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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
192 lines
6.9 KiB
C++
192 lines
6.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __TRACEMODEL_H__
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#define __TRACEMODEL_H__
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#include "idlib/geometry/Winding.h"
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#include "idlib/math/Vector.h"
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#include "idlib/bv/Bounds.h"
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/*
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===============================================================================
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A trace model is an arbitrary polygonal model which is used by the
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collision detection system to find collisions, contacts or the contents
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of a volume. For collision detection speed reasons the number of vertices
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and edges are limited. The trace model can have any shape. However convex
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models are usually preferred.
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===============================================================================
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*/
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class idVec3;
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class idMat3;
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class idBounds;
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// trace model type
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typedef enum {
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TRM_INVALID, // invalid trm
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TRM_BOX, // box
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TRM_OCTAHEDRON, // octahedron
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TRM_DODECAHEDRON, // dodecahedron
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TRM_CYLINDER, // cylinder approximation
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TRM_CONE, // cone approximation
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TRM_BONE, // two tetrahedrons attached to each other
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TRM_POLYGON, // arbitrary convex polygon
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TRM_POLYGONVOLUME, // volume for arbitrary convex polygon
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TRM_CUSTOM // loaded from map model or ASE/LWO
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} traceModel_t;
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// these are bit cache limits
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#define MAX_TRACEMODEL_VERTS 32
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#define MAX_TRACEMODEL_EDGES 32
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#define MAX_TRACEMODEL_POLYS 16
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#define MAX_TRACEMODEL_POLYEDGES 16
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typedef idVec3 traceModelVert_t;
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typedef struct {
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int v[2];
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idVec3 normal;
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} traceModelEdge_t;
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typedef struct {
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idVec3 normal;
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float dist;
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idBounds bounds;
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int numEdges;
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int edges[MAX_TRACEMODEL_POLYEDGES];
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} traceModelPoly_t;
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class idTraceModel {
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public:
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traceModel_t type;
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int numVerts;
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traceModelVert_t verts[MAX_TRACEMODEL_VERTS];
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int numEdges;
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traceModelEdge_t edges[MAX_TRACEMODEL_EDGES+1];
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int numPolys;
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traceModelPoly_t polys[MAX_TRACEMODEL_POLYS];
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idVec3 offset; // offset to center of model
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idBounds bounds; // bounds of model
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bool isConvex; // true when model is convex
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public:
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idTraceModel( void );
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// axial bounding box
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idTraceModel( const idBounds &boxBounds );
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// cylinder approximation
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idTraceModel( const idBounds &cylBounds, const int numSides );
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// bone
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idTraceModel( const float length, const float width );
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// axial box
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void SetupBox( const idBounds &boxBounds );
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void SetupBox( const float size );
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// octahedron
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void SetupOctahedron( const idBounds &octBounds );
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void SetupOctahedron( const float size );
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// dodecahedron
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void SetupDodecahedron( const idBounds &dodBounds );
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void SetupDodecahedron( const float size );
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// cylinder approximation
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void SetupCylinder( const idBounds &cylBounds, const int numSides );
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void SetupCylinder( const float height, const float width, const int numSides );
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// cone approximation
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void SetupCone( const idBounds &coneBounds, const int numSides );
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void SetupCone( const float height, const float width, const int numSides );
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// two tetrahedrons attached to each other
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void SetupBone( const float length, const float width );
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// arbitrary convex polygon
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void SetupPolygon( const idVec3 *v, const int count );
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void SetupPolygon( const idWinding &w );
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// generate edge normals
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int GenerateEdgeNormals( void );
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// translate the trm
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void Translate( const idVec3 &translation );
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// rotate the trm
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void Rotate( const idMat3 &rotation );
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// shrink the model m units on all sides
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void Shrink( const float m );
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// compare
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bool Compare( const idTraceModel &trm ) const;
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bool operator==( const idTraceModel &trm ) const;
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bool operator!=( const idTraceModel &trm ) const;
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// get the area of one of the polygons
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float GetPolygonArea( int polyNum ) const;
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// get the silhouette edges
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int GetProjectionSilhouetteEdges( const idVec3 &projectionOrigin, int silEdges[MAX_TRACEMODEL_EDGES] ) const;
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int GetParallelProjectionSilhouetteEdges( const idVec3 &projectionDir, int silEdges[MAX_TRACEMODEL_EDGES] ) const;
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// calculate mass properties assuming an uniform density
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void GetMassProperties( const float density, float &mass, idVec3 ¢erOfMass, idMat3 &inertiaTensor ) const;
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private:
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void InitBox( void );
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void InitOctahedron( void );
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void InitDodecahedron( void );
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void InitBone( void );
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void ProjectionIntegrals( int polyNum, int a, int b, struct projectionIntegrals_s &integrals ) const;
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void PolygonIntegrals( int polyNum, int a, int b, int c, struct polygonIntegrals_s &integrals ) const;
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void VolumeIntegrals( struct volumeIntegrals_s &integrals ) const;
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void VolumeFromPolygon( idTraceModel &trm, float thickness ) const;
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int GetOrderedSilhouetteEdges( const int edgeIsSilEdge[MAX_TRACEMODEL_EDGES+1], int silEdges[MAX_TRACEMODEL_EDGES] ) const;
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};
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ID_INLINE idTraceModel::idTraceModel( void ) {
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type = TRM_INVALID;
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numVerts = numEdges = numPolys = 0;
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bounds.Zero();
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}
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ID_INLINE idTraceModel::idTraceModel( const idBounds &boxBounds ) {
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InitBox();
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SetupBox( boxBounds );
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}
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ID_INLINE idTraceModel::idTraceModel( const idBounds &cylBounds, const int numSides ) {
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SetupCylinder( cylBounds, numSides );
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}
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ID_INLINE idTraceModel::idTraceModel( const float length, const float width ) {
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InitBone();
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SetupBone( length, width );
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}
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ID_INLINE bool idTraceModel::operator==( const idTraceModel &trm ) const {
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return Compare( trm );
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}
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ID_INLINE bool idTraceModel::operator!=( const idTraceModel &trm ) const {
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return !Compare( trm );
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}
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#endif /* !__TRACEMODEL_H__ */
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