if (front > -TINY_EPSILON && back > -TINY_EPSILON) {
|
|
continue;
|
|
}
|
|
|
|
// if there's no movement orthogonal to this plane at all
|
|
if ( idMath::Fabs(front - back) < 0.001f ) {
|
|
continue;
|
|
}
|
|
|
|
// ok first only move till the plane is hit
|
|
frac = front / (front - back);
|
|
if (frac < smallestfrac) {
|
|
mid[0] = start[0] + (end[0] - start[0]) * frac;
|
|
mid[1] = start[1] + (end[1] - start[1]) * frac;
|
|
mid[2] = start[2] + (end[2] - start[2]) * frac;
|
|
smallestfrac = frac;
|
|
}
|
|
|
|
done = false;
|
|
}
|
|
|
|
// move the vertex
|
|
for (i = 0; i < nummovefaces; i++) {
|
|
// move vertex to end position
|
|
VectorCopy( mid, (*movefaces[i]->face_winding)[movefacepoints[i]] );
|
|
|
|
// create new face plane
|
|
for (j = 0; j < 3; j++) {
|
|
VectorCopy( (*movefaces[i]->face_winding)[j], movefaces[i]->planepts[j] );
|
|
}
|
|
|
|
Face_MakePlane( movefaces[i] );
|
|
if ( movefaces[i]->plane.Normal().Length() < TINY_EPSILON ) {
|
|
result = false;
|
|
}
|
|
}
|
|
|
|
// if the brush is no longer convex
|
|
if (!result || !Brush_Convex(b)) {
|
|
for (i = 0; i < nummovefaces; i++) {
|
|
// move the vertex back to the initial position
|
|
VectorCopy( start, (*movefaces[i]->face_winding)[movefacepoints[i]] );
|
|
|
|
// create new face plane
|
|
for (j = 0; j < 3; j++) {
|
|
VectorCopy( (*movefaces[i]->face_winding)[j], movefaces[i]->planepts[j] );
|
|
}
|
|
|
|
Face_MakePlane(movefaces[i]);
|
|
}
|
|
|
|
result = false;
|
|
VectorCopy(start, end);
|
|
done = true;
|
|
}
|
|
else {
|
|
VectorCopy(mid, start);
|
|
}
|
|
|
|
// get texture crap right
|
|
for (i = 0; i < nummovefaces; i++) {
|
|
Face_SetColor( b, movefaces[i], 1.0f );
|
|
for (j = 0; j < movefaces[i]->face_winding->GetNumPoints(); j++) {
|
|
EmitTextureCoordinates( (*movefaces[i]->face_winding)[j], movefaces[i]->d_texture, movefaces[i] );
|
|
}
|
|
}
|
|
|
|
// now try to merge faces with their original faces
|
|
lastface = NULL;
|
|
for (face = b->brush_faces; face; face = nextface) {
|
|
nextface = face->next;
|
|
if (!face->original) {
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
|
|
if ( !face->plane.Compare( face->original->plane, 0.0001f ) ) {
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
|
|
w = face->face_winding->TryMerge( *face->original->face_winding, face->plane.Normal(), true );
|
|
if (!w) {
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
|
|
delete face->original->face_winding;
|
|
face->original->face_winding = w;
|
|
|
|
// get texture crap right
|
|
Face_SetColor( b, face->original, 1.0f );
|
|
for (j = 0; j < face->original->face_winding->GetNumPoints(); j++) {
|
|
EmitTextureCoordinates( (*face->original->face_winding)[j], face->original->d_texture, face->original);
|
|
}
|
|
|
|
// remove the face that was merged with the original
|
|
if (lastface) {
|
|
lastface->next = face->next;
|
|
}
|
|
else {
|
|
b->brush_faces = face->next;
|
|
}
|
|
|
|
Face_Free(face);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_InsertVertexBetween
|
|
|
|
Adds a vertex to the brush windings between the given two points.
|
|
================
|
|
*/
|
|
int Brush_InsertVertexBetween(brush_t *b, idVec3 p1, idVec3 p2) {
|
|
face_t *face;
|
|
idWinding *w, *neww;
|
|
idVec3 point;
|
|
int i, insert;
|
|
|
|
if ( p1.Compare( p2, TINY_EPSILON ) ) {
|
|
return false;
|
|
}
|
|
|
|
VectorAdd( p1, p2, point );
|
|
VectorScale( point, 0.5f, point );
|
|
insert = false;
|
|
|
|
// the end point may not be the same as another vertex
|
|
for (face = b->brush_faces; face; face = face->next) {
|
|
w = face->face_winding;
|
|
if (!w) {
|
|
continue;
|
|
}
|
|
|
|
neww = NULL;
|
|
for (i = 0; i < w->GetNumPoints(); i++) {
|
|
if (! p1.Compare((*w)[i].ToVec3(), TINY_EPSILON)) {
|
|
continue;
|
|
}
|
|
|
|
if ( p2.Compare( (*w)[(i + 1) % w->GetNumPoints()].ToVec3(), TINY_EPSILON ) ) {
|
|
neww = new idWinding( *w );
|
|
neww->InsertPoint( point, (i + 1) % w->GetNumPoints() );
|
|
break;
|
|
}
|
|
else if ( p2.Compare( (*w)[(i - 1 + w->GetNumPoints()) % w->GetNumPoints()].ToVec3(), TINY_EPSILON ) ) {
|
|
neww = new idWinding( *w );
|
|
neww->InsertPoint( point, i );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (neww) {
|
|
delete face->face_winding;
|
|
face->face_winding = neww;
|
|
insert = true;
|
|
}
|
|
}
|
|
|
|
return insert;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_ResetFaceOriginals
|
|
|
|
reset points to original faces to NULL
|
|
================
|
|
*/
|
|
void Brush_ResetFaceOriginals(brush_t *b) {
|
|
face_t *face;
|
|
|
|
for (face = b->brush_faces; face; face = face->next) {
|
|
face->original = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Parse
|
|
|
|
The brush is NOT linked to any list
|
|
FIXME: when using old brush primitives, the test loop for "Brush" and "patchDef2" "patchDef3"
|
|
run before each face parsing. It works, but it's a performance hit
|
|
================
|
|
*/
|
|
brush_t *Brush_Parse(idVec3 origin) {
|
|
brush_t *b;
|
|
face_t *f;
|
|
int i, j;
|
|
idVec3 useOrigin = origin;
|
|
|
|
g_qeglobals.d_parsed_brushes++;
|
|
b = Brush_Alloc();
|
|
do {
|
|
if (!GetToken(true)) {
|
|
break;
|
|
}
|
|
|
|
if (!strcmp(token, "}")) {
|
|
break;
|
|
}
|
|
|
|
// handle "Brush" primitive
|
|
if ( idStr::Icmp(token, "brushDef") == 0 || idStr::Icmp(token, "brushDef2") == 0 || idStr::Icmp(token, "brushDef3") == 0 ) {
|
|
// Timo parsing new brush format
|
|
g_qeglobals.bPrimitBrushes = true;
|
|
|
|
// check the map is not mixing the two kinds of brushes
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
if (g_qeglobals.bOldBrushes) {
|
|
common->Printf("Warning : old brushes and brush primitive in the same file are not allowed ( Brush_Parse )\n");
|
|
}
|
|
}
|
|
else {
|
|
// ++Timo write new brush primitive -> old conversion code for Q3->Q2 conversions ?
|
|
common->Printf("Warning : conversion code from brush primitive not done ( Brush_Parse )\n");
|
|
}
|
|
|
|
bool newFormat = false;
|
|
if ( idStr::Icmp(token, "brushDef2") == 0 ) {
|
|
newFormat = true;
|
|
|
|
// useOrigin.Zero();
|
|
}
|
|
else if ( idStr::Icmp(token, "brushDef3") == 0 ) {
|
|
newFormat = true;
|
|
}
|
|
|
|
|
|
BrushPrimit_Parse(b, newFormat, useOrigin);
|
|
|
|
if (newFormat) {
|
|
//Brush_BuildWindings(b, true, true, false, false);
|
|
}
|
|
|
|
if (b == NULL) {
|
|
Warning("parsing brush primitive");
|
|
return NULL;
|
|
}
|
|
else {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( idStr::Icmp(token, "patchDef2") == 0 || idStr::Icmp(token, "patchDef3") == 0 ) {
|
|
Brush_Free(b);
|
|
|
|
// double string compare but will go away soon
|
|
b = Patch_Parse( idStr::Icmp(token, "patchDef2") == 0 );
|
|
if (b == NULL) {
|
|
Warning("parsing patch/brush");
|
|
return NULL;
|
|
}
|
|
else {
|
|
continue;
|
|
}
|
|
|
|
// handle inline patch
|
|
}
|
|
else {
|
|
// Timo parsing old brush format
|
|
g_qeglobals.bOldBrushes = true;
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
// check the map is not mixing the two kinds of brushes
|
|
if (g_qeglobals.bPrimitBrushes) {
|
|
common->Printf("Warning : old brushes and brush primitive in the same file are not allowed ( Brush_Parse )\n");
|
|
}
|
|
|
|
// set the "need" conversion flag
|
|
g_qeglobals.bNeedConvert = true;
|
|
}
|
|
|
|
f = Face_Alloc();
|
|
|
|
//
|
|
// add the brush to the end of the chain, so loading and saving a map doesn't
|
|
// reverse the order
|
|
//
|
|
f->next = NULL;
|
|
if (!b->brush_faces) {
|
|
b->brush_faces = f;
|
|
}
|
|
else {
|
|
face_t *scan;
|
|
for (scan = b->brush_faces; scan->next; scan = scan->next)
|
|
;
|
|
scan->next = f;
|
|
}
|
|
|
|
// read the three point plane definition
|
|
for (i = 0; i < 3; i++) {
|
|
if (i != 0) {
|
|
GetToken(true);
|
|
}
|
|
|
|
if (strcmp(token, "(")) {
|
|
Warning("parsing brush");
|
|
return NULL;
|
|
}
|
|
|
|
for (j = 0; j < 3; j++) {
|
|
GetToken(false);
|
|
f->planepts[i][j] = atof(token);
|
|
}
|
|
|
|
GetToken(false);
|
|
if (strcmp(token, ")")) {
|
|
Warning("parsing brush");
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
// read the texturedef
|
|
GetToken(false);
|
|
f->texdef.SetName(token);
|
|
GetToken(false);
|
|
f->texdef.shift[0] = atoi(token);
|
|
GetToken(false);
|
|
f->texdef.shift[1] = atoi(token);
|
|
GetToken(false);
|
|
f->texdef.rotate = atoi(token);
|
|
GetToken(false);
|
|
f->texdef.scale[0] = atof(token);
|
|
GetToken(false);
|
|
f->texdef.scale[1] = atof(token);
|
|
|
|
// the flags and value field aren't necessarily present
|
|
f->d_texture = Texture_ForName(f->texdef.name);
|
|
|
|
//
|
|
// FIXME: idMaterial f->texdef.flags = f->d_texture->flags; f->texdef.value =
|
|
// f->d_texture->value; f->texdef.contents = f->d_texture->contents;
|
|
//
|
|
if (TokenAvailable()) {
|
|
GetToken(false);
|
|
GetToken(false);
|
|
GetToken(false);
|
|
f->texdef.value = atoi(token);
|
|
}
|
|
} while (1);
|
|
|
|
return b;
|
|
}
|
|
|
|
/*
|
|
================
|
|
QERApp_MapPrintf_FILE
|
|
|
|
callback for surface properties plugin must fit a PFN_QERAPP_MAPPRINTF ( see isurfaceplugin.h )
|
|
carefully initialize !
|
|
================
|
|
*/
|
|
FILE *g_File;
|
|
|
|
void WINAPI QERApp_MapPrintf_FILE(char *text, ...) {
|
|
va_list argptr;
|
|
char buf[32768];
|
|
|
|
va_start(argptr, text);
|
|
vsprintf(buf, text, argptr);
|
|
va_end(argptr);
|
|
|
|
fprintf(g_File, buf);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_SetEpair
|
|
|
|
sets an epair for the given brush
|
|
================
|
|
*/
|
|
void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue) {
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
if (b->pPatch) {
|
|
Patch_SetEpair(b->pPatch, pKey, pValue);
|
|
}
|
|
else {
|
|
b->epairs.Set(pKey, pValue);
|
|
}
|
|
}
|
|
else {
|
|
Sys_Status("Can only set key/values in Brush primitive mode\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_GetKeyValue
|
|
================
|
|
*/
|
|
const char *Brush_GetKeyValue(brush_t *b, const char *pKey) {
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
if (b->pPatch) {
|
|
return Patch_GetKeyValue(b->pPatch, pKey);
|
|
}
|
|
else {
|
|
return b->epairs.GetString(pKey);
|
|
}
|
|
}
|
|
else {
|
|
Sys_Status("Can only set brush/patch key/values in Brush primitive mode\n");
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Write
|
|
|
|
save all brushes as Brush primitive format
|
|
================
|
|
*/
|
|
void Brush_Write(brush_t *b, FILE *f, const idVec3 &origin, bool newFormat) {
|
|
face_t *fa;
|
|
char *pname;
|
|
int i;
|
|
|
|
if (b->pPatch) {
|
|
Patch_Write(b->pPatch, f);
|
|
return;
|
|
}
|
|
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
// save brush primitive format
|
|
if (newFormat) {
|
|
WriteFileString(f, "{\nbrushDef3\n{\n");
|
|
}
|
|
else {
|
|
WriteFileString(f, "{\nbrushDef\n{\n");
|
|
}
|
|
|
|
// brush epairs
|
|
int count = b->epairs.GetNumKeyVals();
|
|
for (int j = 0; j < count; j++) {
|
|
WriteFileString(f, "\"%s\" \"%s\"\n", b->epairs.GetKeyVal(j)->GetKey().c_str(), b->epairs.GetKeyVal(j)->GetValue().c_str());
|
|
}
|
|
|
|
for (fa = b->brush_faces; fa; fa = fa->next) {
|
|
// save planepts
|
|
if (newFormat) {
|
|
idPlane plane;
|
|
|
|
if (fa->dirty) {
|
|
fa->planepts[0] -= origin;
|
|
fa->planepts[1] -= origin;
|
|
fa->planepts[2] -= origin;
|
|
plane.FromPoints( fa->planepts[0], fa->planepts[1], fa->planepts[2], false );
|
|
fa->planepts[0] += origin;
|
|
fa->planepts[1] += origin;
|
|
fa->planepts[2] += origin;
|
|
} else {
|
|
plane = fa->originalPlane;
|
|
}
|
|
|
|
WriteFileString(f, " ( ");
|
|
for (i = 0; i < 4; i++) {
|
|
if (plane[i] == (int)plane[i]) {
|
|
WriteFileString(f, "%i ", (int)plane[i]);
|
|
}
|
|
else {
|
|
WriteFileString(f, "%f ", plane[i]);
|
|
}
|
|
}
|
|
|
|
WriteFileString(f, ") ");
|
|
}
|
|
else {
|
|
for (i = 0; i < 3; i++) {
|
|
WriteFileString(f, "( ");
|
|
for (int j = 0; j < 3; j++) {
|
|
if (fa->planepts[i][j] == static_cast<int>(fa->planepts[i][j])) {
|
|
WriteFileString(f, "%i ", static_cast<int>(fa->planepts[i][j]));
|
|
}
|
|
else {
|
|
WriteFileString(f, "%f ", fa->planepts[i][j]);
|
|
}
|
|
}
|
|
|
|
WriteFileString(f, ") ");
|
|
}
|
|
}
|
|
|
|
// save texture coordinates
|
|
WriteFileString(f, "( ( ");
|
|
for (i = 0; i < 3; i++) {
|
|
if (fa->brushprimit_texdef.coords[0][i] == static_cast<int>(fa->brushprimit_texdef.coords[0][i])) {
|
|
WriteFileString(f, "%i ", static_cast<int>(fa->brushprimit_texdef.coords[0][i]));
|
|
}
|
|
else {
|
|
WriteFileString(f, "%f ", fa->brushprimit_texdef.coords[0][i]);
|
|
}
|
|
}
|
|
|
|
WriteFileString(f, ") ( ");
|
|
for (i = 0; i < 3; i++) {
|
|
if (fa->brushprimit_texdef.coords[1][i] == static_cast<int>(fa->brushprimit_texdef.coords[1][i])) {
|
|
WriteFileString(f, "%i ", static_cast<int>(fa->brushprimit_texdef.coords[1][i]));
|
|
}
|
|
else {
|
|
WriteFileString(f, "%f ", fa->brushprimit_texdef.coords[1][i]);
|
|
}
|
|
}
|
|
|
|
WriteFileString(f, ") ) ");
|
|
|
|
char *pName = strlen(fa->texdef.name) > 0 ? fa->texdef.name : "notexture";
|
|
WriteFileString(f, "\"%s\" ", pName);
|
|
WriteFileString(f, "%i %i %i\n", 0, 0, 0);
|
|
}
|
|
|
|
WriteFileString(f, "}\n}\n");
|
|
}
|
|
else {
|
|
WriteFileString(f, "{\n");
|
|
for (fa = b->brush_faces; fa; fa = fa->next) {
|
|
for (i = 0; i < 3; i++) {
|
|
WriteFileString(f, "( ");
|
|
for (int j = 0; j < 3; j++) {
|
|
if (fa->planepts[i][j] == static_cast<int>(fa->planepts[i][j])) {
|
|
WriteFileString(f, "%i ", static_cast<int>(fa->planepts[i][j]));
|
|
}
|
|
else {
|
|
WriteFileString(f, "%f ", fa->planepts[i][j]);
|
|
}
|
|
}
|
|
|
|
WriteFileString(f, ") ");
|
|
}
|
|
|
|
pname = fa->texdef.name;
|
|
if (pname[0] == 0) {
|
|
pname = "unnamed";
|
|
}
|
|
|
|
WriteFileString
|
|
(
|
|
f,
|
|
"%s %i %i %i ",
|
|
pname,
|
|
(int)fa->texdef.shift[0],
|
|
(int)fa->texdef.shift[1],
|
|
(int)fa->texdef.rotate
|
|
);
|
|
|
|
if (fa->texdef.scale[0] == (int)fa->texdef.scale[0]) {
|
|
WriteFileString(f, "%i ", (int)fa->texdef.scale[0]);
|
|
}
|
|
else {
|
|
WriteFileString(f, "%f ", (float)fa->texdef.scale[0]);
|
|
}
|
|
|
|
if (fa->texdef.scale[1] == (int)fa->texdef.scale[1]) {
|
|
WriteFileString(f, "%i", (int)fa->texdef.scale[1]);
|
|
}
|
|
else {
|
|
WriteFileString(f, "%f", (float)fa->texdef.scale[1]);
|
|
}
|
|
|
|
WriteFileString(f, " %i %i %i",0, 0, 0);
|
|
|
|
WriteFileString(f, "\n");
|
|
}
|
|
|
|
WriteFileString(f, "}\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
QERApp_MapPrintf_MEMFILE
|
|
|
|
callback for surface properties plugin must fit a PFN_QERAPP_MAPPRINTF ( see isurfaceplugin.h )
|
|
carefully initialize !
|
|
================
|
|
*/
|
|
CMemFile *g_pMemFile;
|
|
|
|
void WINAPI QERApp_MapPrintf_MEMFILE(char *text, ...) {
|
|
va_list argptr;
|
|
char buf[32768];
|
|
|
|
va_start(argptr, text);
|
|
vsprintf(buf, text, argptr);
|
|
va_end(argptr);
|
|
|
|
MemFile_fprintf(g_pMemFile, buf);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Write
|
|
|
|
save all brushes as Brush primitive format to a CMemFile*
|
|
================
|
|
*/
|
|
void Brush_Write(brush_t *b, CMemFile *pMemFile, const idVec3 &origin, bool newFormat) {
|
|
face_t *fa;
|
|
char *pname;
|
|
int i;
|
|
|
|
if (b->pPatch) {
|
|
Patch_Write(b->pPatch, pMemFile);
|
|
return;
|
|
}
|
|
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
// brush primitive format
|
|
if (newFormat) {
|
|
MemFile_fprintf(pMemFile, "{\nBrushDef2\n{\n");
|
|
}
|
|
else {
|
|
MemFile_fprintf(pMemFile, "{\nBrushDef\n{\n");
|
|
}
|
|
|
|
// brush epairs
|
|
// brush epairs
|
|
int count = b->epairs.GetNumKeyVals();
|
|
for (int j = 0; j < count; j++) {
|
|
MemFile_fprintf(pMemFile, "\"%s\" \"%s\"\n", b->epairs.GetKeyVal(j)->GetKey().c_str(), b->epairs.GetKeyVal(j)->GetValue().c_str());
|
|
}
|
|
|
|
for (fa = b->brush_faces; fa; fa = fa->next) {
|
|
if (newFormat) {
|
|
// save planepts
|
|
idPlane plane;
|
|
|
|
if (fa->dirty) {
|
|
fa->planepts[0] -= origin;
|
|
fa->planepts[1] -= origin;
|
|
fa->planepts[2] -= origin;
|
|
plane.FromPoints( fa->planepts[0], fa->planepts[1], fa->planepts[2], false );
|
|
fa->planepts[0] += origin;
|
|
fa->planepts[1] += origin;
|
|
fa->planepts[2] += origin;
|
|
} else {
|
|
plane = fa->originalPlane;
|
|
}
|
|
|
|
MemFile_fprintf(pMemFile, " ( ");
|
|
for (i = 0; i < 4; i++) {
|
|
if (plane[i] == (int)plane[i]) {
|
|
MemFile_fprintf(pMemFile, "%i ", (int)plane[i]);
|
|
}
|
|
else {
|
|
MemFile_fprintf(pMemFile, "%f ", plane[i]);
|
|
}
|
|
}
|
|
|
|
MemFile_fprintf(pMemFile, ") ");
|
|
}
|
|
else {
|
|
for (i = 0; i < 3; i++) {
|
|
MemFile_fprintf(pMemFile, "( ");
|
|
for (int j = 0; j < 3; j++) {
|
|
if (fa->planepts[i][j] == static_cast<int>(fa->planepts[i][j])) {
|
|
MemFile_fprintf(pMemFile, "%i ", static_cast<int>(fa->planepts[i][j]));
|
|
}
|
|
else {
|
|
MemFile_fprintf(pMemFile, "%f ", fa->planepts[i][j]);
|
|
}
|
|
}
|
|
|
|
MemFile_fprintf(pMemFile, ") ");
|
|
}
|
|
}
|
|
|
|
// save texture coordinates
|
|
MemFile_fprintf(pMemFile, "( ( ");
|
|
for (i = 0; i < 3; i++) {
|
|
if (fa->brushprimit_texdef.coords[0][i] == static_cast<int>(fa->brushprimit_texdef.coords[0][i])) {
|
|
MemFile_fprintf(pMemFile, "%i ", static_cast<int>(fa->brushprimit_texdef.coords[0][i]));
|
|
}
|
|
else {
|
|
MemFile_fprintf(pMemFile, "%f ", fa->brushprimit_texdef.coords[0][i]);
|
|
}
|
|
}
|
|
|
|
MemFile_fprintf(pMemFile, ") ( ");
|
|
for (i = 0; i < 3; i++) {
|
|
if (fa->brushprimit_texdef.coords[1][i] == static_cast<int>(fa->brushprimit_texdef.coords[1][i])) {
|
|
MemFile_fprintf(pMemFile, "%i ", static_cast<int>(fa->brushprimit_texdef.coords[1][i]));
|
|
}
|
|
else {
|
|
MemFile_fprintf(pMemFile, "%f ", fa->brushprimit_texdef.coords[1][i]);
|
|
}
|
|
}
|
|
|
|
MemFile_fprintf(pMemFile, ") ) ");
|
|
|
|
// save texture attribs
|
|
char *pName = strlen(fa->texdef.name) > 0 ? fa->texdef.name : "unnamed";
|
|
MemFile_fprintf(pMemFile, "\"%s\" ", pName);
|
|
MemFile_fprintf(pMemFile, "%i %i %i\n", 0, 0, 0);
|
|
}
|
|
|
|
MemFile_fprintf(pMemFile, "}\n}\n");
|
|
}
|
|
else {
|
|
// old brushes format also handle surface properties plugin
|
|
MemFile_fprintf(pMemFile, "{\n");
|
|
for (fa = b->brush_faces; fa; fa = fa->next) {
|
|
for (i = 0; i < 3; i++) {
|
|
MemFile_fprintf(pMemFile, "( ");
|
|
for (int j = 0; j < 3; j++) {
|
|
if (fa->planepts[i][j] == static_cast<int>(fa->planepts[i][j])) {
|
|
MemFile_fprintf(pMemFile, "%i ", static_cast<int>(fa->planepts[i][j]));
|
|
}
|
|
else {
|
|
MemFile_fprintf(pMemFile, "%f ", fa->planepts[i][j]);
|
|
}
|
|
}
|
|
|
|
MemFile_fprintf(pMemFile, ") ");
|
|
}
|
|
|
|
pname = fa->texdef.name;
|
|
if (pname[0] == 0) {
|
|
pname = "unnamed";
|
|
}
|
|
|
|
MemFile_fprintf
|
|
(
|
|
pMemFile,
|
|
"%s %i %i %i ",
|
|
pname,
|
|
(int)fa->texdef.shift[0],
|
|
(int)fa->texdef.shift[1],
|
|
(int)fa->texdef.rotate
|
|
);
|
|
|
|
if (fa->texdef.scale[0] == (int)fa->texdef.scale[0]) {
|
|
MemFile_fprintf(pMemFile, "%i ", (int)fa->texdef.scale[0]);
|
|
}
|
|
else {
|
|
MemFile_fprintf(pMemFile, "%f ", (float)fa->texdef.scale[0]);
|
|
}
|
|
|
|
if (fa->texdef.scale[1] == (int)fa->texdef.scale[1]) {
|
|
MemFile_fprintf(pMemFile, "%i", (int)fa->texdef.scale[1]);
|
|
}
|
|
else {
|
|
MemFile_fprintf(pMemFile, "%f", (float)fa->texdef.scale[1]);
|
|
}
|
|
|
|
MemFile_fprintf(pMemFile, " %i %i %i", 0, 0, 0);
|
|
|
|
MemFile_fprintf(pMemFile, "\n");
|
|
}
|
|
|
|
MemFile_fprintf(pMemFile, "}\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Create
|
|
|
|
Create non-textured blocks for entities The brush is NOT linked to any list
|
|
================
|
|
*/
|
|
brush_t *Brush_Create(idVec3 mins, idVec3 maxs, texdef_t *texdef) {
|
|
int i, j;
|
|
idVec3 pts[4][2];
|
|
face_t *f;
|
|
brush_t *b;
|
|
|
|
//
|
|
// brush primitive mode : convert texdef to brushprimit_texdef ? most of the time
|
|
// texdef is empty
|
|
//
|
|
for (i = 0; i < 3; i++) {
|
|
if (maxs[i] < mins[i]) {
|
|
Error("Brush_InitSolid: backwards");
|
|
}
|
|
}
|
|
|
|
b = Brush_Alloc();
|
|
|
|
pts[0][0][0] = mins[0];
|
|
pts[0][0][1] = mins[1];
|
|
|
|
pts[1][0][0] = mins[0];
|
|
pts[1][0][1] = maxs[1];
|
|
|
|
pts[2][0][0] = maxs[0];
|
|
pts[2][0][1] = maxs[1];
|
|
|
|
pts[3][0][0] = maxs[0];
|
|
pts[3][0][1] = mins[1];
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
pts[i][0][2] = mins[2];
|
|
pts[i][1][0] = pts[i][0][0];
|
|
pts[i][1][1] = pts[i][0][1];
|
|
pts[i][1][2] = maxs[2];
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
j = (i + 1) % 4;
|
|
|
|
VectorCopy(pts[j][1], f->planepts[0]);
|
|
VectorCopy(pts[i][1], f->planepts[1]);
|
|
VectorCopy(pts[i][0], f->planepts[2]);
|
|
}
|
|
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
VectorCopy(pts[0][1], f->planepts[0]);
|
|
VectorCopy(pts[1][1], f->planepts[1]);
|
|
VectorCopy(pts[2][1], f->planepts[2]);
|
|
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
VectorCopy(pts[2][0], f->planepts[0]);
|
|
VectorCopy(pts[1][0], f->planepts[1]);
|
|
VectorCopy(pts[0][0], f->planepts[2]);
|
|
|
|
return b;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Brush_Scale
|
|
=============
|
|
*/
|
|
void Brush_Scale(brush_t* b) {
|
|
for ( face_t *f = b->brush_faces; f; f = f->next ) {
|
|
for ( int i = 0; i < 3; i++ ) {
|
|
VectorScale( f->planepts[i], g_qeglobals.d_gridsize, f->planepts[i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_CreatePyramid
|
|
|
|
Create non-textured pyramid for light entities The brush is NOT linked to any list
|
|
================
|
|
*/
|
|
brush_t *Brush_CreatePyramid(idVec3 mins, idVec3 maxs, texdef_t *texdef) {
|
|
// ++timo handle new brush primitive ? return here ??
|
|
return Brush_Create(mins, maxs, texdef);
|
|
|
|
#if 0
|
|
int i;
|
|
for (i = 0; i < 3; i++) {
|
|
if (maxs[i] < mins[i]) {
|
|
Error("Brush_InitSolid: backwards");
|
|
}
|
|
}
|
|
|
|
brush_t *b = Brush_Alloc();
|
|
|
|
idVec3 corners[4];
|
|
|
|
float fMid = idMath::Rint(mins[2] + (idMath::Rint((maxs[2] - mins[2]) / 2)));
|
|
|
|
corners[0][0] = mins[0];
|
|
corners[0][1] = mins[1];
|
|
corners[0][2] = fMid;
|
|
|
|
corners[1][0] = mins[0];
|
|
corners[1][1] = maxs[1];
|
|
corners[1][2] = fMid;
|
|
|
|
corners[2][0] = maxs[0];
|
|
corners[2][1] = maxs[1];
|
|
corners[2][2] = fMid;
|
|
|
|
corners[3][0] = maxs[0];
|
|
corners[3][1] = mins[1];
|
|
corners[3][2] = fMid;
|
|
|
|
idVec3 top, bottom;
|
|
|
|
top[0] = idMath::Rint(mins[0] + ((maxs[0] - mins[0]) / 2));
|
|
top[1] = idMath::Rint(mins[1] + ((maxs[1] - mins[1]) / 2));
|
|
top[2] = idMath::Rint(maxs[2]);
|
|
|
|
VectorCopy(top, bottom);
|
|
bottom[2] = mins[2];
|
|
|
|
// sides
|
|
for (i = 0; i < 4; i++) {
|
|
face_t *f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
int j = (i + 1) % 4;
|
|
|
|
VectorCopy(top, f->planepts[0]);
|
|
VectorCopy(corners[i], f->planepts[1]);
|
|
VectorCopy(corners[j], f->planepts[2]);
|
|
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
VectorCopy(bottom, f->planepts[2]);
|
|
VectorCopy(corners[i], f->planepts[1]);
|
|
VectorCopy(corners[j], f->planepts[0]);
|
|
}
|
|
|
|
return b;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_MakeSided
|
|
|
|
Makes the current brush have the given number of 2d sides
|
|
================
|
|
*/
|
|
void Brush_MakeSided(int sides) {
|
|
int i, axis = 0;
|
|
idVec3 mins, maxs;
|
|
brush_t *b;
|
|
texdef_t *texdef;
|
|
face_t *f;
|
|
idVec3 mid;
|
|
float width;
|
|
float sv, cv;
|
|
|
|
if (sides < 3) {
|
|
Sys_Status("Bad sides number", 0);
|
|
return;
|
|
}
|
|
|
|
if (sides >= MAX_POINTS_ON_WINDING - 4) {
|
|
Sys_Status("too many sides.\n");
|
|
return;
|
|
}
|
|
|
|
if (!QE_SingleBrush()) {
|
|
Sys_Status("Must have a single brush selected", 0);
|
|
return;
|
|
}
|
|
|
|
b = selected_brushes.next;
|
|
VectorCopy(b->mins, mins);
|
|
VectorCopy(b->maxs, maxs);
|
|
texdef = &g_qeglobals.d_texturewin.texdef;
|
|
|
|
Brush_Free(b);
|
|
|
|
if (g_pParentWnd->ActiveXY()) {
|
|
switch (g_pParentWnd->ActiveXY()->GetViewType())
|
|
{
|
|
case XY:
|
|
axis = 2;
|
|
break;
|
|
case XZ:
|
|
axis = 1;
|
|
break;
|
|
case YZ:
|
|
axis = 0;
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
axis = 2;
|
|
}
|
|
|
|
// find center of brush
|
|
width = 8;
|
|
for (i = 0; i < 3; i++) {
|
|
mid[i] = (maxs[i] + mins[i]) * 0.5f;
|
|
if (i == axis) {
|
|
continue;
|
|
}
|
|
|
|
if ((maxs[i] - mins[i]) * 0.5f > width) {
|
|
width = (maxs[i] - mins[i]) * 0.5f;
|
|
}
|
|
}
|
|
|
|
b = Brush_Alloc();
|
|
|
|
// create top face
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
f->planepts[2][(axis + 1) % 3] = mins[(axis + 1) % 3];
|
|
f->planepts[2][(axis + 2) % 3] = mins[(axis + 2) % 3];
|
|
f->planepts[2][axis] = maxs[axis];
|
|
f->planepts[1][(axis + 1) % 3] = maxs[(axis + 1) % 3];
|
|
f->planepts[1][(axis + 2) % 3] = mins[(axis + 2) % 3];
|
|
f->planepts[1][axis] = maxs[axis];
|
|
f->planepts[0][(axis + 1) % 3] = maxs[(axis + 1) % 3];
|
|
f->planepts[0][(axis + 2) % 3] = maxs[(axis + 2) % 3];
|
|
f->planepts[0][axis] = maxs[axis];
|
|
|
|
// create bottom face
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
f->planepts[0][(axis + 1) % 3] = mins[(axis + 1) % 3];
|
|
f->planepts[0][(axis + 2) % 3] = mins[(axis + 2) % 3];
|
|
f->planepts[0][axis] = mins[axis];
|
|
f->planepts[1][(axis + 1) % 3] = maxs[(axis + 1) % 3];
|
|
f->planepts[1][(axis + 2) % 3] = mins[(axis + 2) % 3];
|
|
f->planepts[1][axis] = mins[axis];
|
|
f->planepts[2][(axis + 1) % 3] = maxs[(axis + 1) % 3];
|
|
f->planepts[2][(axis + 2) % 3] = maxs[(axis + 2) % 3];
|
|
f->planepts[2][axis] = mins[axis];
|
|
|
|
for (i = 0; i < sides; i++) {
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
sv = sin(i * 3.14159265 * 2 / sides);
|
|
cv = cos(i * 3.14159265 * 2 / sides);
|
|
|
|
f->planepts[0][(axis + 1) % 3] = floor(mid[(axis + 1) % 3] + width * cv + 0.5f);
|
|
f->planepts[0][(axis + 2) % 3] = floor(mid[(axis + 2) % 3] + width * sv + 0.5f);
|
|
f->planepts[0][axis] = mins[axis];
|
|
|
|
f->planepts[1][(axis + 1) % 3] = f->planepts[0][(axis + 1) % 3];
|
|
f->planepts[1][(axis + 2) % 3] = f->planepts[0][(axis + 2) % 3];
|
|
f->planepts[1][axis] = maxs[axis];
|
|
|
|
f->planepts[2][(axis + 1) % 3] = floor(f->planepts[0][(axis + 1) % 3] - width * sv + 0.5f);
|
|
f->planepts[2][(axis + 2) % 3] = floor(f->planepts[0][(axis + 2) % 3] + width * cv + 0.5f);
|
|
f->planepts[2][axis] = maxs[axis];
|
|
}
|
|
|
|
Brush_AddToList(b, &selected_brushes);
|
|
|
|
Entity_LinkBrush(world_entity, b);
|
|
|
|
Brush_Build(b);
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Free
|
|
|
|
Frees the brush with all of its faces and display list.
|
|
Unlinks the brush from whichever chain it is in.
|
|
Decrements the owner entity's brushcount.
|
|
Removes owner entity if this was the last brush unless owner is the world.
|
|
Removes from groups
|
|
|
|
set bRemoveNode to false to avoid trying to delete the item in group view tree control
|
|
================
|
|
*/
|
|
void Brush_Free(brush_t *b, bool bRemoveNode) {
|
|
face_t *f, *next;
|
|
|
|
// free the patch if it's there
|
|
if ( b->pPatch ) {
|
|
Patch_Delete(b->pPatch);
|
|
}
|
|
|
|
// free faces
|
|
for ( f = b->brush_faces; f; f = next ) {
|
|
next = f->next;
|
|
Face_Free(f);
|
|
}
|
|
|
|
b->epairs.Clear();
|
|
|
|
// unlink from active/selected list
|
|
if ( b->next ) {
|
|
Brush_RemoveFromList(b);
|
|
}
|
|
|
|
// unlink from entity list
|
|
if ( b->onext ) {
|
|
Entity_UnlinkBrush(b);
|
|
}
|
|
|
|
delete b;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Face_MemorySize
|
|
|
|
returns the size in memory of the face
|
|
================
|
|
*/
|
|
int Face_MemorySize(face_t *f) {
|
|
int size = 0;
|
|
|
|
if ( f->face_winding ) {
|
|
size += sizeof( idWinding ) + f->face_winding->GetNumPoints() * sizeof( (f->face_winding)[0] );
|
|
}
|
|
size += sizeof( face_t );
|
|
return size;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_MemorySize
|
|
|
|
returns the size in memory of the brush
|
|
================
|
|
*/
|
|
int Brush_MemorySize( brush_t *b ) {
|
|
face_t *f;
|
|
int size = 0;
|
|
if ( b->pPatch ) {
|
|
size += Patch_MemorySize( b->pPatch );
|
|
}
|
|
|
|
for ( f = b->brush_faces; f; f = f->next ) {
|
|
size += Face_MemorySize(f);
|
|
}
|
|
|
|
size += sizeof( brush_t ) + b->epairs.Size();
|
|
return size;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Clone
|
|
|
|
does not add the brush to any lists
|
|
================
|
|
*/
|
|
brush_t *Brush_Clone(brush_t *b) {
|
|
brush_t *n = NULL;
|
|
face_t *f, *nf;
|
|
|
|
if (b->pPatch) {
|
|
patchMesh_t *p = Patch_Duplicate(b->pPatch);
|
|
Brush_RemoveFromList(p->pSymbiot);
|
|
Entity_UnlinkBrush(p->pSymbiot);
|
|
n = p->pSymbiot;
|
|
}
|
|
else {
|
|
n = Brush_Alloc();
|
|
n->numberId = g_nBrushId++;
|
|
n->owner = b->owner;
|
|
n->lightColor = b->lightColor;
|
|
n->lightEnd = b->lightEnd;
|
|
n->lightOffset = b->lightOffset;
|
|
n->lightRadius = b->lightRadius;
|
|
n->lightRight = b->lightRight;
|
|
n->lightStart = b->lightStart;
|
|
n->lightTarget = b->lightTarget;
|
|
n->lightCenter = b->lightCenter;
|
|
n->lightTexture = b->lightTexture;
|
|
n->lightUp = b->lightUp;
|
|
n->modelHandle = b->modelHandle;
|
|
n->pointLight = b->pointLight;
|
|
for (f = b->brush_faces; f; f = f->next) {
|
|
nf = Face_Clone(f);
|
|
nf->next = n->brush_faces;
|
|
n->brush_faces = nf;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_FullClone
|
|
|
|
Used by Undo.
|
|
Makes an exact copy of the brush.
|
|
Does NOT add the new brush to any lists.
|
|
================
|
|
*/
|
|
brush_t *Brush_FullClone(brush_t *b) {
|
|
brush_t *n = NULL;
|
|
face_t *f, *nf, *f2, *nf2;
|
|
int j;
|
|
|
|
if (b->pPatch) {
|
|
patchMesh_t *p = Patch_Duplicate(b->pPatch);
|
|
Brush_RemoveFromList(p->pSymbiot);
|
|
Entity_UnlinkBrush(p->pSymbiot);
|
|
n = p->pSymbiot;
|
|
n->owner = b->owner;
|
|
Brush_Build(n);
|
|
}
|
|
else {
|
|
n = Brush_Alloc();
|
|
n->numberId = g_nBrushId++;
|
|
n->owner = b->owner;
|
|
n->lightColor = b->lightColor;
|
|
n->lightEnd = b->lightEnd;
|
|
n->lightOffset = b->lightOffset;
|
|
n->lightRadius = b->lightRadius;
|
|
n->lightRight = b->lightRight;
|
|
n->lightStart = b->lightStart;
|
|
n->lightTarget = b->lightTarget;
|
|
n->lightCenter = b->lightCenter;
|
|
n->lightTexture = b->lightTexture;
|
|
n->lightUp = b->lightUp;
|
|
n->modelHandle = b->modelHandle;
|
|
n->pointLight = b->pointLight;
|
|
VectorCopy(b->mins, n->mins);
|
|
VectorCopy(b->maxs, n->maxs);
|
|
for (f = b->brush_faces; f; f = f->next) {
|
|
if (f->original) {
|
|
continue;
|
|
}
|
|
|
|
nf = Face_FullClone(f);
|
|
nf->next = n->brush_faces;
|
|
n->brush_faces = nf;
|
|
|
|
// copy all faces that have the original set to this face
|
|
for (f2 = b->brush_faces; f2; f2 = f2->next) {
|
|
if (f2->original == f) {
|
|
nf2 = Face_FullClone(f2);
|
|
nf2->next = n->brush_faces;
|
|
n->brush_faces = nf2;
|
|
|
|
// set original
|
|
nf2->original = nf;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (nf = n->brush_faces; nf; nf = nf->next) {
|
|
Face_SetColor( n, nf, 1.0f );
|
|
if (nf->face_winding) {
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
EmitBrushPrimitTextureCoordinates(nf, nf->face_winding);
|
|
}
|
|
else {
|
|
for (j = 0; j < nf->face_winding->GetNumPoints(); j++) {
|
|
EmitTextureCoordinates( (*nf->face_winding)[j], nf->d_texture, nf );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
extern bool GetMatrixForKey(entity_t *ent, const char *key, idMat3 &mat);
|
|
extern bool Patch_Intersect(patchMesh_t *pm, idVec3 origin, idVec3 direction , float &scale);
|
|
extern bool RayIntersectsTri
|
|
(
|
|
const idVec3 &origin,
|
|
const idVec3 &direction,
|
|
const idVec3 &vert0,
|
|
const idVec3 &vert1,
|
|
const idVec3 &vert2,
|
|
float &scale
|
|
);
|
|
|
|
|
|
/*
|
|
================
|
|
RotateVector
|
|
================
|
|
*/
|
|
void RotateVector(idVec3 &v, idVec3 origin, float a, float c, float s) {
|
|
float x = v[0];
|
|
float y = v[1];
|
|
if (a) {
|
|
float x2 = (((x - origin[0]) * c) - ((y - origin[1]) * s)) + origin[0];
|
|
float y2 = (((x - origin[0]) * s) + ((y - origin[1]) * c)) + origin[1];
|
|
x = x2;
|
|
y = y2;
|
|
}
|
|
v[0] = x;
|
|
v[1] = y;
|
|
}
|
|
/*
|
|
================
|
|
Brush_ModelIntersect
|
|
================
|
|
*/
|
|
|
|
bool Brush_ModelIntersect(brush_t *b, idVec3 origin, idVec3 dir,float &scale) {
|
|
idRenderModel *model = b->modelHandle;
|
|
idRenderModel *md5;
|
|
|
|
if ( !model )
|
|
model = b->owner->eclass->entityModel;
|
|
|
|
scale = 0;
|
|
if (model) {
|
|
if ( model->IsDynamicModel() != DM_STATIC ) {
|
|
if ( dynamic_cast<idRenderModelMD5 *>( model ) ) {
|
|
// take care of animated models
|
|
md5 = b->owner->eclass->entityModel;
|
|
|
|
const char *classname = ValueForKey( b->owner, "classname" );
|
|
if (stricmp(classname, "func_static") == 0) {
|
|
classname = ValueForKey(b->owner, "animclass");
|
|
}
|
|
const char *anim = ValueForKey( b->owner, "anim" );
|
|
int frame = IntForKey( b->owner, "frame" ) + 1;
|
|
if ( frame < 1 ) {
|
|
frame = 1;
|
|
}
|
|
if ( !anim || !anim[ 0 ] ) {
|
|
anim = "idle";
|
|
}
|
|
model = gameEdit->ANIM_CreateMeshForAnim( md5, classname, anim, frame, false );
|
|
if ( !model ) {
|
|
model = renderModelManager->DefaultModel();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool matrix = false;
|
|
idMat3 mat;
|
|
float a = 0.0f, s = 0.0f, c = 0.0f;
|
|
if (GetMatrixForKey(b->owner, "rotation", mat)) {
|
|
matrix = true;
|
|
} else {
|
|
a = FloatForKey(b->owner, "angle");
|
|
if (a) {
|
|
s = sin( DEG2RAD( a ) );
|
|
c = cos( DEG2RAD( a ) );
|
|
}
|
|
else {
|
|
s = c = 0;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < model->NumSurfaces() ; i++) {
|
|
const modelSurface_t *surf = model->Surface( i );
|
|
srfTriangles_t *tri = surf->geometry;
|
|
for (int j = 0; j < tri->numIndexes; j += 3) {
|
|
idVec3 v1, v2, v3;
|
|
v1 = tri->verts[tri->indexes[j]].xyz;
|
|
v2 = tri->verts[tri->indexes[j + 1]].xyz;
|
|
v3 = tri->verts[tri->indexes[j + 2]].xyz;
|
|
|
|
if (matrix) {
|
|
v1 *= b->owner->rotation;
|
|
v1 += b->owner->origin;
|
|
v2 *= b->owner->rotation;
|
|
v2 += b->owner->origin;
|
|
v3 *= b->owner->rotation;
|
|
v3 += b->owner->origin;
|
|
} else {
|
|
v1 += b->owner->origin;
|
|
v2 += b->owner->origin;
|
|
v3 += b->owner->origin;
|
|
RotateVector(v1, b->owner->origin, a, c, s);
|
|
RotateVector(v2, b->owner->origin, a, c, s);
|
|
RotateVector(v3, b->owner->origin, a, c, s);
|
|
}
|
|
|
|
if (RayIntersectsTri(origin, dir, v1, v2, v3,scale)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
face_t *Brush_Ray(idVec3 origin, idVec3 dir, brush_t *b, float *dist, bool testPrimitive) {
|
|
face_t *f, *firstface = NULL;
|
|
idVec3 p1, p2;
|
|
float frac, d1, d2;
|
|
int i;
|
|
float scale = HUGE_DISTANCE * 2;
|
|
VectorCopy(origin, p1);
|
|
for (i = 0; i < 3; i++) {
|
|
p2[i] = p1[i] + dir[i] * HUGE_DISTANCE * 2;
|
|
}
|
|
|
|
for (f = b->brush_faces; f; f = f->next) {
|
|
d1 = DotProduct(p1, f->plane) + f->plane[3];
|
|
d2 = DotProduct(p2, f->plane) + f->plane[3];
|
|
if (d1 >= 0 && d2 >= 0) {
|
|
*dist = 0;
|
|
return NULL; // ray is on front side of face
|
|
}
|
|
|
|
if (d1 <= 0 && d2 <= 0) {
|
|
continue;
|
|
}
|
|
|
|
// clip the ray to the plane
|
|
frac = d1 / (d1 - d2);
|
|
if (d1 > 0) {
|
|
firstface = f;
|
|
for (i = 0; i < 3; i++) {
|
|
p1[i] = p1[i] + frac * (p2[i] - p1[i]);
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < 3; i++) {
|
|
p2[i] = p1[i] + frac * (p2[i] - p1[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// find distance p1 is along dir
|
|
VectorSubtract(p1, origin, p1);
|
|
d1 = DotProduct(p1, dir);
|
|
|
|
if (testPrimitive && !g_PrefsDlg.m_selectByBoundingBrush) {
|
|
if (b->pPatch) {
|
|
if (!Patch_Intersect(b->pPatch, origin, dir, scale)) {
|
|
*dist = 0;
|
|
return NULL;
|
|
}
|
|
}
|
|
else if ( b->modelHandle != NULL && dynamic_cast<idRenderModelPrt*>( b->modelHandle ) == NULL && dynamic_cast< idRenderModelLiquid*> ( b->modelHandle ) == NULL ) {
|
|
if (!Brush_ModelIntersect(b, origin, dir, scale)) {
|
|
*dist = 0;
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
*dist = d1;
|
|
return firstface;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Point
|
|
================
|
|
*/
|
|
face_t *Brush_Point(idVec3 origin, brush_t *b) {
|
|
face_t *f;
|
|
float d1;
|
|
|
|
for (f = b->brush_faces; f; f = f->next) {
|
|
d1 = DotProduct(origin, f->plane) + f->plane[3];
|
|
if (d1 > 0) {
|
|
return NULL; // point is on front side of face
|
|
}
|
|
}
|
|
|
|
return b->brush_faces;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_AddToList
|
|
================
|
|
*/
|
|
void Brush_AddToList(brush_t *b, brush_t *list) {
|
|
if (b->next || b->prev) {
|
|
Error("Brush_AddToList: already linked");
|
|
}
|
|
|
|
if (list == &selected_brushes || list == &active_brushes) {
|
|
if (b->pPatch && list == &selected_brushes) {
|
|
Patch_Select(b->pPatch);
|
|
}
|
|
}
|
|
|
|
b->list = list;
|
|
b->next = list->next;
|
|
list->next->prev = b;
|
|
list->next = b;
|
|
b->prev = list;
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_RemoveFromList
|
|
================
|
|
*/
|
|
void Brush_RemoveFromList(brush_t *b) {
|
|
if (!b->next || !b->prev) {
|
|
Error("Brush_RemoveFromList: not linked");
|
|
}
|
|
|
|
if (b->pPatch) {
|
|
Patch_Deselect(b->pPatch);
|
|
|
|
// Patch_Deselect(b->nPatchID);
|
|
}
|
|
|
|
b->list = NULL;
|
|
b->next->prev = b->prev;
|
|
b->prev->next = b->next;
|
|
b->next = b->prev = NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SetFaceTexdef
|
|
|
|
Doesn't set the curve flags.
|
|
NOTE: never trust f->d_texture here, f->texdef and f->d_texture are out of sync when
|
|
called by Brush_SetTexture use Texture_ForName() to find the right shader
|
|
FIXME: send the right shader ( qtexture_t * ) in the parameters ?
|
|
TTimo: surface plugin, added an IPluginTexdef* parameter if not NULL,
|
|
get ->Copy() of it into the face ( and remember to hook ) if NULL, ask for a default
|
|
================
|
|
*/
|
|
void SetFaceTexdef( brush_t *b, face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale ) {
|
|
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
f->texdef = *texdef;
|
|
ConvertTexMatWithQTexture(brushprimit_texdef, NULL, &f->brushprimit_texdef, Texture_ForName(f->texdef.name));
|
|
}
|
|
else if (bFitScale) {
|
|
f->texdef = *texdef;
|
|
|
|
// fit the scaling of the texture on the actual plane
|
|
idVec3 p1, p2, p3; // absolute coordinates
|
|
|
|
// compute absolute coordinates
|
|
ComputeAbsolute(f, p1, p2, p3);
|
|
|
|
// compute the scale
|
|
idVec3 vx, vy;
|
|
VectorSubtract(p2, p1, vx);
|
|
vx.Normalize();
|
|
VectorSubtract(p3, p1, vy);
|
|
vy.Normalize();
|
|
|
|
// assign scale
|
|
VectorScale(vx, texdef->scale[0], vx);
|
|
VectorScale(vy, texdef->scale[1], vy);
|
|
VectorAdd(p1, vx, p2);
|
|
VectorAdd(p1, vy, p3);
|
|
|
|
// compute back shift scale rot
|
|
AbsoluteToLocal(f->plane, f, p1, p2, p3);
|
|
}
|
|
else {
|
|
f->texdef = *texdef;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_SetTexture
|
|
================
|
|
*/
|
|
void Brush_SetTexture(brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale) {
|
|
if (b->pPatch) {
|
|
Patch_SetTexture(b->pPatch, texdef);
|
|
}
|
|
else {
|
|
for (face_t * f = b->brush_faces; f; f = f->next) {
|
|
SetFaceTexdef(b, f, texdef, brushprimit_texdef, bFitScale);
|
|
}
|
|
|
|
Brush_Build(b);
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Brush_SetTextureName
|
|
====================
|
|
*/
|
|
void Brush_SetTextureName(brush_t *b, const char *name) {
|
|
if (b->pPatch) {
|
|
Patch_SetTextureName(b->pPatch, name);
|
|
}
|
|
else {
|
|
for (face_t * f = b->brush_faces; f; f = f->next) {
|
|
f->texdef.SetName(name);
|
|
}
|
|
Brush_Build(b);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
ClipLineToFace
|
|
================
|
|
*/
|
|
bool ClipLineToFace(idVec3 &p1, idVec3 &p2, face_t *f) {
|
|
float d1, d2, fr;
|
|
int i;
|
|
float *v;
|
|
|
|
d1 = DotProduct(p1, f->plane) + f->plane[3];
|
|
d2 = DotProduct(p2, f->plane) + f->plane[3];
|
|
|
|
if (d1 >= 0 && d2 >= 0) {
|
|
return false; // totally outside
|
|
}
|
|
|
|
if (d1 <= 0 && d2 <= 0) {
|
|
return true; // totally inside
|
|
}
|
|
|
|
fr = d1 / (d1 - d2);
|
|
|
|
if (d1 > 0) {
|
|
v = p1.ToFloatPtr();
|
|
}
|
|
else {
|
|
v = p2.ToFloatPtr();
|
|
}
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
v[i] = p1[i] + fr * (p2[i] - p1[i]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
AddPlanept
|
|
================
|
|
*/
|
|
int AddPlanept(idVec3 *f) {
|
|
int i;
|
|
|
|
for (i = 0; i < g_qeglobals.d_num_move_points; i++) {
|
|
if (g_qeglobals.d_move_points[i] == f) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (g_qeglobals.d_num_move_points < MAX_MOVE_POINTS) {
|
|
g_qeglobals.d_move_points[g_qeglobals.d_num_move_points++] = f;
|
|
} else {
|
|
Sys_Status("Trying to move too many points\n");
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
AddMovePlane
|
|
================
|
|
*/
|
|
void AddMovePlane( idPlane *p ) {
|
|
|
|
for (int i = 0; i < g_qeglobals.d_num_move_planes; i++) {
|
|
if (g_qeglobals.d_move_planes[i] == p) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (g_qeglobals.d_num_move_planes < MAX_MOVE_PLANES) {
|
|
g_qeglobals.d_move_planes[g_qeglobals.d_num_move_planes++] = p;
|
|
} else {
|
|
Sys_Status("Trying to move too many planes\n");
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_SelectFaceForDragging
|
|
|
|
Adds the faces planepts to move_points, and rotates and adds the planepts of adjacent face if shear is set
|
|
================
|
|
*/
|
|
void Brush_SelectFaceForDragging(brush_t *b, face_t *f, bool shear) {
|
|
int i;
|
|
face_t *f2;
|
|
idWinding *w;
|
|
float d;
|
|
brush_t *b2;
|
|
int c;
|
|
|
|
if (b->owner->eclass->fixedsize || EntityHasModel(b->owner)) {
|
|
return;
|
|
}
|
|
|
|
c = 0;
|
|
for (i = 0; i < 3; i++) {
|
|
c += AddPlanept(&f->planepts[i]);
|
|
}
|
|
|
|
//AddMovePlane(&f->plane);
|
|
|
|
if (c == 0) {
|
|
return; // already completely added
|
|
}
|
|
|
|
// select all points on this plane in all brushes the selection
|
|
for (b2 = selected_brushes.next; b2 != &selected_brushes; b2 = b2->next) {
|
|
if (b2 == b) {
|
|
continue;
|
|
}
|
|
|
|
for (f2 = b2->brush_faces; f2; f2 = f2->next) {
|
|
for (i = 0; i < 3; i++) {
|
|
if (idMath::Fabs(DotProduct(f2->planepts[i], f->plane) + f->plane[3]) > ON_EPSILON) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == 3) { // move this face as well
|
|
Brush_SelectFaceForDragging(b2, f2, shear);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// if shearing, take all the planes adjacent to selected faces and rotate their
|
|
// points so the edge clipped by a selcted face has two of the points
|
|
//
|
|
if (!shear) {
|
|
return;
|
|
}
|
|
|
|
for (f2 = b->brush_faces; f2; f2 = f2->next) {
|
|
if (f2 == f) {
|
|
continue;
|
|
}
|
|
|
|
w = Brush_MakeFaceWinding(b, f2, false);
|
|
if (!w) {
|
|
continue;
|
|
}
|
|
|
|
// any points on f will become new control points
|
|
for (i = 0; i < w->GetNumPoints(); i++) {
|
|
d = DotProduct( (*w)[i], f->plane ) + f->plane[3];
|
|
if (d > -ON_EPSILON && d < ON_EPSILON) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if none of the points were on the plane, leave it alone
|
|
if (i != w->GetNumPoints()) {
|
|
if (i == 0) { // see if the first clockwise point was the
|
|
///
|
|
/// last point on the winding
|
|
d = DotProduct( (*w)[w->GetNumPoints() - 1], f->plane ) + f->plane[3];
|
|
if (d > -ON_EPSILON && d < ON_EPSILON) {
|
|
i = w->GetNumPoints() - 1;
|
|
}
|
|
}
|
|
|
|
AddPlanept(&f2->planepts[0]);
|
|
//AddMovePlane(&f2->plane);
|
|
|
|
VectorCopy((*w)[i], f2->planepts[0]);
|
|
if (++i == w->GetNumPoints()) {
|
|
i = 0;
|
|
}
|
|
|
|
// see if the next point is also on the plane
|
|
d = DotProduct( (*w)[i], f->plane ) + f->plane[3];
|
|
if (d > -ON_EPSILON && d < ON_EPSILON) {
|
|
AddPlanept(&f2->planepts[1]);
|
|
}
|
|
|
|
VectorCopy( (*w)[i], f2->planepts[1] );
|
|
if (++i == w->GetNumPoints()) {
|
|
i = 0;
|
|
}
|
|
|
|
// the third point is never on the plane
|
|
VectorCopy( (*w)[i], f2->planepts[2] );
|
|
}
|
|
|
|
delete w;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_SideSelect
|
|
|
|
The mouse click did not hit the brush, so grab one or more side planes for dragging.
|
|
================
|
|
*/
|
|
void Brush_SideSelect(brush_t *b, idVec3 origin, idVec3 dir, bool shear) {
|
|
face_t *f, *f2;
|
|
idVec3 p1, p2;
|
|
|
|
if (g_moveOnly) {
|
|
return;
|
|
}
|
|
|
|
// if (b->pPatch) return; Patch_SideSelect(b->nPatchID, origin, dir);
|
|
for (f = b->brush_faces; f; f = f->next) {
|
|
VectorCopy(origin, p1);
|
|
VectorMA(origin, MAX_WORLD_SIZE, dir, p2);
|
|
|
|
for (f2 = b->brush_faces; f2; f2 = f2->next) {
|
|
if (f2 == f) {
|
|
continue;
|
|
}
|
|
|
|
ClipLineToFace(p1, p2, f2);
|
|
}
|
|
|
|
if (f2) {
|
|
continue;
|
|
}
|
|
|
|
if ( p1.Compare( origin ) ) {
|
|
continue;
|
|
}
|
|
|
|
if (ClipLineToFace(p1, p2, f)) {
|
|
continue;
|
|
}
|
|
|
|
Brush_SelectFaceForDragging(b, f, shear);
|
|
}
|
|
}
|
|
|
|
extern void UpdateSelectablePoint(brush_t *b, idVec3 v, int type);
|
|
extern void AddSelectablePoint(brush_t *b, idVec3 v, int type, bool priority);
|
|
extern void ClearSelectablePoints(brush_t *b);
|
|
|
|
/*
|
|
================
|
|
Brush_TransformedPoint
|
|
================
|
|
*/
|
|
extern void VectorSnapGrid(idVec3 &v);
|
|
|
|
idMat3 Brush_RotationMatrix(brush_t *b) {
|
|
idMat3 mat;
|
|
mat.Identity();
|
|
if (!GetMatrixForKey(b->owner, "light_rotation", mat)) {
|
|
GetMatrixForKey(b->owner, "rotation", mat);
|
|
}
|
|
return mat;
|
|
}
|
|
|
|
idVec3 Brush_TransformedPoint(brush_t *b, const idVec3 &in) {
|
|
idVec3 out = in;
|
|
out -= b->owner->origin;
|
|
out *= Brush_RotationMatrix(b);
|
|
out += b->owner->origin;
|
|
return out;
|
|
}
|
|
/*
|
|
================
|
|
Brush_UpdateLightPoints
|
|
================
|
|
*/
|
|
void Brush_UpdateLightPoints(brush_t *b, const idVec3 &offset) {
|
|
|
|
if (!(b->owner->eclass->nShowFlags & ECLASS_LIGHT)) {
|
|
if (b->modelHandle) {
|
|
g_bScreenUpdates = false;
|
|
g_pParentWnd->GetCamera()->BuildEntityRenderState(b->owner, true);
|
|
g_bScreenUpdates = true;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (b->entityModel) {
|
|
return;
|
|
}
|
|
|
|
idVec3 vCenter;
|
|
idVec3 *origin = (b->trackLightOrigin) ? &b->owner->lightOrigin : &b->owner->origin;
|
|
|
|
if (!GetVectorForKey(b->owner, "_color", b->lightColor)) {
|
|
b->lightColor[0] = b->lightColor[1] = b->lightColor[2] = 1;
|
|
}
|
|
|
|
const char *str = ValueForKey(b->owner, "texture");
|
|
b->lightTexture = -1;
|
|
if (str && strlen(str) > 0) {
|
|
const idMaterial *q = Texture_LoadLight(str);
|
|
if (q) {
|
|
b->lightTexture = q->GetEditorImage()->texnum;
|
|
}
|
|
}
|
|
|
|
str = ValueForKey(b->owner, "light_right");
|
|
if (str && *str) {
|
|
idVec3 vRight, vUp, vTarget, vTemp;
|
|
|
|
if (GetVectorForKey(b->owner, "light_start", b->lightStart)) {
|
|
b->startEnd = true;
|
|
if (!GetVectorForKey(b->owner, "light_end", b->lightEnd)) {
|
|
GetVectorForKey(b->owner, "light_target", b->lightEnd);
|
|
}
|
|
|
|
|
|
VectorAdd(b->lightEnd, *origin, b->lightEnd);
|
|
VectorAdd(b->lightStart, *origin, b->lightStart);
|
|
VectorAdd(b->lightStart, offset, b->lightStart);
|
|
}
|
|
else {
|
|
b->startEnd = false;
|
|
}
|
|
|
|
GetVectorForKey(b->owner, "light_right", vRight);
|
|
GetVectorForKey(b->owner, "light_up", vUp);
|
|
GetVectorForKey(b->owner, "light_target", vTarget);
|
|
if (offset.x || offset.y || offset.z) {
|
|
CString str;
|
|
VectorAdd(vTarget, offset, vTarget);
|
|
SetKeyVec3(b->owner, "light_target", vTarget);
|
|
}
|
|
|
|
VectorAdd(vTarget, *origin, b->lightTarget);
|
|
VectorAdd(b->lightTarget, vRight, b->lightRight);
|
|
VectorAdd(b->lightTarget, vUp, b->lightUp);
|
|
|
|
UpdateSelectablePoint(b, Brush_TransformedPoint(b, b->lightUp), LIGHT_UP);
|
|
UpdateSelectablePoint(b, Brush_TransformedPoint(b, b->lightRight), LIGHT_RIGHT);
|
|
UpdateSelectablePoint(b, Brush_TransformedPoint(b, b->lightTarget), LIGHT_TARGET);
|
|
UpdateSelectablePoint(b, Brush_TransformedPoint(b, b->lightStart), LIGHT_START);
|
|
UpdateSelectablePoint(b, Brush_TransformedPoint(b, b->lightEnd), LIGHT_END);
|
|
b->pointLight = false;
|
|
}
|
|
else {
|
|
b->pointLight = true;
|
|
|
|
if (GetVectorForKey(b->owner, "light_center", vCenter)) {
|
|
|
|
if (offset.x || offset.y || offset.z) {
|
|
VectorAdd(vCenter, offset, vCenter);
|
|
SetKeyVec3(b->owner, "light_center", vCenter);
|
|
}
|
|
|
|
VectorAdd(vCenter, *origin, b->lightCenter);
|
|
UpdateSelectablePoint(b, b->lightCenter, LIGHT_CENTER);
|
|
}
|
|
|
|
if (!GetVectorForKey(b->owner, "light_radius", b->lightRadius)) {
|
|
float f = FloatForKey(b->owner, "light");
|
|
if (f == 0) {
|
|
f = 300;
|
|
}
|
|
|
|
b->lightRadius[0] = b->lightRadius[1] = b->lightRadius[2] = f;
|
|
}
|
|
else {
|
|
}
|
|
}
|
|
|
|
g_bScreenUpdates = false;
|
|
g_pParentWnd->GetCamera()->BuildEntityRenderState(b->owner, true);
|
|
g_bScreenUpdates = true;
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_BuildWindings
|
|
================
|
|
*/
|
|
void Brush_BuildWindings(brush_t *b, bool bSnap, bool keepOnPlaneWinding, bool updateLights, bool makeFacePlanes) {
|
|
idWinding *w;
|
|
face_t *face;
|
|
float v;
|
|
|
|
// clear the mins/maxs bounds
|
|
b->mins[0] = b->mins[1] = b->mins[2] = 999999;
|
|
b->maxs[0] = b->maxs[1] = b->maxs[2] = -999999;
|
|
|
|
if (makeFacePlanes) {
|
|
Brush_MakeFacePlanes(b);
|
|
}
|
|
|
|
face = b->brush_faces;
|
|
|
|
float fCurveColor = 1.0f;
|
|
|
|
for (; face; face = face->next) {
|
|
int i, j;
|
|
delete face->face_winding;
|
|
w = face->face_winding = Brush_MakeFaceWinding(b, face, keepOnPlaneWinding);
|
|
face->d_texture = Texture_ForName(face->texdef.name);
|
|
|
|
if (!w) {
|
|
continue;
|
|
}
|
|
|
|
for (i = 0; i < w->GetNumPoints(); i++) {
|
|
// add to bounding box
|
|
for (j = 0; j < 3; j++) {
|
|
v = (*w)[i][j];
|
|
if (v > b->maxs[j]) {
|
|
b->maxs[j] = v;
|
|
}
|
|
|
|
if (v < b->mins[j]) {
|
|
b->mins[j] = v;
|
|
}
|
|
}
|
|
}
|
|
|
|
// setup s and t vectors, and set color if (!g_PrefsDlg.m_bGLLighting) {
|
|
if (makeFacePlanes) {
|
|
Face_SetColor(b, face, fCurveColor);
|
|
|
|
// }
|
|
fCurveColor -= 0.1f;
|
|
if ( fCurveColor <= 0.0f ) {
|
|
fCurveColor = 1.0f;
|
|
}
|
|
|
|
// computing ST coordinates for the windings
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
if (g_qeglobals.bNeedConvert) {
|
|
//
|
|
// we have parsed old brushes format and need conversion convert old brush texture
|
|
// representation to new format
|
|
//
|
|
FaceToBrushPrimitFace(face);
|
|
#ifdef _DEBUG
|
|
// use old texture coordinates code to check against
|
|
for (i = 0; i < w->GetNumPoints(); i++) {
|
|
EmitTextureCoordinates((*w)[i], face->d_texture, face);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// use new texture representation to compute texture coordinates in debug mode we
|
|
// will check against old code and warn if there are differences
|
|
//
|
|
EmitBrushPrimitTextureCoordinates(face, w);
|
|
}
|
|
else {
|
|
for (i = 0; i < w->GetNumPoints(); i++) {
|
|
EmitTextureCoordinates((*w)[i], face->d_texture, face);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (updateLights) {
|
|
idVec3 offset;
|
|
offset.Zero();
|
|
Brush_UpdateLightPoints(b, offset);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_RemoveEmptyFaces
|
|
|
|
Frees any overconstraining faces
|
|
================
|
|
*/
|
|
void Brush_RemoveEmptyFaces(brush_t *b) {
|
|
face_t *f, *next;
|
|
|
|
f = b->brush_faces;
|
|
b->brush_faces = NULL;
|
|
|
|
for (; f; f = next) {
|
|
next = f->next;
|
|
if (!f->face_winding) {
|
|
Face_Free(f);
|
|
}
|
|
else {
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_SnapToGrid
|
|
================
|
|
*/
|
|
void Brush_SnapToGrid(brush_t *pb) {
|
|
int i;
|
|
for (face_t * f = pb->brush_faces; f; f = f->next) {
|
|
idWinding *w = f->face_winding;
|
|
|
|
if (!w) {
|
|
continue; // freed face
|
|
}
|
|
|
|
for (i = 0; i < w->GetNumPoints(); i++) {
|
|
SnapVectorToGrid( (*w)[i].ToVec3() );
|
|
}
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
f->planepts[i].x = (*w)[i].x;
|
|
f->planepts[i].y = (*w)[i].y;
|
|
f->planepts[i].z = (*w)[i].z;
|
|
}
|
|
}
|
|
idVec3 v;
|
|
idStr str;
|
|
if (GetVectorForKey(pb->owner, "origin", v)) {
|
|
SnapVectorToGrid(pb->owner->origin);
|
|
sprintf(str, "%i %i %i", (int)pb->owner->origin.x, (int)pb->owner->origin.y, (int)pb->owner->origin.z);
|
|
SetKeyValue(pb->owner, "origin", str);
|
|
}
|
|
|
|
if (pb->owner->eclass->nShowFlags & ECLASS_LIGHT) {
|
|
if (GetVectorForKey(pb->owner, "light_right", v)) {
|
|
// projected
|
|
SnapVectorToGrid(v);
|
|
pb->lightRight = v;
|
|
SetKeyVec3(pb->owner, "light_right", v);
|
|
GetVectorForKey(pb->owner, "light_up", v);
|
|
SnapVectorToGrid(v);
|
|
pb->lightUp = v;
|
|
SetKeyVec3(pb->owner, "light_up", v);
|
|
GetVectorForKey(pb->owner, "light_target", v);
|
|
SnapVectorToGrid(v);
|
|
pb->lightTarget = v;
|
|
SetKeyVec3(pb->owner, "light_target", v);
|
|
if (GetVectorForKey(pb->owner, "light_start", v)) {
|
|
SnapVectorToGrid(v);
|
|
pb->lightStart = v;
|
|
SetKeyVec3(pb->owner, "light_start", v);
|
|
GetVectorForKey(pb->owner, "light_end", v);
|
|
SnapVectorToGrid(v);
|
|
pb->lightEnd = v;
|
|
SetKeyVec3(pb->owner, "light_end", v);
|
|
}
|
|
} else {
|
|
// point
|
|
if (GetVectorForKey(pb->owner, "light_center", v)) {
|
|
SnapVectorToGrid(v);
|
|
SetKeyVec3(pb->owner, "light_center", v);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( pb->owner->curve ) {
|
|
int c = pb->owner->curve->GetNumValues();
|
|
for ( i = 0; i < c; i++ ) {
|
|
v = pb->owner->curve->GetValue( i );
|
|
SnapVectorToGrid( v );
|
|
pb->owner->curve->SetValue( i, v );
|
|
}
|
|
}
|
|
|
|
Brush_Build(pb);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Rotate
|
|
================
|
|
*/
|
|
void Brush_Rotate(brush_t *b, idMat3 matrix, idVec3 origin, bool bBuild) {
|
|
for (face_t * f = b->brush_faces; f; f = f->next) {
|
|
for (int i = 0; i < 3; i++) {
|
|
f->planepts[i] -= origin;
|
|
f->planepts[i] *= matrix;
|
|
f->planepts[i] += origin;
|
|
}
|
|
}
|
|
|
|
if (bBuild) {
|
|
Brush_Build(b, false, false);
|
|
}
|
|
}
|
|
|
|
extern void VectorRotate3Origin( const idVec3 &vIn, const idVec3 &vRotation, const idVec3 &vOrigin, idVec3 &out );
|
|
|
|
/*
|
|
================
|
|
Brush_Rotate
|
|
================
|
|
*/
|
|
void Brush_Rotate(brush_t *b, idVec3 vAngle, idVec3 vOrigin, bool bBuild) {
|
|
for (face_t * f = b->brush_faces; f; f = f->next) {
|
|
for (int i = 0; i < 3; i++) {
|
|
VectorRotate3Origin(f->planepts[i], vAngle, vOrigin, f->planepts[i]);
|
|
}
|
|
}
|
|
|
|
if (bBuild) {
|
|
Brush_Build(b, false, false);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Center
|
|
================
|
|
*/
|
|
void Brush_Center(brush_t *b, idVec3 vNewCenter) {
|
|
idVec3 vMid;
|
|
|
|
// get center of the brush
|
|
for (int j = 0; j < 3; j++) {
|
|
vMid[j] = b->mins[j] + abs((b->maxs[j] - b->mins[j]) * 0.5f);
|
|
}
|
|
|
|
// calc distance between centers
|
|
VectorSubtract(vNewCenter, vMid, vMid);
|
|
Brush_Move(b, vMid, true);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Resize
|
|
|
|
the brush must be a true axial box
|
|
================
|
|
*/
|
|
void Brush_Resize( brush_t *b, idVec3 vMin, idVec3 vMax ) {
|
|
int i, j;
|
|
face_t *f;
|
|
|
|
assert( vMin[0] < vMax[0] && vMin[1] < vMax[1] && vMin[2] < vMax[2] );
|
|
|
|
Brush_MakeFacePlanes( b );
|
|
|
|
for( f = b->brush_faces; f; f = f->next ) {
|
|
for ( i = 0; i < 3; i++ ) {
|
|
if ( f->plane.Normal()[i] >= 0.999f ) {
|
|
for ( j = 0; j < 3; j++ ) {
|
|
f->planepts[j][i] = vMax[i];
|
|
}
|
|
break;
|
|
}
|
|
if ( f->plane.Normal()[i] <= -0.999f ) {
|
|
for ( j = 0; j < 3; j++ ) {
|
|
f->planepts[j][i] = vMin[i];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
//assert( i < 3 );
|
|
}
|
|
|
|
Brush_Build( b, true );
|
|
}
|
|
|
|
/*
|
|
================
|
|
HasModel
|
|
================
|
|
*/
|
|
eclass_t *HasModel(brush_t *b) {
|
|
idVec3 vMin, vMax;
|
|
vMin[0] = vMin[1] = vMin[2] = 999999;
|
|
vMax[0] = vMax[1] = vMax[2] = -999999;
|
|
|
|
if (b->owner->md3Class != NULL) {
|
|
return b->owner->md3Class;
|
|
}
|
|
|
|
if (b->owner->eclass->modelHandle > 0) {
|
|
return b->owner->eclass;
|
|
}
|
|
|
|
eclass_t *e = NULL;
|
|
|
|
// FIXME: entity needs to track whether a cache hit failed and not ask again
|
|
if (b->owner->eclass->nShowFlags & ECLASS_MISCMODEL) {
|
|
const char *pModel = ValueForKey(b->owner, "model");
|
|
if (pModel != NULL && strlen(pModel) > 0) {
|
|
e = GetCachedModel(b->owner, pModel, vMin, vMax);
|
|
if (e != NULL) {
|
|
//
|
|
// we need to scale the brush to the proper size based on the model load recreate
|
|
// brush just like in load/save
|
|
//
|
|
VectorAdd(vMin, b->owner->origin, vMin);
|
|
VectorAdd(vMax, b->owner->origin, vMax);
|
|
Brush_Resize(b, vMin, vMax);
|
|
b->bModelFailed = false;
|
|
}
|
|
else {
|
|
b->bModelFailed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return e;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Entity_GetRotationMatrixAngles
|
|
================
|
|
*/
|
|
bool Entity_GetRotationMatrixAngles( entity_t *e, idMat3 &mat, idAngles &angles ) {
|
|
int angle;
|
|
|
|
/* the angle keyword is a yaw value, except for two special markers */
|
|
if ( GetMatrixForKey( e, "rotation", mat ) ) {
|
|
angles = mat.ToAngles();
|
|
return true;
|
|
}
|
|
else if ( e->epairs.GetInt( "angle", "0", angle ) ) {
|
|
if ( angle == -1 ) { // up
|
|
angles.Set( 270, 0, 0 );
|
|
}
|
|
else if ( angle == -2 ) { // down
|
|
angles.Set( 90, 0, 0 );
|
|
}
|
|
else {
|
|
angles.Set( 0, angle, 0 );
|
|
}
|
|
mat = angles.ToMat3();
|
|
return true;
|
|
}
|
|
else {
|
|
mat.Identity();
|
|
angles.Zero();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
FacingVectors
|
|
================
|
|
*/
|
|
static void FacingVectors(entity_t *e, idVec3 &forward, idVec3 &right, idVec3 &up) {
|
|
idAngles angles;
|
|
idMat3 mat;
|
|
|
|
Entity_GetRotationMatrixAngles(e, mat, angles);
|
|
angles.ToVectors( &forward, &right, &up);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_DrawFacingAngle
|
|
================
|
|
*/
|
|
void Brush_DrawFacingAngle( brush_t *b, entity_t *e, bool particle ) {
|
|
idVec3 forward, right, up;
|
|
idVec3 endpoint, tip1, tip2;
|
|
idVec3 start;
|
|
float dist;
|
|
|
|
VectorAdd(e->brushes.onext->mins, e->brushes.onext->maxs, start);
|
|
VectorScale(start, 0.5f, start);
|
|
dist = (b->maxs[0] - start[0]) * 2.5f;
|
|
|
|
FacingVectors(e, forward, right, up);
|
|
VectorMA(start, dist, ( particle ) ? up : forward, endpoint);
|
|
|
|
dist = (b->maxs[0] - start[0]) * 0.5f;
|
|
VectorMA(endpoint, -dist, ( particle ) ? up : forward, tip1);
|
|
VectorMA(tip1, -dist, ( particle ) ? forward : up, tip1);
|
|
VectorMA(tip1, 2 * dist, ( particle ) ? forward : up, tip2);
|
|
globalImages->BindNull();
|
|
qglColor4f(1, 1, 1, 1);
|
|
qglLineWidth(2);
|
|
qglBegin(GL_LINES);
|
|
qglVertex3fv(start.ToFloatPtr());
|
|
qglVertex3fv(endpoint.ToFloatPtr());
|
|
qglVertex3fv(endpoint.ToFloatPtr());
|
|
qglVertex3fv(tip1.ToFloatPtr());
|
|
qglVertex3fv(endpoint.ToFloatPtr());
|
|
qglVertex3fv(tip2.ToFloatPtr());
|
|
qglEnd();
|
|
qglLineWidth(0.5f);
|
|
}
|
|
|
|
/*
|
|
================
|
|
DrawProjectedLight
|
|
================
|
|
*/
|
|
void DrawProjectedLight(brush_t *b, bool bSelected, bool texture) {
|
|
int i;
|
|
idVec3 v1, v2, cross, vieworg, edge[8][2], v[4];
|
|
idVec3 target, start;
|
|
|
|
if (!bSelected && !g_bShowLightVolumes) {
|
|
return;
|
|
}
|
|
|
|
// use the renderer to get the volume outline
|
|
idPlane lightProject[4];
|
|
idPlane planes[6];
|
|
srfTriangles_t *tri;
|
|
|
|
// use the game's epair parsing code so
|
|
// we can use the same renderLight generation
|
|
entity_t *ent = b->owner;
|
|
idDict spawnArgs;
|
|
renderLight_t parms;
|
|
|
|
spawnArgs = ent->epairs;
|
|
gameEdit->ParseSpawnArgsToRenderLight( &spawnArgs, &parms );
|
|
R_RenderLightFrustum( parms, planes );
|
|
|
|
tri = R_PolytopeSurface(6, planes, NULL);
|
|
|
|
qglColor3f(1, 0, 1);
|
|
for (i = 0; i < tri->numIndexes; i += 3) {
|
|
qglBegin(GL_LINE_LOOP);
|
|
qglVertex3fv(tri->verts[tri->indexes[i]].xyz.ToFloatPtr());
|
|
qglVertex3fv(tri->verts[tri->indexes[i + 1]].xyz.ToFloatPtr());
|
|
qglVertex3fv(tri->verts[tri->indexes[i + 2]].xyz.ToFloatPtr());
|
|
qglEnd();
|
|
}
|
|
|
|
R_FreeStaticTriSurf(tri);
|
|
|
|
// draw different selection points for point lights or projected
|
|
// lights (FIXME: rotate these based on parms!)
|
|
if ( !bSelected ) {
|
|
return;
|
|
}
|
|
|
|
idMat3 mat;
|
|
bool transform = GetMatrixForKey(b->owner, "light_rotation", mat);
|
|
if (!transform) {
|
|
transform = GetMatrixForKey(b->owner, "rotation", mat);
|
|
}
|
|
idVec3 tv;
|
|
idVec3 *origin = (b->trackLightOrigin) ? &b->owner->lightOrigin : &b->owner->origin;
|
|
if (b->pointLight) {
|
|
if ( b->lightCenter[0] || b->lightCenter[1] || b->lightCenter[2] ) {
|
|
qglPointSize(8);
|
|
qglColor3f( 1.0f, 0.4f, 0.8f );
|
|
qglBegin(GL_POINTS);
|
|
tv = b->lightCenter;
|
|
if (transform) {
|
|
tv -= *origin;
|
|
tv *= mat;
|
|
tv += *origin;
|
|
}
|
|
qglVertex3fv(tv.ToFloatPtr());
|
|
qglEnd();
|
|
qglPointSize(1);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// projected light
|
|
qglPointSize(8);
|
|
qglColor3f( 1.0f, 0.4f, 0.8f );
|
|
qglBegin(GL_POINTS);
|
|
tv = b->lightRight;
|
|
if (transform) {
|
|
tv -= *origin;
|
|
tv *= mat;
|
|
tv += *origin;
|
|
}
|
|
qglVertex3fv(tv.ToFloatPtr());
|
|
tv = b->lightTarget;
|
|
if (transform) {
|
|
tv -= *origin;
|
|
tv *= mat;
|
|
tv += *origin;
|
|
}
|
|
qglVertex3fv(tv.ToFloatPtr());
|
|
tv = b->lightUp;
|
|
if (transform) {
|
|
tv -= *origin;
|
|
tv *= mat;
|
|
tv += *origin;
|
|
}
|
|
qglVertex3fv(tv.ToFloatPtr());
|
|
qglEnd();
|
|
|
|
if (b->startEnd) {
|
|
qglColor3f( 0.4f, 1.0f, 0.8f );
|
|
qglBegin(GL_POINTS);
|
|
qglVertex3fv(b->lightStart.ToFloatPtr());
|
|
qglVertex3fv(b->lightEnd.ToFloatPtr());
|
|
qglEnd();
|
|
}
|
|
|
|
qglPointSize(1);
|
|
}
|
|
|
|
/*
|
|
================
|
|
GLCircle
|
|
================
|
|
*/
|
|
void GLCircle(float x, float y, float z, float r)
|
|
{
|
|
float ix = 0;
|
|
float iy = r;
|
|
float ig = 3 - 2 * r;
|
|
float idgr = -6;
|
|
float idgd = 4 * r - 10;
|
|
qglPointSize(0.5f);
|
|
qglBegin(GL_POINTS);
|
|
while (ix <= iy) {
|
|
if (ig < 0) {
|
|
ig += idgd;
|
|
idgd -= 8;
|
|
iy--;
|
|
} else {
|
|
ig += idgr;
|
|
idgd -= 4;
|
|
}
|
|
idgr -= 4;
|
|
ix++;
|
|
qglVertex3f(x + ix, y + iy, z);
|
|
qglVertex3f(x - ix, y + iy, z);
|
|
qglVertex3f(x + ix, y - iy, z);
|
|
qglVertex3f(x - ix, y - iy, z);
|
|
qglVertex3f(x + iy, y + ix, z);
|
|
qglVertex3f(x - iy, y + ix, z);
|
|
qglVertex3f(x + iy, y - ix, z);
|
|
qglVertex3f(x - iy, y - ix, z);
|
|
}
|
|
qglEnd();
|
|
}
|
|
|
|
/*
|
|
================
|
|
GLSphere - DG: from SteelStorm2
|
|
================
|
|
*/
|
|
void GLSphere(float r, int lats, int longs) {
|
|
int i, j;
|
|
for(i = 0; i <= lats; i++) {
|
|
float lat0 = idMath::PI * (-0.5 + (float) (i - 1) / lats);
|
|
float z0 = idMath::Sin(lat0);
|
|
float zr0 = idMath::Cos(lat0);
|
|
float lat1 = idMath::PI * (-0.5 + (float) i / lats);
|
|
float z1 = sin(lat1);
|
|
float zr1 = cos(lat1);
|
|
|
|
qglBegin(GL_QUAD_STRIP);
|
|
for(j = 0; j <= longs; j++) {
|
|
float lng = 2 * idMath::PI * (float) (j - 1) / longs;
|
|
float x = idMath::Cos(lng);
|
|
float y = idMath::Sin(lng);
|
|
|
|
qglNormal3f(x * zr0, y * zr0, z0);
|
|
qglVertex3f(x * zr0, y * zr0, z0);
|
|
qglNormal3f(x * zr1, y * zr1, z1);
|
|
qglVertex3f(x * zr1, y * zr1, z1);
|
|
}
|
|
qglEnd();
|
|
}
|
|
}
|
|
/*
|
|
================
|
|
DrawSpeaker
|
|
================
|
|
*/
|
|
void DrawSpeaker(brush_t *b, bool bSelected, bool twoD) {
|
|
|
|
if (!(g_qeglobals.d_savedinfo.showSoundAlways || (g_qeglobals.d_savedinfo.showSoundWhenSelected && bSelected))) {
|
|
return;
|
|
}
|
|
|
|
// convert to units ( inches )
|
|
float min = FloatForKey(b->owner, "s_mindistance");
|
|
float max = FloatForKey(b->owner, "s_maxdistance");
|
|
|
|
const char *s = b->owner->epairs.GetString("s_shader");
|
|
if (s && *s) {
|
|
const idSoundShader *shader = declManager->FindSound( s, false );
|
|
if ( shader ) {
|
|
if ( !min ) {
|
|
min = shader->GetMinDistance();
|
|
}
|
|
if ( !max ) {
|
|
max = shader->GetMaxDistance();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (min == 0 && max == 0) {
|
|
return;
|
|
}
|
|
|
|
|
|
// convert from meters to doom units
|
|
min *= METERS_TO_DOOM;
|
|
max *= METERS_TO_DOOM;
|
|
|
|
if (twoD) {
|
|
if (bSelected) {
|
|
qglColor4f(g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].x, g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].y, g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].z, .5);
|
|
} else {
|
|
qglColor4f(b->owner->eclass->color.x, b->owner->eclass->color.y, b->owner->eclass->color.z, .5);
|
|
}
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|
GLCircle(b->owner->origin.x, b->owner->origin.y, b->owner->origin.z, min);
|
|
if (bSelected) {
|
|
qglColor4f(g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].x, g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].y, g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].z, 1);
|
|
} else {
|
|
qglColor4f(b->owner->eclass->color.x, b->owner->eclass->color.y, b->owner->eclass->color.z, 1);
|
|
}
|
|
GLCircle(b->owner->origin.x, b->owner->origin.y, b->owner->origin.z, max);
|
|
} else {
|
|
qglPushMatrix();
|
|
qglTranslatef(b->owner->origin.x, b->owner->origin.y, b->owner->origin.z );
|
|
qglColor3f( 0.4f, 0.4f, 0.4f );
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
qglColor3f( 0.8f, 0.8f, 0.8f );
|
|
GLSphere(max, 8, 8);
|
|
qglEnable(GL_BLEND);
|
|
qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
globalImages->BindNull();
|
|
if (bSelected) {
|
|
qglColor4f( g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].x, g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].y, g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].z, 0.35f );
|
|
} else {
|
|
qglColor4f( b->owner->eclass->color.x, b->owner->eclass->color.y, b->owner->eclass->color.z, 0.35f );
|
|
}
|
|
GLSphere(min, 8, 8);
|
|
if (bSelected) {
|
|
qglColor4f( g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].x, g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].y, g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].z, 0.1f );
|
|
} else {
|
|
qglColor4f( b->owner->eclass->color.x, b->owner->eclass->color.y, b->owner->eclass->color.z, 0.1f );
|
|
}
|
|
GLSphere(max, 8, 8);
|
|
qglPopMatrix();
|
|
}
|
|
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
DrawLight
|
|
================
|
|
*/
|
|
void DrawLight(brush_t *b, bool bSelected) {
|
|
idVec3 vTriColor;
|
|
bool bTriPaint = false;
|
|
|
|
vTriColor[0] = vTriColor[2] = 1.0f;
|
|
vTriColor[1] = 1.0f;
|
|
bTriPaint = true;
|
|
|
|
CString strColor = ValueForKey(b->owner, "_color");
|
|
if (strColor.GetLength() > 0) {
|
|
float fR, fG, fB;
|
|
int n = sscanf(strColor, "%f %f %f", &fR, &fG, &fB);
|
|
if (n == 3) {
|
|
vTriColor[0] = fR;
|
|
vTriColor[1] = fG;
|
|
vTriColor[2] = fB;
|
|
}
|
|
}
|
|
|
|
qglColor3f(vTriColor[0], vTriColor[1], vTriColor[2]);
|
|
|
|
idVec3 vCorners[4];
|
|
float fMid = b->mins[2] + (b->maxs[2] - b->mins[2]) / 2;
|
|
|
|
vCorners[0][0] = b->mins[0];
|
|
vCorners[0][1] = b->mins[1];
|
|
vCorners[0][2] = fMid;
|
|
|
|
vCorners[1][0] = b->mins[0];
|
|
vCorners[1][1] = b->maxs[1];
|
|
vCorners[1][2] = fMid;
|
|
|
|
vCorners[2][0] = b->maxs[0];
|
|
vCorners[2][1] = b->maxs[1];
|
|
vCorners[2][2] = fMid;
|
|
|
|
vCorners[3][0] = b->maxs[0];
|
|
vCorners[3][1] = b->mins[1];
|
|
vCorners[3][2] = fMid;
|
|
|
|
idVec3 vTop, vBottom;
|
|
|
|
vTop[0] = b->mins[0] + ((b->maxs[0] - b->mins[0]) / 2);
|
|
vTop[1] = b->mins[1] + ((b->maxs[1] - b->mins[1]) / 2);
|
|
vTop[2] = b->maxs[2];
|
|
|
|
VectorCopy(vTop, vBottom);
|
|
vBottom[2] = b->mins[2];
|
|
|
|
idVec3 vSave;
|
|
VectorCopy(vTriColor, vSave);
|
|
|
|
globalImages->BindNull();
|
|
qglBegin(GL_TRIANGLE_FAN);
|
|
qglVertex3fv(vTop.ToFloatPtr());
|
|
int i;
|
|
for (i = 0; i <= 3; i++) {
|
|
vTriColor[0] *= 0.95f;
|
|
vTriColor[1] *= 0.95f;
|
|
vTriColor[2] *= 0.95f;
|
|
qglColor3f(vTriColor[0], vTriColor[1], vTriColor[2]);
|
|
qglVertex3fv(vCorners[i].ToFloatPtr());
|
|
}
|
|
|
|
qglVertex3fv(vCorners[0].ToFloatPtr());
|
|
qglEnd();
|
|
|
|
VectorCopy(vSave, vTriColor);
|
|
vTriColor[0] *= 0.95f;
|
|
vTriColor[1] *= 0.95f;
|
|
vTriColor[2] *= 0.95f;
|
|
|
|
qglBegin(GL_TRIANGLE_FAN);
|
|
qglVertex3fv(vBottom.ToFloatPtr());
|
|
qglVertex3fv(vCorners[0].ToFloatPtr());
|
|
for (i = 3; i >= 0; i--) {
|
|
vTriColor[0] *= 0.95f;
|
|
vTriColor[1] *= 0.95f;
|
|
vTriColor[2] *= 0.95f;
|
|
qglColor3f(vTriColor[0], vTriColor[1], vTriColor[2]);
|
|
qglVertex3fv(vCorners[i].ToFloatPtr());
|
|
}
|
|
|
|
qglEnd();
|
|
|
|
DrawProjectedLight(b, bSelected, true);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Control_Draw
|
|
================
|
|
*/
|
|
void Control_Draw(brush_t *b) {
|
|
face_t *face;
|
|
int i, order;
|
|
qtexture_t *prev = 0;
|
|
idWinding *w;
|
|
|
|
// guarantee the texture will be set first
|
|
prev = NULL;
|
|
for ( face = b->brush_faces, order = 0; face; face = face->next, order++ ) {
|
|
w = face->face_winding;
|
|
if (!w) {
|
|
continue; // freed face
|
|
}
|
|
|
|
qglColor4f(1, 1, .5, 1);
|
|
qglBegin(GL_POLYGON);
|
|
for (i = 0; i < w->GetNumPoints(); i++) {
|
|
qglVertex3fv( (*w)[i].ToFloatPtr() );
|
|
}
|
|
|
|
qglEnd();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_DrawModel
|
|
================
|
|
*/
|
|
void Brush_DrawModel( brush_t *b, bool camera, bool bSelected ) {
|
|
idMat3 axis;
|
|
idAngles angles;
|
|
int nDrawMode = g_pParentWnd->GetCamera()->Camera().draw_mode;
|
|
|
|
if ( camera && g_PrefsDlg.m_nEntityShowState != ENTITY_WIREFRAME && nDrawMode != cd_wire ) {
|
|
qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
}
|
|
else {
|
|
qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
|
}
|
|
|
|
idRenderModel *model = b->modelHandle;
|
|
if ( model == NULL ) {
|
|
model = b->owner->eclass->entityModel;
|
|
}
|
|
if ( model ) {
|
|
idRenderModel *model2;
|
|
|
|
model2 = NULL;
|
|
bool fixedBounds = false;
|
|
|
|
if ( model->IsDynamicModel() != DM_STATIC ) {
|
|
if ( dynamic_cast<idRenderModelMD5 *>( model ) ) {
|
|
const char *classname = ValueForKey( b->owner, "classname" );
|
|
if (stricmp(classname, "func_static") == 0) {
|
|
classname = ValueForKey(b->owner, "animclass");
|
|
}
|
|
const char *anim = ValueForKey( b->owner, "anim" );
|
|
int frame = IntForKey( b->owner, "frame" ) + 1;
|
|
if ( frame < 1 ) {
|
|
frame = 1;
|
|
}
|
|
if ( !anim || !anim[ 0 ] ) {
|
|
anim = "idle";
|
|
}
|
|
model2 = gameEdit->ANIM_CreateMeshForAnim( model, classname, anim, frame, false );
|
|
} else if ( dynamic_cast<idRenderModelPrt*>( model ) || dynamic_cast<idRenderModelLiquid*>( model ) ) {
|
|
fixedBounds = true;
|
|
}
|
|
|
|
if ( !model2 ) {
|
|
idBounds bounds;
|
|
if (fixedBounds) {
|
|
bounds.Zero();
|
|
bounds.ExpandSelf(12.0f);
|
|
} else {
|
|
bounds = model->Bounds( NULL );
|
|
}
|
|
idVec4 color;
|
|
color.w = 1.0f;
|
|
if (bSelected) {
|
|
color.x = g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].x;
|
|
color.y = g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].y;
|
|
color.z = g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].z;
|
|
} else {
|
|
color.x = b->owner->eclass->color.x;
|
|
color.y = b->owner->eclass->color.y;
|
|
color.z = b->owner->eclass->color.z;
|
|
}
|
|
idVec3 center = bounds.GetCenter();
|
|
glBox(color, b->owner->origin + center, bounds.GetRadius( center ) );
|
|
model = renderModelManager->DefaultModel();
|
|
} else {
|
|
model = model2;
|
|
}
|
|
}
|
|
|
|
Entity_GetRotationMatrixAngles( b->owner, axis, angles );
|
|
|
|
idVec4 colorSave;
|
|
qglGetFloatv(GL_CURRENT_COLOR, colorSave.ToFloatPtr());
|
|
|
|
if ( bSelected ) {
|
|
qglColor3fv( g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].ToFloatPtr() );
|
|
}
|
|
|
|
DrawRenderModel( model, b->owner->origin, axis, camera );
|
|
|
|
qglColor4fv( colorSave.ToFloatPtr() );
|
|
|
|
if ( bSelected && camera )
|
|
{
|
|
//draw selection tints
|
|
/*
|
|
if ( camera && g_PrefsDlg.m_nEntityShowState != ENTITY_WIREFRAME ) {
|
|
qglPolygonMode ( GL_FRONT_AND_BACK , GL_FILL );
|
|
qglColor3fv ( g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].ToFloatPtr () );
|
|
qglEnable ( GL_BLEND );
|
|
qglBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
DrawRenderModel( model, b->owner->origin, axis, camera );
|
|
}
|
|
*/
|
|
|
|
//draw white triangle outlines
|
|
globalImages->BindNull();
|
|
|
|
qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
|
qglDisable( GL_BLEND );
|
|
qglDisable( GL_DEPTH_TEST );
|
|
qglColor3f( 1.0f, 1.0f, 1.0f );
|
|
qglPolygonOffset( 1.0f, 3.0f );
|
|
DrawRenderModel( model, b->owner->origin, axis, false );
|
|
qglEnable( GL_DEPTH_TEST );
|
|
}
|
|
|
|
if ( model2 ) {
|
|
delete model2;
|
|
model2 = NULL;
|
|
}
|
|
}
|
|
|
|
if ( bSelected && camera ) {
|
|
qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
}
|
|
else if ( camera ) {
|
|
globalImages->BindNull();
|
|
}
|
|
|
|
if ( g_bPatchShowBounds ) {
|
|
for ( face_t *face = b->brush_faces; face; face = face->next ) {
|
|
// only draw polygons facing in a direction we care about
|
|
idWinding *w = face->face_winding;
|
|
if (!w) {
|
|
continue;
|
|
}
|
|
|
|
//
|
|
// if (b->alphaBrush && !(face->texdef.flags & SURF_ALPHA)) continue;
|
|
// draw the polygon
|
|
//
|
|
qglBegin(GL_LINE_LOOP);
|
|
for (int i = 0; i < w->GetNumPoints(); i++) {
|
|
qglVertex3fv( (*w)[i].ToFloatPtr() );
|
|
}
|
|
qglEnd();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GLTransformedVertex
|
|
================
|
|
*/
|
|
void GLTransformedVertex(float x, float y, float z, idMat3 mat, idVec3 origin, idVec3 color, float maxDist) {
|
|
idVec3 v(x,y,z);
|
|
v -= origin;
|
|
v *= mat;
|
|
v += origin;
|
|
|
|
idVec3 n = v - g_pParentWnd->GetCamera()->Camera().origin;
|
|
float max = n.Length() / maxDist;
|
|
if (color.x) {
|
|
color.x = max;
|
|
} else if (color.y) {
|
|
color.y = max;
|
|
} else {
|
|
color.z = max;
|
|
}
|
|
qglColor3f(color.x, color.y, color.z);
|
|
qglVertex3f(v.x, v.y, v.z);
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
GLTransformedCircle
|
|
================
|
|
*/
|
|
void GLTransformedCircle(int type, idVec3 origin, float r, idMat3 mat, float pointSize, idVec3 color, float maxDist) {
|
|
qglPointSize(pointSize);
|
|
qglBegin(GL_POINTS);
|
|
for (int i = 0; i < 360; i++) {
|
|
float cx = origin.x;
|
|
float cy = origin.y;
|
|
float cz = origin.z;
|
|
switch (type) {
|
|
case 0:
|
|
cx += r * cos((float)i);
|
|
cy += r * sin((float)i);
|
|
break;
|
|
case 1:
|
|
cx += r * cos((float)i);
|
|
cz += r * sin((float)i);
|
|
break;
|
|
case 2:
|
|
cy += r * sin((float)i);
|
|
cz += r * cos((float)i);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
GLTransformedVertex(cx, cy, cz, mat, origin, color, maxDist);
|
|
}
|
|
qglEnd();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_DrawAxis
|
|
================
|
|
*/
|
|
void Brush_DrawAxis(brush_t *b) {
|
|
if ( g_pParentWnd->ActiveXY()->RotateMode() && b->modelHandle ) {
|
|
bool matrix = false;
|
|
idMat3 mat;
|
|
float a, s, c;
|
|
if (GetMatrixForKey(b->owner, "rotation", mat)) {
|
|
matrix = true;
|
|
} else {
|
|
a = FloatForKey(b->owner, "angle");
|
|
if (a) {
|
|
s = sin( DEG2RAD( a ) );
|
|
c = cos( DEG2RAD( a ) );
|
|
}
|
|
else {
|
|
s = c = 0;
|
|
}
|
|
}
|
|
|
|
idBounds bo;
|
|
bo.FromTransformedBounds(b->modelHandle->Bounds(), b->owner->origin, b->owner->rotation);
|
|
|
|
float dist = (g_pParentWnd->GetCamera()->Camera().origin - bo[0]).Length();
|
|
float dist2 = (g_pParentWnd->GetCamera()->Camera().origin - bo[1]).Length();
|
|
if (dist2 > dist) {
|
|
dist = dist2;
|
|
}
|
|
|
|
float xr, yr, zr;
|
|
xr = (b->modelHandle->Bounds()[1].x > b->modelHandle->Bounds()[0].x) ? b->modelHandle->Bounds()[1].x - b->modelHandle->Bounds()[0].x : b->modelHandle->Bounds()[0].x - b->modelHandle->Bounds()[1].x;
|
|
yr = (b->modelHandle->Bounds()[1].y > b->modelHandle->Bounds()[0].y) ? b->modelHandle->Bounds()[1].y - b->modelHandle->Bounds()[0].y : b->modelHandle->Bounds()[0].y - b->modelHandle->Bounds()[1].y;
|
|
zr = (b->modelHandle->Bounds()[1].z > b->modelHandle->Bounds()[0].z) ? b->modelHandle->Bounds()[1].z - b->modelHandle->Bounds()[0].z : b->modelHandle->Bounds()[0].z - b->modelHandle->Bounds()[1].z;
|
|
|
|
globalImages->BindNull();
|
|
|
|
GLTransformedCircle(0, b->owner->origin, xr, mat, 1.25, idVec3(0, 0, 1), dist);
|
|
GLTransformedCircle(1, b->owner->origin, yr, mat, 1.25, idVec3(0, 1, 0), dist);
|
|
GLTransformedCircle(2, b->owner->origin, zr, mat, 1.25, idVec3(1, 0, 0), dist);
|
|
|
|
float wr = xr;
|
|
int type = 0;
|
|
idVec3 org = b->owner->origin;
|
|
if (g_qeglobals.rotateAxis == 0) {
|
|
wr = zr;
|
|
type = 2;
|
|
} else if (g_qeglobals.rotateAxis == 1) {
|
|
wr = yr;
|
|
type = 1;
|
|
}
|
|
|
|
if (g_qeglobals.flatRotation) {
|
|
if (yr > wr) {
|
|
wr = yr;
|
|
}
|
|
if (zr > wr) {
|
|
wr = zr;
|
|
}
|
|
idVec3 vec = vec3_origin;
|
|
vec[g_qeglobals.rotateAxis] = 1.0f;
|
|
if (g_qeglobals.flatRotation == 1) {
|
|
org = g_pParentWnd->ActiveXY()->RotateOrigin();
|
|
float t = (org - bo.GetCenter()).Length();
|
|
if (t > wr) {
|
|
wr = t;
|
|
}
|
|
} else {
|
|
org = bo.GetCenter();
|
|
}
|
|
idRotation rot(org, vec, 0);
|
|
mat = rot.ToMat3();
|
|
}
|
|
GLTransformedCircle(type, org, wr * 1.03f, mat, 1.45f, idVec3(1, 1, 1), dist);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_DrawModelInfo
|
|
================
|
|
*/
|
|
void Brush_DrawModelInfo(brush_t *b, bool selected) {
|
|
if (b->modelHandle > 0) {
|
|
GLfloat color[4];
|
|
qglGetFloatv(GL_CURRENT_COLOR, &color[0]);
|
|
if (selected) {
|
|
qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].ToFloatPtr());
|
|
}
|
|
else {
|
|
qglColor3fv(b->owner->eclass->color.ToFloatPtr());
|
|
}
|
|
|
|
Brush_DrawModel(b, true, selected);
|
|
qglColor4fv(color);
|
|
|
|
if ( selected ) {
|
|
Brush_DrawAxis(b);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_DrawEmitter
|
|
================
|
|
*/
|
|
void Brush_DrawEmitter(brush_t *b, bool bSelected, bool cam) {
|
|
if ( !( b->owner->eclass->nShowFlags & ECLASS_PARTICLE ) ) {
|
|
return;
|
|
}
|
|
|
|
if (bSelected) {
|
|
qglColor4f(g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].x, g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].y, g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].z, .5);
|
|
} else {
|
|
qglColor4f(b->owner->eclass->color.x, b->owner->eclass->color.y, b->owner->eclass->color.z, .5);
|
|
}
|
|
|
|
if ( cam ) {
|
|
Brush_DrawFacingAngle( b, b->owner, true );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_DrawEnv
|
|
================
|
|
*/
|
|
void Brush_DrawEnv( brush_t *b, bool cameraView, bool bSelected ) {
|
|
idVec3 origin, newOrigin;
|
|
idMat3 axis, newAxis;
|
|
idAngles newAngles;
|
|
bool poseIsSet;
|
|
|
|
idRenderModel *model = gameEdit->AF_CreateMesh( b->owner->epairs, origin, axis, poseIsSet );
|
|
|
|
if ( !poseIsSet ) {
|
|
if ( Entity_GetRotationMatrixAngles( b->owner, newAxis, newAngles ) ) {
|
|
axis = newAxis;
|
|
}
|
|
if ( b->owner->epairs.GetVector( "origin", "0 0 0", newOrigin ) ) {
|
|
origin = newOrigin;
|
|
}
|
|
}
|
|
|
|
if ( model ) {
|
|
if ( cameraView && g_PrefsDlg.m_nEntityShowState != ENTITY_WIREFRAME ) {
|
|
qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
}
|
|
else {
|
|
qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
|
}
|
|
|
|
idVec4 colorSave;
|
|
qglGetFloatv(GL_CURRENT_COLOR, colorSave.ToFloatPtr());
|
|
|
|
if ( bSelected ) {
|
|
qglColor3fv( g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES].ToFloatPtr() );
|
|
} else {
|
|
qglColor3f( 1.f, 1.f, 1.f );
|
|
}
|
|
DrawRenderModel( model, origin, axis, true );
|
|
globalImages->BindNull();
|
|
delete model;
|
|
model = NULL;
|
|
|
|
qglColor4fv( colorSave.ToFloatPtr() );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_DrawCombatNode
|
|
================
|
|
*/
|
|
void Brush_DrawCombatNode( brush_t *b, bool cameraView, bool bSelected ) {
|
|
float min_dist = b->owner->epairs.GetFloat( "min" );
|
|
float max_dist = b->owner->epairs.GetFloat( "max" );
|
|
float fov = b->owner->epairs.GetFloat( "fov", "60" );
|
|
float yaw = b->owner->epairs.GetFloat("angle");
|
|
idVec3 offset = b->owner->epairs.GetVector("offset");
|
|
|
|
idAngles leftang( 0.0f, yaw + fov * 0.5f - 90.0f, 0.0f );
|
|
idVec3 cone_left = leftang.ToForward();
|
|
idAngles rightang( 0.0f, yaw - fov * 0.5f + 90.0f, 0.0f );
|
|
idVec3 cone_right = rightang.ToForward();
|
|
|
|
idVec4 color;
|
|
if ( bSelected ) {
|
|
color = colorRed;
|
|
} else {
|
|
color = colorBlue;
|
|
}
|
|
|
|
idVec3 leftDir( -cone_left.y, cone_left.x, 0.0f );
|
|
idVec3 rightDir( cone_right.y, -cone_right.x, 0.0f );
|
|
leftDir.NormalizeFast();
|
|
rightDir.NormalizeFast();
|
|
|
|
idMat3 axis = idAngles(0, yaw, 0).ToMat3();
|
|
idVec3 org = b->owner->origin + offset;
|
|
idVec3 entorg = b->owner->origin;
|
|
float cone_dot = cone_right * axis[ 1 ];
|
|
if ( idMath::Fabs( cone_dot ) > 0.1 ) {
|
|
idVec3 pt, pt1, pt2, pt3, pt4;
|
|
float cone_dist = max_dist / cone_dot;
|
|
pt1 = org + leftDir * min_dist;
|
|
pt2 = org + leftDir * cone_dist;
|
|
pt3 = org + rightDir * cone_dist;
|
|
pt4 = org + rightDir * min_dist;
|
|
qglColor4fv(color.ToFloatPtr());
|
|
qglBegin(GL_LINE_STRIP);
|
|
qglVertex3fv( pt1.ToFloatPtr());
|
|
qglVertex3fv( pt2.ToFloatPtr());
|
|
qglVertex3fv( pt3.ToFloatPtr());
|
|
qglVertex3fv( pt4.ToFloatPtr());
|
|
qglVertex3fv( pt1.ToFloatPtr());
|
|
qglEnd();
|
|
|
|
qglColor4fv(colorGreen.ToFloatPtr());
|
|
qglBegin(GL_LINE_STRIP);
|
|
qglVertex3fv( entorg.ToFloatPtr());
|
|
pt = (pt1 + pt4) * 0.5f;
|
|
qglVertex3fv( pt.ToFloatPtr());
|
|
pt = (pt2 + pt3) * 0.5f;
|
|
qglVertex3fv( pt.ToFloatPtr());
|
|
idVec3 tip = pt;
|
|
idVec3 dir = ((pt1 + pt2) * 0.5f) - tip;
|
|
dir.Normalize();
|
|
pt = tip + dir * 15.0f;
|
|
qglVertex3fv( pt.ToFloatPtr());
|
|
qglVertex3fv( tip.ToFloatPtr());
|
|
dir = ((pt4 + pt3) * 0.5f) - tip;
|
|
dir.Normalize();
|
|
pt = tip + dir * 15.0f;
|
|
qglVertex3fv( pt.ToFloatPtr());
|
|
qglEnd();
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Draw
|
|
================
|
|
*/
|
|
void Brush_Draw(brush_t *b, bool bSelected) {
|
|
face_t *face;
|
|
int i, order;
|
|
const idMaterial *prev = NULL;
|
|
idWinding *w;
|
|
bool model = false;
|
|
|
|
//
|
|
// (TTimo) NOTE: added by build 173, I check after pPlugEnt so it doesn't
|
|
// interfere ?
|
|
//
|
|
if ( b->hiddenBrush ) {
|
|
return;
|
|
}
|
|
|
|
Brush_DrawCurve( b, bSelected, true );
|
|
|
|
if (b->pPatch) {
|
|
Patch_DrawCam(b->pPatch, bSelected);
|
|
return;
|
|
}
|
|
|
|
int nDrawMode = g_pParentWnd->GetCamera()->Camera().draw_mode;
|
|
|
|
if (!(g_qeglobals.d_savedinfo.exclude & EXCLUDE_ANGLES) && (b->owner->eclass->nShowFlags & ECLASS_ANGLE)) {
|
|
Brush_DrawFacingAngle(b, b->owner, false);
|
|
}
|
|
|
|
if ( b->owner->eclass->fixedsize ) {
|
|
|
|
DrawSpeaker( b, bSelected, false );
|
|
|
|
if ( g_PrefsDlg.m_bNewLightDraw && (b->owner->eclass->nShowFlags & ECLASS_LIGHT) && !(b->modelHandle || b->entityModel) ) {
|
|
DrawLight( b, bSelected );
|
|
return;
|
|
}
|
|
|
|
if ( b->owner->eclass->nShowFlags & ECLASS_ENV ) {
|
|
Brush_DrawEnv( b, true, bSelected );
|
|
}
|
|
|
|
if ( b->owner->eclass->nShowFlags & ECLASS_COMBATNODE ) {
|
|
Brush_DrawCombatNode( b, true, bSelected );
|
|
}
|
|
|
|
}
|
|
|
|
|
|
if (!(b->owner && (b->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN))) {
|
|
qglColor4f( 1.0f, 0.0f, 0.0f, 0.8f );
|
|
qglPointSize(4);
|
|
qglBegin(GL_POINTS);
|
|
qglVertex3fv(b->owner->origin.ToFloatPtr());
|
|
qglEnd();
|
|
}
|
|
|
|
if ( b->owner->eclass->entityModel ) {
|
|
qglColor3fv( b->owner->eclass->color.ToFloatPtr() );
|
|
Brush_DrawModel( b, true, bSelected );
|
|
return;
|
|
}
|
|
|
|
Brush_DrawEmitter( b, bSelected, true );
|
|
|
|
if ( b->modelHandle > 0 && !model ) {
|
|
Brush_DrawModelInfo( b, bSelected );
|
|
return;
|
|
}
|
|
|
|
// guarantee the texture will be set first
|
|
prev = NULL;
|
|
for (face = b->brush_faces, order = 0; face; face = face->next, order++) {
|
|
w = face->face_winding;
|
|
if (!w) {
|
|
continue; // freed face
|
|
}
|
|
|
|
if (g_qeglobals.d_savedinfo.exclude & EXCLUDE_CAULK) {
|
|
if (strstr(face->texdef.name, "caulk")) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (g_qeglobals.d_savedinfo.exclude & EXCLUDE_VISPORTALS) {
|
|
if (strstr(face->texdef.name, "visportal")) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (g_qeglobals.d_savedinfo.exclude & EXCLUDE_NODRAW) {
|
|
if (strstr(face->texdef.name, "nodraw")) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( (nDrawMode == cd_texture || nDrawMode == cd_light) && face->d_texture != prev && !b->forceWireFrame ) {
|
|
// set the texture for this face
|
|
prev = face->d_texture;
|
|
face->d_texture->GetEditorImage()->Bind();
|
|
}
|
|
|
|
if (model) {
|
|
qglEnable(GL_BLEND);
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglColor4f( face->d_color.x, face->d_color.y, face->d_color.z, 0.1f );
|
|
} else {
|
|
qglColor4f( face->d_color.x, face->d_color.y, face->d_color.z, face->d_texture->GetEditorAlpha() );
|
|
}
|
|
|
|
qglBegin(GL_POLYGON);
|
|
|
|
for (i = 0; i < w->GetNumPoints(); i++) {
|
|
if ( !b->forceWireFrame && ( nDrawMode == cd_texture || nDrawMode == cd_light ) ) {
|
|
qglTexCoord2fv( &(*w)[i][3] );
|
|
}
|
|
|
|
qglVertex3fv( (*w)[i].ToFloatPtr() );
|
|
}
|
|
|
|
qglEnd();
|
|
|
|
if (model) {
|
|
qglDisable(GL_BLEND);
|
|
}
|
|
}
|
|
|
|
globalImages->BindNull();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Face_Draw
|
|
================
|
|
*/
|
|
void Face_Draw(face_t *f) {
|
|
int i;
|
|
|
|
if (f->face_winding == NULL) {
|
|
return;
|
|
}
|
|
|
|
qglBegin(GL_POLYGON);
|
|
for (i = 0; i < f->face_winding->GetNumPoints(); i++) {
|
|
qglVertex3fv( (*f->face_winding)[i].ToFloatPtr() );
|
|
}
|
|
|
|
qglEnd();
|
|
}
|
|
|
|
|
|
idSurface_SweptSpline *SplineToSweptSpline( idCurve<idVec3> *curve ) {
|
|
// expects a vec3 curve and creates a vec4 based swept spline
|
|
// must be either nurbs or catmull
|
|
idCurve_Spline<idVec4> *newCurve = NULL;
|
|
if ( dynamic_cast<idCurve_NURBS<idVec3>*>( curve ) ) {
|
|
newCurve = new idCurve_NURBS<idVec4>;
|
|
} else if ( dynamic_cast<idCurve_CatmullRomSpline<idVec3>*>( curve ) ) {
|
|
newCurve = new idCurve_CatmullRomSpline<idVec4>;
|
|
}
|
|
|
|
if ( curve == NULL || newCurve == NULL ) {
|
|
return NULL;
|
|
}
|
|
|
|
int c = curve->GetNumValues();
|
|
float len = 0.0f;
|
|
for ( int i = 0; i < c; i++ ) {
|
|
idVec3 v = curve->GetValue( i );
|
|
newCurve->AddValue( curve->GetTime( i ), idVec4( v.x, v.y, v.z, len ) );
|
|
if ( i < c - 1 ) {
|
|
len += curve->GetLengthBetweenKnots( i, i + 1 ) * 0.1f;
|
|
}
|
|
}
|
|
|
|
idSurface_SweptSpline *ss = new idSurface_SweptSpline;
|
|
ss->SetSpline( newCurve );
|
|
ss->SetSweptCircle( 10.0f );
|
|
ss->Tessellate( newCurve->GetNumValues() * 6, 6 );
|
|
|
|
return ss;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_DrawCurve
|
|
================
|
|
*/
|
|
void Brush_DrawCurve( brush_t *b, bool bSelected, bool cam ) {
|
|
if ( b == NULL || b->owner->curve == NULL ) {
|
|
return;
|
|
}
|
|
|
|
int maxage = b->owner->curve->GetNumValues();
|
|
int i;
|
|
qglColor3f( 0.0f, 0.0f, 1.0f );
|
|
for ( i = 0; i < maxage; i++) {
|
|
|
|
if ( bSelected && g_qeglobals.d_select_mode == sel_editpoint ) {
|
|
idVec3 v = b->owner->curve->GetValue( i );
|
|
if ( cam ) {
|
|
glBox( colorBlue, v, 6.0f );
|
|
if ( PointInMoveList( b->owner->curve->GetValueAddress( i ) ) >= 0 ) {
|
|
glBox(colorBlue, v, 8.0f );
|
|
}
|
|
} else {
|
|
qglPointSize( 4.0f );
|
|
qglBegin( GL_POINTS );
|
|
qglVertex3f( v.x, v.y, v.z );
|
|
qglEnd();
|
|
|
|
if ( PointInMoveList( b->owner->curve->GetValueAddress( i ) ) >= 0 ) {
|
|
glBox(colorBlue, v, 4.0f );
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
if ( cam ) {
|
|
idSurface_SweptSpline *ss = SplineToSweptSpline( b->owner->curve );
|
|
if ( ss ) {
|
|
idMaterial *mat = declManager->FindMaterial( "_default" );
|
|
mat->GetEditorImage()->Bind();
|
|
qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
qglBegin( GL_TRIANGLES );
|
|
const int *indexes = ss->GetIndexes();
|
|
const idDrawVert *verts = ss->GetVertices();
|
|
for ( j = 0; j < ss->GetNumIndexes(); j += 3 ) {
|
|
for ( k = 0; k < 3; k++ ) {
|
|
int index = indexes[ j + 2 - k ];
|
|
float f = ShadeForNormal( verts[index].normal );
|
|
qglColor3f( f, f, f );
|
|
qglTexCoord2fv( verts[index].st.ToFloatPtr() );
|
|
qglVertex3fv( verts[index].xyz.ToFloatPtr() );
|
|
}
|
|
}
|
|
qglEnd();
|
|
delete ss;
|
|
}
|
|
} else {
|
|
*/
|
|
/* qglPointSize( 1.0f );
|
|
qglBegin( GL_POINTS );
|
|
if ( i + 1 < maxage ) {
|
|
int start = b->owner->curve->GetTime( i );
|
|
int end = b->owner->curve->GetTime( i + 1 );
|
|
int inc = (end - start) / POINTS_PER_KNOT;
|
|
for ( int j = 0; j < POINTS_PER_KNOT; j++ ) {
|
|
idVec3 v = b->owner->curve->GetCurrentValue( start );
|
|
qglVertex3f( v.x, v.y, v.z );
|
|
start += inc;
|
|
}
|
|
}*/
|
|
// DHM - _D3XP : Makes it easier to see curve
|
|
qglBegin( GL_LINE_STRIP );
|
|
if ( i + 1 < maxage ) {
|
|
int start = b->owner->curve->GetTime( i );
|
|
int end = b->owner->curve->GetTime( i + 1 );
|
|
int inc = (end - start) / POINTS_PER_KNOT;
|
|
for ( int j = 0; j <= POINTS_PER_KNOT; j++ ) {
|
|
idVec3 v = b->owner->curve->GetCurrentValue( start );
|
|
qglVertex3f( v.x, v.y, v.z );
|
|
start += inc;
|
|
}
|
|
}
|
|
qglEnd();
|
|
/*
|
|
}
|
|
*/
|
|
|
|
}
|
|
qglPointSize(1);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_DrawXY
|
|
================
|
|
*/
|
|
void Brush_DrawXY(brush_t *b, int nViewType, bool bSelected, bool ignoreViewType) {
|
|
face_t *face;
|
|
int order;
|
|
idWinding *w;
|
|
int i;
|
|
|
|
if ( b->hiddenBrush ) {
|
|
return;
|
|
}
|
|
|
|
idVec4 colorSave;
|
|
qglGetFloatv(GL_CURRENT_COLOR, colorSave.ToFloatPtr());
|
|
|
|
if (!(b->owner && (b->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN))) {
|
|
qglColor4f( 1.0f, 0.0f, 0.0f, 0.8f );
|
|
qglPointSize(4);
|
|
qglBegin(GL_POINTS);
|
|
qglVertex3fv(b->owner->origin.ToFloatPtr());
|
|
qglEnd();
|
|
}
|
|
|
|
Brush_DrawCurve( b, bSelected, false );
|
|
|
|
qglColor4fv(colorSave.ToFloatPtr());
|
|
|
|
|
|
if (b->pPatch) {
|
|
Patch_DrawXY(b->pPatch);
|
|
if (!g_bPatchShowBounds) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (b->owner->eclass->fixedsize) {
|
|
|
|
DrawSpeaker(b, bSelected, true);
|
|
if (g_PrefsDlg.m_bNewLightDraw && (b->owner->eclass->nShowFlags & ECLASS_LIGHT) && !(b->modelHandle || b->entityModel)) {
|
|
idVec3 vCorners[4];
|
|
float fMid = b->mins[2] + (b->maxs[2] - b->mins[2]) / 2;
|
|
|
|
vCorners[0][0] = b->mins[0];
|
|
vCorners[0][1] = b->mins[1];
|
|
vCorners[0][2] = fMid;
|
|
|
|
vCorners[1][0] = b->mins[0];
|
|
vCorners[1][1] = b->maxs[1];
|
|
vCorners[1][2] = fMid;
|
|
|
|
vCorners[2][0] = b->maxs[0];
|
|
vCorners[2][1] = b->maxs[1];
|
|
vCorners[2][2] = fMid;
|
|
|
|
vCorners[3][0] = b->maxs[0];
|
|
vCorners[3][1] = b->mins[1];
|
|
vCorners[3][2] = fMid;
|
|
|
|
idVec3 vTop, vBottom;
|
|
|
|
vTop[0] = b->mins[0] + ((b->maxs[0] - b->mins[0]) / 2);
|
|
vTop[1] = b->mins[1] + ((b->maxs[1] - b->mins[1]) / 2);
|
|
vTop[2] = b->maxs[2];
|
|
|
|
VectorCopy(vTop, vBottom);
|
|
vBottom[2] = b->mins[2];
|
|
|
|
qglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
qglBegin(GL_TRIANGLE_FAN);
|
|
qglVertex3fv(vTop.ToFloatPtr());
|
|
qglVertex3fv(vCorners[0].ToFloatPtr());
|
|
qglVertex3fv(vCorners[1].ToFloatPtr());
|
|
qglVertex3fv(vCorners[2].ToFloatPtr());
|
|
qglVertex3fv(vCorners[3].ToFloatPtr());
|
|
qglVertex3fv(vCorners[0].ToFloatPtr());
|
|
qglEnd();
|
|
qglBegin(GL_TRIANGLE_FAN);
|
|
qglVertex3fv(vBottom.ToFloatPtr());
|
|
qglVertex3fv(vCorners[0].ToFloatPtr());
|
|
qglVertex3fv(vCorners[3].ToFloatPtr());
|
|
qglVertex3fv(vCorners[2].ToFloatPtr());
|
|
qglVertex3fv(vCorners[1].ToFloatPtr());
|
|
qglVertex3fv(vCorners[0].ToFloatPtr());
|
|
qglEnd();
|
|
DrawBrushEntityName(b);
|
|
DrawProjectedLight(b, bSelected, false);
|
|
return;
|
|
} else if (b->owner->eclass->nShowFlags & ECLASS_MISCMODEL) {
|
|
// if (PaintedModel(b, false)) return;
|
|
} else if (b->owner->eclass->nShowFlags & ECLASS_ENV) {
|
|
Brush_DrawEnv( b, false, bSelected );
|
|
} else if (b->owner->eclass->nShowFlags & ECLASS_COMBATNODE) {
|
|
Brush_DrawCombatNode(b, false, bSelected);
|
|
}
|
|
|
|
if (b->owner->eclass->entityModel) {
|
|
Brush_DrawModel( b, false, bSelected );
|
|
DrawBrushEntityName(b);
|
|
qglColor4fv(colorSave.ToFloatPtr());
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
qglColor4fv(colorSave.ToFloatPtr());
|
|
|
|
if (b->modelHandle > 0) {
|
|
Brush_DrawEmitter( b, bSelected, false );
|
|
Brush_DrawModel(b, false, bSelected);
|
|
qglColor4fv(colorSave.ToFloatPtr());
|
|
return;
|
|
}
|
|
|
|
for (face = b->brush_faces, order = 0; face; face = face->next, order++) {
|
|
// only draw polygons facing in a direction we care about
|
|
if (!ignoreViewType) {
|
|
if (nViewType == XY) {
|
|
if (face->plane[2] <= 0) {
|
|
continue;
|
|
}
|
|
} else {
|
|
if (nViewType == XZ) {
|
|
if (face->plane[1] <= 0) {
|
|
continue;
|
|
}
|
|
} else {
|
|
if (face->plane[0] <= 0) {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
w = face->face_winding;
|
|
if (!w) {
|
|
continue;
|
|
}
|
|
|
|
//
|
|
// if (b->alphaBrush && !(face->texdef.flags & SURF_ALPHA)) continue;
|
|
// draw the polygon
|
|
//
|
|
qglBegin(GL_LINE_LOOP);
|
|
for (i = 0; i < w->GetNumPoints(); i++) {
|
|
qglVertex3fv( (*w)[i].ToFloatPtr() );
|
|
}
|
|
qglEnd();
|
|
/*
|
|
for (i = 0; i < 3; i++) {
|
|
glLabeledPoint(idVec4(1, 0, 0, 1), face->planepts[i], 3, va("%i", i));
|
|
}
|
|
*/
|
|
}
|
|
|
|
DrawBrushEntityName(b);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
PointValueInPointList
|
|
==================
|
|
*/
|
|
static int PointValueInPointList( idVec3 v ) {
|
|
for ( int i = 0; i < g_qeglobals.d_numpoints; i++ ) {
|
|
if ( v == g_qeglobals.d_points[i] ) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
extern bool Sys_KeyDown(int key);
|
|
/*
|
|
================
|
|
Brush_Move
|
|
================
|
|
*/
|
|
void Brush_Move(brush_t *b, const idVec3 move, bool bSnap, bool updateOrigin) {
|
|
int i;
|
|
face_t *f;
|
|
char text[128];
|
|
|
|
for (f = b->brush_faces; f; f = f->next) {
|
|
idVec3 vTemp;
|
|
VectorCopy(move, vTemp);
|
|
|
|
if (g_PrefsDlg.m_bTextureLock) {
|
|
Face_MoveTexture(f, vTemp);
|
|
}
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
VectorAdd(f->planepts[i], move, f->planepts[i]);
|
|
}
|
|
}
|
|
|
|
bool controlDown = Sys_KeyDown(VK_CONTROL);
|
|
Brush_Build(b, bSnap, true, false, !controlDown);
|
|
|
|
if (b->pPatch) {
|
|
Patch_Move(b->pPatch, move);
|
|
}
|
|
|
|
if ( b->owner->curve ) {
|
|
b->owner->curve->Translate( move );
|
|
Entity_UpdateCurveData( b->owner );
|
|
}
|
|
|
|
idVec3 temp;
|
|
|
|
// PGM - keep the origin vector up to date on fixed size entities.
|
|
if (b->owner->eclass->fixedsize || EntityHasModel(b->owner) || (updateOrigin && GetVectorForKey(b->owner, "origin", temp))) {
|
|
// if (!b->entityModel) {
|
|
bool adjustOrigin = true;
|
|
if(b->trackLightOrigin) {
|
|
b->owner->lightOrigin += move;
|
|
sprintf(text, "%i %i %i", (int)b->owner->lightOrigin[0], (int)b->owner->lightOrigin[1], (int)b->owner->lightOrigin[2]);
|
|
SetKeyValue(b->owner, "light_origin", text);
|
|
if (QE_SingleBrush(true, true)) {
|
|
adjustOrigin = false;
|
|
}
|
|
}
|
|
|
|
if (adjustOrigin && updateOrigin) {
|
|
b->owner->origin += move;
|
|
if (g_moveOnly) {
|
|
sprintf(text, "%g %g %g", b->owner->origin[0], b->owner->origin[1], b->owner->origin[2]);
|
|
} else {
|
|
sprintf(text, "%i %i %i", (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);
|
|
}
|
|
SetKeyValue(b->owner, "origin", text);
|
|
}
|
|
|
|
// rebuild the light dragging points now that the origin has changed
|
|
idVec3 offset;
|
|
offset.Zero();
|
|
if (controlDown) {
|
|
offset.x = -move.x;
|
|
offset.y = -move.y;
|
|
offset.z = -move.z;
|
|
Brush_UpdateLightPoints(b, offset);
|
|
} else {
|
|
offset.Zero();
|
|
Brush_UpdateLightPoints(b, offset);
|
|
}
|
|
|
|
//}
|
|
if (b->owner->eclass->nShowFlags & ECLASS_ENV) {
|
|
const idKeyValue *arg = b->owner->epairs.MatchPrefix( "body ", NULL );
|
|
idStr val;
|
|
idVec3 org;
|
|
idAngles ang;
|
|
while ( arg ) {
|
|
sscanf( arg->GetValue(), "%f %f %f %f %f %f", &org.x, &org.y, &org.z, &ang.pitch, &ang.yaw, &ang.roll );
|
|
org += move;
|
|
val = org.ToString(8);
|
|
val += " ";
|
|
val += ang.ToString(8);
|
|
b->owner->epairs.Set(arg->GetKey(), val);
|
|
arg = b->owner->epairs.MatchPrefix( "body ", arg );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Select_AddProjectedLight
|
|
================
|
|
*/
|
|
void Select_AddProjectedLight() {
|
|
idVec3 vTemp;
|
|
CString str;
|
|
|
|
// if (!QE_SingleBrush ()) return;
|
|
brush_t *b = selected_brushes.next;
|
|
|
|
if (b->owner->eclass->nShowFlags & ECLASS_LIGHT) {
|
|
vTemp[0] = vTemp[1] = 0;
|
|
vTemp[2] = -256;
|
|
str.Format("%f %f %f", vTemp[0], vTemp[1], vTemp[2]);
|
|
SetKeyValue(b->owner, "light_target", str);
|
|
|
|
vTemp[2] = 0;
|
|
vTemp[1] = -128;
|
|
str.Format("%f %f %f", vTemp[0], vTemp[1], vTemp[2]);
|
|
SetKeyValue(b->owner, "light_up", str);
|
|
|
|
vTemp[1] = 0;
|
|
vTemp[0] = -128;
|
|
str.Format("%f %f %f", vTemp[0], vTemp[1], vTemp[2]);
|
|
SetKeyValue(b->owner, "light_right", str);
|
|
Brush_Build(b);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_Print
|
|
================
|
|
*/
|
|
void Brush_Print(brush_t *b) {
|
|
int nFace = 0;
|
|
for (face_t * f = b->brush_faces; f; f = f->next) {
|
|
common->Printf("Face %i\n", nFace++);
|
|
common->Printf("%f %f %f\n", f->planepts[0][0], f->planepts[0][1], f->planepts[0][2]);
|
|
common->Printf("%f %f %f\n", f->planepts[1][0], f->planepts[1][1], f->planepts[1][2]);
|
|
common->Printf("%f %f %f\n", f->planepts[2][0], f->planepts[2][1], f->planepts[2][2]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_MakeSidedCone
|
|
|
|
Makes the current brush have the given number of 2d sides and turns it into a cone
|
|
================
|
|
*/
|
|
void Brush_MakeSidedCone(int sides) {
|
|
int i;
|
|
idVec3 mins, maxs;
|
|
brush_t *b;
|
|
texdef_t *texdef;
|
|
face_t *f;
|
|
idVec3 mid;
|
|
float width;
|
|
float sv, cv;
|
|
|
|
if (sides < 3) {
|
|
Sys_Status("Bad sides number", 0);
|
|
return;
|
|
}
|
|
|
|
if (!QE_SingleBrush()) {
|
|
Sys_Status("Must have a single brush selected", 0);
|
|
return;
|
|
}
|
|
|
|
b = selected_brushes.next;
|
|
VectorCopy(b->mins, mins);
|
|
VectorCopy(b->maxs, maxs);
|
|
texdef = &g_qeglobals.d_texturewin.texdef;
|
|
|
|
Brush_Free(b);
|
|
|
|
// find center of brush
|
|
width = 8;
|
|
for (i = 0; i < 2; i++) {
|
|
mid[i] = (maxs[i] + mins[i]) * 0.5f;
|
|
if (maxs[i] - mins[i] > width) {
|
|
width = maxs[i] - mins[i];
|
|
}
|
|
}
|
|
|
|
width *= 0.5f;
|
|
|
|
b = Brush_Alloc();
|
|
|
|
// create bottom face
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
f->planepts[0][0] = mins[0];
|
|
f->planepts[0][1] = mins[1];
|
|
f->planepts[0][2] = mins[2];
|
|
f->planepts[1][0] = maxs[0];
|
|
f->planepts[1][1] = mins[1];
|
|
f->planepts[1][2] = mins[2];
|
|
f->planepts[2][0] = maxs[0];
|
|
f->planepts[2][1] = maxs[1];
|
|
f->planepts[2][2] = mins[2];
|
|
|
|
for (i = 0; i < sides; i++) {
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
sv = sin(i * idMath::TWO_PI / sides);
|
|
cv = cos(i * idMath::TWO_PI / sides);
|
|
|
|
f->planepts[0][0] = floor( mid[0] + width * cv + 0.5f );
|
|
f->planepts[0][1] = floor( mid[1] + width * sv + 0.5f );
|
|
f->planepts[0][2] = mins[2];
|
|
|
|
f->planepts[1][0] = mid[0];
|
|
f->planepts[1][1] = mid[1];
|
|
f->planepts[1][2] = maxs[2];
|
|
|
|
f->planepts[2][0] = floor( f->planepts[0][0] - width * sv + 0.5f );
|
|
f->planepts[2][1] = floor( f->planepts[0][1] + width * cv + 0.5f );
|
|
f->planepts[2][2] = maxs[2];
|
|
}
|
|
|
|
Brush_AddToList(b, &selected_brushes);
|
|
|
|
Entity_LinkBrush(world_entity, b);
|
|
|
|
Brush_Build(b);
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_MakeSidedSphere
|
|
|
|
Makes the current brushhave the given number of 2d sides and turns it into a sphere
|
|
================
|
|
*/
|
|
void Brush_MakeSidedSphere(int sides) {
|
|
int i, j;
|
|
idVec3 mins, maxs;
|
|
brush_t *b;
|
|
texdef_t *texdef;
|
|
face_t *f;
|
|
idVec3 mid;
|
|
float radius;
|
|
|
|
if (sides < 4) {
|
|
Sys_Status("Bad sides number", 0);
|
|
return;
|
|
}
|
|
|
|
if (!QE_SingleBrush()) {
|
|
Sys_Status("Must have a single brush selected", 0);
|
|
return;
|
|
}
|
|
|
|
b = selected_brushes.next;
|
|
mins = b->mins;
|
|
maxs = b->maxs;
|
|
texdef = &g_qeglobals.d_texturewin.texdef;
|
|
|
|
Brush_Free(b);
|
|
|
|
// find center of brush
|
|
radius = 8;
|
|
for ( i = 0; i < 3; i++ ) {
|
|
mid[i] = (maxs[i] + mins[i]) * 0.5f;
|
|
if (maxs[i] - mins[i] > radius) {
|
|
radius = maxs[i] - mins[i];
|
|
}
|
|
}
|
|
|
|
radius *= 0.5f;
|
|
|
|
b = Brush_Alloc();
|
|
|
|
for (i = 0; i < sides; i++) {
|
|
for (j = 0; j < sides - 1; j++) {
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
f->planepts[0] = idPolar3(radius, idMath::TWO_PI * i / sides, idMath::PI * ((float)(j) / sides - 0.5f) ).ToVec3() + mid;
|
|
f->planepts[1] = idPolar3(radius, idMath::TWO_PI * i / sides, idMath::PI * ((float)(j+1) / sides - 0.5f) ).ToVec3() + mid;
|
|
f->planepts[2] = idPolar3(radius, idMath::TWO_PI * (i+1) / sides, idMath::PI * ((float)(j+1) / sides - 0.5f) ).ToVec3() + mid;
|
|
}
|
|
}
|
|
|
|
Brush_AddToList(b, &selected_brushes);
|
|
|
|
Entity_LinkBrush(world_entity, b);
|
|
|
|
Brush_Build(b);
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
extern void Face_FitTexture_BrushPrimit(face_t *f, idVec3 mins, idVec3 maxs, float nHeight, float nWidth);
|
|
|
|
/*
|
|
================
|
|
Face_FitTexture
|
|
================
|
|
*/
|
|
void Face_FitTexture(face_t *face, float nHeight, float nWidth) {
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
idVec3 mins, maxs;
|
|
mins[0] = maxs[0] = 0;
|
|
Face_FitTexture_BrushPrimit(face, mins, maxs, nHeight, nWidth);
|
|
}
|
|
else {
|
|
/*
|
|
* winding_t *w; idBounds bounds; int i; float width, height, temp; float rot_width,
|
|
* rot_height; float cosv,sinv,ang; float min_t, min_s, max_t, max_s; float s,t;
|
|
* idVec3 vecs[2]; idVec3 coords[4]; texdef_t *td; if (nHeight < 1) { nHeight = 1;
|
|
* } if (nWidth < 1) { nWidth = 1; } bounds.Clear(); td = &face->texdef; w =
|
|
* face->face_winding; if (!w) { return; } for (i=0 ; i<w->numpoints ; i++) {
|
|
* bounds.AddPoint( w->p[i] ); } // // get the current angle // ang = td->rotate /
|
|
* 180 * Q_PI; sinv = sin(ang); cosv = cos(ang); // get natural texture axis
|
|
* TextureAxisFromPlane(&face->plane, vecs[0], vecs[1]); min_s = DotProduct(
|
|
* bounds.b[0], vecs[0] ); min_t = DotProduct( bounds.b[0], vecs[1] ); max_s =
|
|
* DotProduct( bounds.b[1], vecs[0] ); max_t = DotProduct( bounds.b[1], vecs[1] );
|
|
* width = max_s - min_s; height = max_t - min_t; coords[0][0] = min_s;
|
|
* coords[0][1] = min_t; coords[1][0] = max_s; coords[1][1] = min_t; coords[2][0]
|
|
* = min_s; coords[2][1] = max_t; coords[3][0] = max_s; coords[3][1] = max_t;
|
|
* min_s = min_t = 999999; max_s = max_t = -999999; for (i=0; i<4; i++) { s = cosv
|
|
* * coords[i][0] - sinv * coords[i][1]; t = sinv * coords[i][0] + cosv *
|
|
* coords[i][1]; if (i&1) { if (s > max_s) { max_s = s; } } else { if (s < min_s)
|
|
* { min_s = s; } if (i<2) { if (t < min_t) { min_t = t; } } else { if (t > max_t)
|
|
* { max_t = t; } } } } rot_width = (max_s - min_s); rot_height = (max_t - min_t);
|
|
* td->scale[0] =
|
|
* -(rot_width/((float)(face->d_texture->GetEditorImage()->uploadWidth*nWidth)));
|
|
* td->scale[1] =
|
|
* -(rot_height/((float)(face->d_texture->GetEditorImage()->uploadHeight*nHeight)));
|
|
* td->shift[0] = min_s/td->scale[0]; temp = (int)(td->shift[0] /
|
|
* (face->d_texture->GetEditorImage()->uploadWidth*nWidth)); temp =
|
|
* (temp+1)*face->d_texture->GetEditorImage()->uploadWidth*nWidth; td->shift[0] =
|
|
* (int)(temp -
|
|
* td->shift[0])%(face->d_texture->GetEditorImage()->uploadWidth*nWidth);
|
|
* td->shift[1] = min_t/td->scale[1]; temp = (int)(td->shift[1] /
|
|
* (face->d_texture->GetEditorImage()->uploadHeight*nHeight)); temp =
|
|
* (temp+1)*(face->d_texture->GetEditorImage()->uploadHeight*nHeight);
|
|
* td->shift[1] = (int)(temp -
|
|
* td->shift[1])%(face->d_texture->GetEditorImage()->uploadHeight*nHeight);
|
|
*/
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Brush_FitTexture
|
|
================
|
|
*/
|
|
void Brush_FitTexture(brush_t *b, float nHeight, float nWidth) {
|
|
face_t *face;
|
|
for (face = b->brush_faces; face; face = face->next) {
|
|
Face_FitTexture(face, nHeight, nWidth);
|
|
}
|
|
}
|
|
|
|
void Brush_GetBounds( brush_t *b, idBounds &bo ) {
|
|
if ( b == NULL ) {
|
|
return;
|
|
}
|
|
|
|
bo.Clear();
|
|
bo.AddPoint( b->mins );
|
|
bo.AddPoint( b->maxs );
|
|
|
|
if ( b->owner->curve ) {
|
|
int c = b->owner->curve->GetNumValues();
|
|
for ( int i = 0; i < c; i++ ) {
|
|
bo.AddPoint ( b->owner->curve->GetValue( i ) );
|
|
}
|
|
}
|
|
|
|
}
|