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New CVar "in_kbd" to set the layout for the keyboard. SDL 1.2 doesn't offer any way to determine it, and we need this feature to use the same key for toggling the console independent of the keyboard layout. The old "in_nograb" from the Linux backend is still supported.
342 lines
8.7 KiB
C++
342 lines
8.7 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include <errno.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#ifdef ID_MCHECK
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#include <mcheck.h>
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#endif
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#include <SDL_main.h>
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#include "sys/platform.h"
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#include "framework/Licensee.h"
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#include "framework/FileSystem.h"
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#include "sys/posix/posix_public.h"
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#include "sys/sys_local.h"
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#include "sys/linux/local.h"
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static idStr basepath;
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static idStr savepath;
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/*
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==============
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Sys_DefaultSavePath
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==============
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*/
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const char *Sys_DefaultSavePath(void) {
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#if defined( ID_DEMO_BUILD )
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sprintf( savepath, "%s/.doom3-demo", getenv( "HOME" ) );
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#else
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sprintf( savepath, "%s/.doom3", getenv( "HOME" ) );
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#endif
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return savepath.c_str();
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}
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/*
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==============
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Sys_EXEPath
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==============
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*/
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const char *Sys_EXEPath( void ) {
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static char buf[ 1024 ];
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idStr linkpath;
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int len;
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buf[ 0 ] = '\0';
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sprintf( linkpath, "/proc/%d/exe", getpid() );
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len = readlink( linkpath.c_str(), buf, sizeof( buf ) );
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if ( len == -1 ) {
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Sys_Printf("couldn't stat exe path link %s\n", linkpath.c_str());
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buf[ 0 ] = '\0';
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}
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return buf;
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}
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/*
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================
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Sys_DefaultBasePath
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Get the default base path
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- binary image path
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- current directory
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- hardcoded
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Try to be intelligent: if there is no BASE_GAMEDIR, try the next path
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================
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*/
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const char *Sys_DefaultBasePath(void) {
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struct stat st;
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idStr testbase;
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basepath = Sys_EXEPath();
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if ( basepath.Length() ) {
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basepath.StripFilename();
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testbase = basepath; testbase += "/"; testbase += BASE_GAMEDIR;
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if ( stat( testbase.c_str(), &st ) != -1 && S_ISDIR( st.st_mode ) ) {
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return basepath.c_str();
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} else {
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common->Printf( "no '%s' directory in exe path %s, skipping\n", BASE_GAMEDIR, basepath.c_str() );
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}
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}
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if ( basepath != Posix_Cwd() ) {
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basepath = Posix_Cwd();
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testbase = basepath; testbase += "/"; testbase += BASE_GAMEDIR;
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if ( stat( testbase.c_str(), &st ) != -1 && S_ISDIR( st.st_mode ) ) {
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return basepath.c_str();
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} else {
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common->Printf("no '%s' directory in cwd path %s, skipping\n", BASE_GAMEDIR, basepath.c_str());
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}
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}
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common->Printf( "WARNING: using hardcoded default base path\n" );
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return LINUX_DEFAULT_PATH;
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}
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/*
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===============
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Sys_Shutdown
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===============
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*/
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void Sys_Shutdown( void ) {
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basepath.Clear();
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savepath.Clear();
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Posix_Shutdown();
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}
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/*
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===============
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Sys_FPU_EnableExceptions
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===============
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*/
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void Sys_FPU_EnableExceptions( int exceptions ) {
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}
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/*
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===============
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Sys_FPE_handler
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===============
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*/
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void Sys_FPE_handler( int signum, siginfo_t *info, void *context ) {
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assert( signum == SIGFPE );
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Sys_Printf( "FPE\n" );
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}
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/*
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================
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Sys_GetSystemRam
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returns in megabytes
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================
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*/
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int Sys_GetSystemRam( void ) {
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long count, page_size;
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int mb;
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count = sysconf( _SC_PHYS_PAGES );
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if ( count == -1 ) {
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common->Printf( "GetSystemRam: sysconf _SC_PHYS_PAGES failed\n" );
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return 512;
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}
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page_size = sysconf( _SC_PAGE_SIZE );
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if ( page_size == -1 ) {
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common->Printf( "GetSystemRam: sysconf _SC_PAGE_SIZE failed\n" );
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return 512;
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}
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mb= (int)( (double)count * (double)page_size / ( 1024 * 1024 ) );
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// round to the nearest 16Mb
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mb = ( mb + 8 ) & ~15;
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return mb;
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}
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/*
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==================
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Sys_DoStartProcess
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if we don't fork, this function never returns
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the no-fork lets you keep the terminal when you're about to spawn an installer
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if the command contains spaces, system() is used. Otherwise the more straightforward execl ( system() blows though )
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==================
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*/
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void Sys_DoStartProcess( const char *exeName, bool dofork ) {
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bool use_system = false;
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if ( strchr( exeName, ' ' ) ) {
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use_system = true;
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} else {
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// set exec rights when it's about a single file to execute
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struct stat buf;
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if ( stat( exeName, &buf ) == -1 ) {
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printf( "stat %s failed: %s\n", exeName, strerror( errno ) );
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} else {
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if ( chmod( exeName, buf.st_mode | S_IXUSR ) == -1 ) {
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printf( "cmod +x %s failed: %s\n", exeName, strerror( errno ) );
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}
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}
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}
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if ( dofork ) {
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switch ( fork() ) {
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case -1:
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printf( "fork failed: %s\n", strerror( errno ) );
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break;
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case 0:
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if ( use_system ) {
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printf( "system %s\n", exeName );
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if (system( exeName ) == -1)
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printf( "system failed: %s\n", strerror( errno ) );
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_exit( 0 );
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} else {
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printf( "execl %s\n", exeName );
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execl( exeName, exeName, NULL );
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printf( "execl failed: %s\n", strerror( errno ) );
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_exit( -1 );
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}
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break;
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default:
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break;
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}
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} else {
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if ( use_system ) {
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printf( "system %s\n", exeName );
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if (system( exeName ) == -1)
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printf( "system failed: %s\n", strerror( errno ) );
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else
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sleep( 1 ); // on some systems I've seen that starting the new process and exiting this one should not be too close
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} else {
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printf( "execl %s\n", exeName );
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execl( exeName, exeName, NULL );
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printf( "execl failed: %s\n", strerror( errno ) );
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}
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// terminate
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_exit( 0 );
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}
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}
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/*
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=================
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Sys_OpenURL
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=================
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*/
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void idSysLocal::OpenURL( const char *url, bool quit ) {
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const char *script_path;
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idFile *script_file;
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char cmdline[ 1024 ];
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static bool quit_spamguard = false;
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if ( quit_spamguard ) {
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common->DPrintf( "Sys_OpenURL: already in a doexit sequence, ignoring %s\n", url );
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return;
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}
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common->Printf( "Open URL: %s\n", url );
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// opening an URL on *nix can mean a lot of things ..
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// just spawn a script instead of deciding for the user :-)
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// look in the savepath first, then in the basepath
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script_path = fileSystem->BuildOSPath( cvarSystem->GetCVarString( "fs_savepath" ), "", "openurl.sh" );
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script_file = fileSystem->OpenExplicitFileRead( script_path );
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if ( !script_file ) {
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script_path = fileSystem->BuildOSPath( cvarSystem->GetCVarString( "fs_basepath" ), "", "openurl.sh" );
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script_file = fileSystem->OpenExplicitFileRead( script_path );
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}
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if ( !script_file ) {
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common->Printf( "Can't find URL script 'openurl.sh' in either savepath or basepath\n" );
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common->Printf( "OpenURL '%s' failed\n", url );
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return;
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}
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fileSystem->CloseFile( script_file );
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// if we are going to quit, only accept a single URL before quitting and spawning the script
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if ( quit ) {
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quit_spamguard = true;
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}
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common->Printf( "URL script: %s\n", script_path );
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// StartProcess is going to execute a system() call with that - hence the &
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idStr::snPrintf( cmdline, 1024, "%s '%s' &", script_path, url );
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sys->StartProcess( cmdline, quit );
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}
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/*
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==================
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Sys_DoPreferences
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==================
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*/
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void Sys_DoPreferences( void ) { }
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/*
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===============
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mem consistency stuff
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===============
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*/
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#ifdef ID_MCHECK
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const char *mcheckstrings[] = {
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"MCHECK_DISABLED",
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"MCHECK_OK",
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"MCHECK_FREE", // block freed twice
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"MCHECK_HEAD", // memory before the block was clobbered
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"MCHECK_TAIL" // memory after the block was clobbered
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};
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void abrt_func( mcheck_status status ) {
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Sys_Printf( "memory consistency failure: %s\n", mcheckstrings[ status + 1 ] );
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Posix_SetExit( EXIT_FAILURE );
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common->Quit();
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}
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#endif
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/*
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===============
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main
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===============
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*/
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int main(int argc, char **argv) {
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#ifdef ID_MCHECK
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// must have -lmcheck linkage
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mcheck( abrt_func );
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Sys_Printf( "memory consistency checking enabled\n" );
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#endif
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Posix_EarlyInit( );
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if ( argc > 1 ) {
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common->Init( argc-1, &argv[1] );
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} else {
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common->Init( 0, NULL );
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}
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Posix_LateInit( );
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while (1) {
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common->Frame();
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}
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}
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