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https://github.com/dhewm/dhewm3.git
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79ad905e05
Excluding 3rd party files.
173 lines
5.6 KiB
C++
173 lines
5.6 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include <afxcview.h>
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#include "../common/PropTree/PropTreeView.h"
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#include "MaterialEditor.h"
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#include "MaterialView.h"
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/**
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* Structure used associate a material name with a tree item.
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*/
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typedef struct {
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idStr materialName;
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HTREEITEM treeItem;
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} MaterialTreeItem_t;
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/**
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* A tree view of all the materials that have been defined.
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*/
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class MaterialTreeView : public CTreeView, public MaterialView {
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public:
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virtual ~MaterialTreeView();
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void InitializeMaterialList(bool includeFile = true, const char* filename = NULL);
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void BuildMaterialList(bool includeFile = true, const char* filename = NULL);
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//Material Interface
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virtual void MV_OnMaterialChange(MaterialDoc* pMaterial);
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virtual void MV_OnMaterialApply(MaterialDoc* pMaterial);
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virtual void MV_OnMaterialSaved(MaterialDoc* pMaterial);
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virtual void MV_OnMaterialAdd(MaterialDoc* pMaterial);
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virtual void MV_OnMaterialDelete(MaterialDoc* pMaterial);
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virtual void MV_OnMaterialNameChanged(MaterialDoc* pMaterial, const char* oldName);
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virtual void MV_OnFileReload(const char* filename);
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bool CanCopy();
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bool CanPaste();
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bool CanCut();
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bool CanDelete();
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bool CanRename();
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bool CanSaveFile();
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idStr GetSaveFilename();
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bool FindNextMaterial(MaterialSearchData_t* searchData);
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HTREEITEM FindNextMaterial(HTREEITEM item, MaterialSearchData_t* searchData);
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HTREEITEM GetNextSeachItem(HTREEITEM item, bool stayInFile);
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void DeleteFolder(HTREEITEM item, bool addUndo = true);
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HTREEITEM AddFolder(const char* name, HTREEITEM parent);
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void RenameFolder(HTREEITEM item, const char* name);
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protected:
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MaterialTreeView();
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DECLARE_DYNCREATE(MaterialTreeView)
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/**
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* List of tree item types
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*/
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enum {
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TYPE_ROOT = 0,
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TYPE_FOLDER,
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TYPE_FILE,
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TYPE_MATERIAL_FOLDER,
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TYPE_MATERIAL
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};
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//Overrides
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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//Window Messages
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnTvnSelchanged(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnTvnBeginlabeledit(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnTvnEndlabeledit(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
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afx_msg void OnNMRclick(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnTvnBegindrag(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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//Menu Commands
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afx_msg void OnApplyMaterial();
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afx_msg void OnApplyFile();
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afx_msg void OnApplyAll();
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afx_msg void OnSaveMaterial();
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afx_msg void OnSaveFile();
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afx_msg void OnSaveAll();
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afx_msg void OnRenameMaterial();
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afx_msg void OnAddMaterial();
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afx_msg void OnAddFolder();
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afx_msg void OnDeleteMaterial();
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afx_msg void OnReloadFile();
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afx_msg void OnCut();
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afx_msg void OnCopy();
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afx_msg void OnPaste();
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//Internal Messages
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afx_msg LRESULT OnRenameFolderComplete(WPARAM wParam, LPARAM lParam);
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afx_msg LRESULT OnRenameMaterialComplete(WPARAM wParam, LPARAM lParam);
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DECLARE_MESSAGE_MAP()
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//Utility methods
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void RenameMaterial(HTREEITEM item, const char* originalName);
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bool GetFileName(HTREEITEM item, idStr& out);
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idStr GetMediaPath(HTREEITEM item, DWORD type);
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void GetMaterialPaths(HTREEITEM item, idList<MaterialTreeItem_t>* list);
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void AddStrList(const char *root, idStrList *list, bool includeFile);
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void PopupMenu(CPoint* pt);
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void SetItemImage(HTREEITEM item, bool mod, bool apply, bool children);
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//Methods for working with the quicktree
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void CleanLookupTrees(HTREEITEM item);
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void BuildLookupTrees(HTREEITEM item);
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idStr GetQuicktreePath(HTREEITEM item);
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protected:
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CImageList m_image;
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bool treeWithFile;
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//Hashtables for quick lookups
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idHashTable<HTREEITEM> quickTree;
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idHashTable<HTREEITEM> materialToTree;
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idHashTable<HTREEITEM> fileToTree;
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//Member variables for renaming folders
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HTREEITEM renamedFolder;
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idList<MaterialTreeItem_t> affectedMaterials;
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CImageList* dragImage;
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bool bDragging;
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CPoint dropPoint;
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HTREEITEM dragItem;
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//Hover Expand
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HTREEITEM hoverItem;
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DWORD hoverStartTime;
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bool internalChange;
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};
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