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c333a46373
Before checking there I look for gamedata next to the executable, but the check was broken: I got the directory the executable is in and checked if it exists.. well.. of course it does, but that doesn't mean there's game data in it.. So now I check if that directory actually has a "base/" subdirectory (or whatever is #defined in BASE_GAMEDIR) and if that fails /usr/local/games/doom3/ is tried instead. Thanks chungy for pointing the bug out in #97 ! |
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.. | ||
cmake | ||
linux | ||
osx | ||
posix | ||
stub | ||
win32 | ||
cpu.cpp | ||
doom_icon.h | ||
events.cpp | ||
glimp.cpp | ||
platform.h | ||
sys_local.cpp | ||
sys_local.h | ||
sys_public.h | ||
threads.cpp |