dhewm3/neo
Daniel Gibson b9e13d2f17 Make switching from Radiant to game work
the game was frozen (the main menu and console worked though) when
switching from the Radiant to the engine (with F2 or that button).
Turned out common->ActivateTool( false ) must be called if the game window
has forcus, so idSessionLocal::Frame() doesn't return early (and thus not
run the game code).

Furthermore, there was no sound when switching from Radiant to the game,
because the SoundWorld was set to sth editor-specific. Fixed that as well.
2020-07-20 05:06:57 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
framework Make sure / or C:\ doesn't get search by idFileSystemLocal::ListMods() 2020-07-20 02:19:11 +02:00
game Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
idlib ID_MAYBE_INLINE for not-forced inlining 2020-01-11 16:15:34 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer (Hopefully) fix Editors messing up game viewport for good, fix #300 2020-07-20 05:01:51 +02:00
sound Update sounds at ~60Hz instead of ~10Hz, fixes #141 2020-07-12 04:43:53 +02:00
sys Make switching from Radiant to game work 2020-07-20 05:06:57 +02:00
tools (Hopefully) fix Editors messing up game viewport for good, fix #300 2020-07-20 05:01:51 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Fixed SIGSEGV caused to references to already deleted data values in idWindow ops and updateVars 2020-05-30 05:28:40 +02:00
CMakeLists.txt Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00