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On Windows, ID_INLINE does __forceinline, which is bad if the function calls alloca() and is called in a loop.. So use just __inline there so the compiler can choose not to inline (if called in a loop). This didn't cause actual stack overflows as far as I know, but it could (and MSVC warns about it). |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |