dhewm3/neo
Daniel Gibson c5ad45368a Workaround to better support AZERTY keyboards
The first row of AZERTY-Keyboards (used in France and Belgium) doesn't
have numbers as keys but ², &, é, ", ', (, -, è, _, ç, à, ), =
(with small differences between France and Belgium).
For some of those keys we don't have keycodes - and neither does SDL2.
See also https://bugzilla.libsdl.org/show_bug.cgi?id=3188

As a workaround, just map those keys to 1, 2, ..., 9, 0 anyway, as those
are keys Quake2 already knows (and those chars are printed on the keys
too, for typing they're reachable via shift).
This workaround only works for SDL2, as SDL1.2 doesn't have Scancodes
which we need to identify the keys.

This should obsolete one part of pull request #135
2015-11-22 23:21:30 +01:00
..
cm more fixes for Visual Studio 14 2015-10-11 23:27:42 +02:00
d3xp make d3xp build with Visual Studio 14 2015-10-11 23:27:42 +02:00
framework Win32: Don't access FILE::_file, use _fileno() instead 2015-10-11 23:32:31 +02:00
game make base build with Visual Studio 14 2015-10-11 23:27:42 +02:00
idlib make idlib build with Visual Studio 14 2015-10-11 00:36:25 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Sort vidmodes in menu, add 2880x1800 2015-10-30 21:41:18 +01:00
sound Change default values for some video and sound (EAX) CVars 2015-09-29 21:14:45 +02:00
sys Workaround to better support AZERTY keyboards 2015-11-22 23:21:30 +01:00
tools more fixes for Visual Studio 14 2015-10-11 23:27:42 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Release Candiate 1 preparations, other small fixes 2015-10-03 19:14:22 +02:00
CMakeLists.txt Win32: Add an icon to the dhewm3 executable 2015-10-03 09:17:30 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00