dhewm3/neo
dhewg b8f9829255 Use the correct unit when passing values for EFX
The gain values are expressed as millibels in the .efx files
and need to be converted to normalized floating points.
Get the EAX4 EAXREVERBFLAGS_DECAYHFLIMIT from the "flags" token
and set AL_EAXREVERB_DECAY_HFLIMIT accordingly.

All infos provided by KittyCat from #openal, many thanks!
2012-01-09 00:52:30 +01:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Port EAX to EFX 2012-01-08 22:04:56 +01:00
game Fix miscompilation with gcc 4.5 2012-01-05 00:21:43 +01:00
idlib Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Move jpeg_memory_src() 2012-01-07 20:57:07 +01:00
sound Use the correct unit when passing values for EFX 2012-01-09 00:52:30 +01:00
sys Get rid of memory status functions 2012-01-08 12:24:58 +01:00
tools Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
TypeInfo Get rid of Sys_DefaultCDPath() 2012-01-08 12:24:58 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Get rid of ID_MCHECK 2012-01-08 12:24:57 +01:00
SConstruct Get rid of ID_MCHECK 2012-01-08 12:24:57 +01:00