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bcf647cf71
turns out tri->numIndexes can be quite big so _alloca16() would be called with >1MB - and the Win32 stack only is 1MB, so that overflows. As a workaround, use Mem_Alloc16() if we need >600KB was reported in #265 |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |