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the game was frozen (the main menu and console worked though) when switching from the Radiant to the engine (with F2 or that button). Turned out common->ActivateTool( false ) must be called if the game window has forcus, so idSessionLocal::Frame() doesn't return early (and thus not run the game code). Furthermore, there was no sound when switching from Radiant to the game, because the SoundWorld was set to sth editor-specific. Fixed that as well. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |