dhewm3/neo/sys
dhewg b8765ccf22 Move GrabInput() and rename to GLimp_GrabInput()
SDL2 supports multiple windows, and the grabbing is set per
window, so move it to sys/glimp.cpp.
2012-07-20 17:34:34 +02:00
..
cmake Add FindSDL2.cmake for SDL2 2012-07-20 16:43:39 +02:00
linux Remove redundant setenv() call 2012-07-06 01:41:12 +02:00
osx Get rid of Posix_EarlyInit() and Posix_LateInit() 2012-07-06 01:39:01 +02:00
posix Fix pointer check/access in Sys_InitNetworking() 2012-07-17 18:25:06 +02:00
stub Delete util_stub.cpp 2012-07-20 00:12:57 +02:00
win32 Get rid of wglext.h 2012-07-20 16:43:37 +02:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
events.cpp Move GrabInput() and rename to GLimp_GrabInput() 2012-07-20 17:34:34 +02:00
glimp.cpp Move GrabInput() and rename to GLimp_GrabInput() 2012-07-20 17:34:34 +02:00
platform.h Remove all OS specific gamepak code 2012-07-04 02:18:48 +02:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h Get rid of Sys_SetFatalError() 2012-07-06 01:24:25 +02:00
threads.cpp Add SDL2 support in sys/threads.cpp 2012-07-20 17:34:33 +02:00