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b9e13d2f17
the game was frozen (the main menu and console worked though) when switching from the Radiant to the engine (with F2 or that button). Turned out common->ActivateTool( false ) must be called if the game window has forcus, so idSessionLocal::Frame() doesn't return early (and thus not run the game code). Furthermore, there was no sound when switching from Radiant to the game, because the SoundWorld was set to sth editor-specific. Fixed that as well. |
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.. | ||
aros | ||
cmake | ||
linux | ||
osx | ||
posix | ||
stub | ||
win32 | ||
cpu.cpp | ||
doom_icon.h | ||
events.cpp | ||
glimp.cpp | ||
platform.h | ||
sys_local.cpp | ||
sys_local.h | ||
sys_public.h | ||
threads.cpp |