dhewm3/neo/framework/EventLoop.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

277 lines
6.8 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "framework/FileSystem.h"
#include "framework/KeyInput.h"
#include "framework/EventLoop.h"
idCVar idEventLoop::com_journal( "com_journal", "0", CVAR_INIT|CVAR_SYSTEM, "1 = record journal, 2 = play back journal", 0, 2, idCmdSystem::ArgCompletion_Integer<0,2> );
idEventLoop eventLoopLocal;
idEventLoop *eventLoop = &eventLoopLocal;
/*
=================
idEventLoop::idEventLoop
=================
*/
idEventLoop::idEventLoop( void ) {
com_journalFile = NULL;
com_journalDataFile = NULL;
initialTimeOffset = 0;
}
/*
=================
idEventLoop::~idEventLoop
=================
*/
idEventLoop::~idEventLoop( void ) {
}
/*
=================
idEventLoop::GetRealEvent
=================
*/
sysEvent_t idEventLoop::GetRealEvent( void ) {
int r;
sysEvent_t ev;
// either get an event from the system or the journal file
if ( com_journal.GetInteger() == 2 ) {
r = com_journalFile->Read( &ev, sizeof(ev) );
if ( r != sizeof(ev) ) {
common->FatalError( "Error reading from journal file" );
}
if ( ev.evPtrLength ) {
ev.evPtr = Mem_ClearedAlloc( ev.evPtrLength );
r = com_journalFile->Read( ev.evPtr, ev.evPtrLength );
if ( r != ev.evPtrLength ) {
common->FatalError( "Error reading from journal file" );
}
}
} else {
ev = Sys_GetEvent();
// write the journal value out if needed
if ( com_journal.GetInteger() == 1 ) {
r = com_journalFile->Write( &ev, sizeof(ev) );
if ( r != sizeof(ev) ) {
common->FatalError( "Error writing to journal file" );
}
if ( ev.evPtrLength ) {
r = com_journalFile->Write( ev.evPtr, ev.evPtrLength );
if ( r != ev.evPtrLength ) {
common->FatalError( "Error writing to journal file" );
}
}
}
}
return ev;
}
/*
=================
idEventLoop::PushEvent
=================
*/
void idEventLoop::PushEvent( sysEvent_t *event ) {
sysEvent_t *ev;
static bool printedWarning;
ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ];
if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) {
// don't print the warning constantly, or it can give time for more...
if ( !printedWarning ) {
printedWarning = true;
common->Printf( "WARNING: Com_PushEvent overflow\n" );
}
if ( ev->evPtr ) {
Mem_Free( ev->evPtr );
}
com_pushedEventsTail++;
} else {
printedWarning = false;
}
*ev = *event;
com_pushedEventsHead++;
}
/*
=================
idEventLoop::GetEvent
=================
*/
sysEvent_t idEventLoop::GetEvent( void ) {
if ( com_pushedEventsHead > com_pushedEventsTail ) {
com_pushedEventsTail++;
return com_pushedEvents[ (com_pushedEventsTail-1) & (MAX_PUSHED_EVENTS-1) ];
}
return GetRealEvent();
}
/*
=================
idEventLoop::ProcessEvent
=================
*/
void idEventLoop::ProcessEvent( sysEvent_t ev ) {
// track key up / down states
if ( ev.evType == SE_KEY ) {
idKeyInput::PreliminaryKeyEvent( ev.evValue, ( ev.evValue2 != 0 ) );
}
if ( ev.evType == SE_CONSOLE ) {
// from a text console outside the game window
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, (char *)ev.evPtr );
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "\n" );
} else {
session->ProcessEvent( &ev );
}
// free any block data
if ( ev.evPtr ) {
Mem_Free( ev.evPtr );
}
}
/*
===============
idEventLoop::RunEventLoop
===============
*/
int idEventLoop::RunEventLoop( bool commandExecution ) {
sysEvent_t ev;
while ( 1 ) {
if ( commandExecution ) {
// execute any bound commands before processing another event
cmdSystem->ExecuteCommandBuffer();
}
ev = GetEvent();
// if no more events are available
if ( ev.evType == SE_NONE ) {
return 0;
}
ProcessEvent( ev );
}
return 0; // never reached
}
/*
=============
idEventLoop::Init
=============
*/
void idEventLoop::Init( void ) {
initialTimeOffset = Sys_Milliseconds();
common->StartupVariable( "journal", false );
if ( com_journal.GetInteger() == 1 ) {
common->Printf( "Journaling events\n" );
com_journalFile = fileSystem->OpenFileWrite( "journal.dat" );
com_journalDataFile = fileSystem->OpenFileWrite( "journaldata.dat" );
} else if ( com_journal.GetInteger() == 2 ) {
common->Printf( "Replaying journaled events\n" );
com_journalFile = fileSystem->OpenFileRead( "journal.dat" );
com_journalDataFile = fileSystem->OpenFileRead( "journaldata.dat" );
}
if ( !com_journalFile || !com_journalDataFile ) {
com_journal.SetInteger( 0 );
com_journalFile = 0;
com_journalDataFile = 0;
common->Printf( "Couldn't open journal files\n" );
}
}
/*
=============
idEventLoop::Shutdown
=============
*/
void idEventLoop::Shutdown( void ) {
if ( com_journalFile ) {
fileSystem->CloseFile( com_journalFile );
com_journalFile = NULL;
}
if ( com_journalDataFile ) {
fileSystem->CloseFile( com_journalDataFile );
com_journalDataFile = NULL;
}
}
/*
================
idEventLoop::Milliseconds
Can be used for profiling, but will be journaled accurately
================
*/
int idEventLoop::Milliseconds( void ) {
#if 1 // FIXME!
return Sys_Milliseconds() - initialTimeOffset;
#else
sysEvent_t ev;
// get events and push them until we get a null event with the current time
do {
ev = Com_GetRealEvent();
if ( ev.evType != SE_NONE ) {
Com_PushEvent( &ev );
}
} while ( ev.evType != SE_NONE );
return ev.evTime;
#endif
}
/*
================
idEventLoop::JournalLevel
================
*/
int idEventLoop::JournalLevel( void ) const {
return com_journal.GetInteger();
}