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but it's still a bit wonky with DPI-scaling I also made the rect calculations a bit more intuitive and removed a misleading comment in my breakpoint list code |
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.. | ||
af | ||
comafx | ||
common | ||
compilers | ||
debugger | ||
decl | ||
guied | ||
Help | ||
materialeditor | ||
particle | ||
pda | ||
radiant | ||
script | ||
sound | ||
edit_gui_common.h | ||
edit_public.h | ||
edit_stub.cpp |