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https://github.com/dhewm/dhewm3.git
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79ad905e05
Excluding 3rd party files.
67 lines
2.7 KiB
C
67 lines
2.7 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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extern char currentmap[1024];
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// head/tail of doubly linked lists
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extern brush_t active_brushes; // brushes currently being displayed
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extern brush_t selected_brushes; // highlighted
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extern CPtrArray& g_ptrSelectedFaces;
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extern CPtrArray& g_ptrSelectedFaceBrushes;
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//extern face_t *selected_face;
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//extern brush_t *selected_face_brush;
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extern brush_t filtered_brushes; // brushes that have been filtered or regioned
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extern entity_t entities;
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extern entity_t *world_entity; // the world entity is NOT included in
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// the entities chain
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extern int modified; // for quit confirmations
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extern idVec3 region_mins, region_maxs;
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extern bool region_active;
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void Map_LoadFile (const char *filename);
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bool Map_SaveFile (const char *filename, bool use_region, bool autosave = false);
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void Map_New (void);
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void Map_BuildBrushData(void);
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void Map_RegionOff (void);
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void Map_RegionXY (void);
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void Map_RegionTallBrush (void);
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void Map_RegionBrush (void);
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void Map_RegionSelectedBrushes (void);
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bool Map_IsBrushFiltered (brush_t *b);
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void Map_SaveSelected(CMemFile* pMemFile, CMemFile* pPatchFile = NULL);
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void Map_ImportBuffer (char* buf, bool renameEntities = true);
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int Map_GetUniqueEntityID(const char *prefix, const char *eclass);
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idMapPrimitive *BrushToMapPrimitive( const brush_t *b, const idVec3 &origin );
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