dhewm3/neo/sys/win32/win_local.h
Daniel Gibson 105fdb0624 Fix dedicated server for Windows
* the OpenAL function definitions mustn't include __declspec(dllimport)
  => fixed by pretending to compile OpenAL statically
* glimp.cpp shouldn't be used in dedicated-only mode (as it was already
  the case on Linux and OSX)
  => No special handling for ID_DEDICATED needed in glimp.cpp, as it's not
   used anyway
* add APIENTRY to every gl function in stub_gl.cpp for compatibility
  with windows headers and MSVC
* remove GL/gl.h #include from win_local.h as it's not needed
* in qgl.h, when building dedicated server for windows, redefine WINGDIAPI
  to nothing for SDL_opengl.h #include to get rid off __declspec(dllimport)
  by using #pragma push_macro and pop_macro, because our stub is no dll.

Fixes https://github.com/dhewm/dhewm3/issues/39
2012-11-12 20:18:00 +01:00

71 lines
2.4 KiB
C

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __WIN_LOCAL_H__
#define __WIN_LOCAL_H__
#if defined(_MFC_VER) && !defined(_D3SDK) && !defined(GAME_DLL)
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // prevent auto literal to string conversion
#include "tools/comafx/StdAfx.h"
#endif
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <mmsystem.h>
#include <mmreg.h>
#include <objbase.h>
#include "framework/CVarSystem.h"
#include "sys/sys_public.h"
#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_CAPTION|WS_VISIBLE | WS_THICKFRAME)
void Sys_CreateConsole( void );
void Sys_DestroyConsole( void );
void Win_SetErrorText( const char *text );
const unsigned char *Win_GetScanTable( void );
int Win_MapKey (int key);
void Conbuf_AppendText( const char *msg );
struct Win32Vars_t {
HWND hWnd;
HINSTANCE hInstance;
OSVERSIONINFOEX osversion;
static idCVar win_outputDebugString;
static idCVar win_outputEditString;
static idCVar win_viewlog;
};
extern Win32Vars_t win32;
#endif /* !__WIN_LOCAL_H__ */