mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 12:53:09 +00:00
126 lines
4.3 KiB
C++
126 lines
4.3 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#if !defined(NEWTEXWND_H)
|
|
#define NEWTEXWND_H
|
|
|
|
#if _MSC_VER >= 1000
|
|
#pragma once
|
|
#endif // _MSC_VER >= 1000
|
|
// TexWnd.h : header file
|
|
//
|
|
#include "../../renderer/tr_local.h"
|
|
//#include "texwnd.h"
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CTexWnd window
|
|
|
|
class CNewTexWnd : public CWnd
|
|
{
|
|
DECLARE_DYNCREATE(CNewTexWnd);
|
|
// Construction
|
|
public:
|
|
CNewTexWnd();
|
|
void UpdateFilter(const char* pFilter);
|
|
void UpdatePrefs();
|
|
void FocusEdit();
|
|
|
|
// Attributes
|
|
public:
|
|
|
|
// Operations
|
|
public:
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CNewTexWnd)
|
|
public:
|
|
virtual BOOL DestroyWindow();
|
|
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
|
|
protected:
|
|
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
public:
|
|
void EnsureTextureIsVisible(const char *name);
|
|
void LoadMaterials();
|
|
virtual ~CNewTexWnd();
|
|
BOOL OnToolTipNotify( UINT id, NMHDR * pNMHDR, LRESULT * pResult );
|
|
INT_PTR CNewTexWnd::OnToolHitTest(CPoint point, TOOLINFO * pTI);
|
|
virtual BOOL PreTranslateMessage(MSG* pMsg);
|
|
|
|
protected:
|
|
//CTexEdit m_wndFilter;
|
|
//CButton m_wndShaders;
|
|
bool m_bNeedRange;
|
|
HGLRC hglrcTexture;
|
|
CDC *hdcTexture;
|
|
CPoint cursor;
|
|
CPoint origin;
|
|
CPoint draw;
|
|
CPoint drawRow;
|
|
CPoint current;
|
|
CRect rectClient;
|
|
int currentRow;
|
|
int currentIndex;
|
|
idList<const idMaterial*> materialList;
|
|
|
|
// Generated message map functions
|
|
protected:
|
|
const idMaterial* NextPos();
|
|
const idMaterial *getMaterialAtPoint(CPoint point);
|
|
void InitPos();
|
|
//{{AFX_MSG(CNewTexWnd)
|
|
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
|
|
afx_msg void OnSize(UINT nType, int cx, int cy);
|
|
afx_msg void OnParentNotify(UINT message, LPARAM lParam);
|
|
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
|
|
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
|
|
afx_msg void OnPaint();
|
|
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
|
|
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
|
|
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
|
|
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
|
|
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
|
|
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
|
|
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
|
|
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
|
|
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
|
|
//}}AFX_MSG
|
|
afx_msg void OnShaderClick();
|
|
DECLARE_MESSAGE_MAP()
|
|
public:
|
|
afx_msg void OnSetFocus(CWnd* pOldWnd);
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(NEWTEXWND_H)
|