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fixes #632 The bug was most probably not caused by D3_SDL_X11 but by GetDefaultDPI() returning -1.0 which GetDefaultScale() then divided by 96 and rounded to 0.0, which is not a good scaling factor. I decided to kick the D3_SDL_X11 special case anyway. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
libs/imgui | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |