dhewm3/neo
dhewg b83868090c Use SDL GLimp and input implementations on Windows
The DirectX SDK is not required anymore.
2012-01-02 15:44:40 -05:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Gracefully shut down SDL on exit 2012-01-02 15:44:25 -05:00
game Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
idlib Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
sound Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
sys Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
tools Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
SConstruct Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00