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befe732dbb
Sometimes memory was allocated with new[] but freed with delete instead of delete[], which is wrong. And there were some small memory leaks, too. Furtunately clang's AddressSanitizer detected all that so I could easily fix it. (There seem to be some more small memory leaks which are harder to fix, though) |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in |