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b054261a0e
The problem was that the editors called ChoosePixelFormat() instead of wglChoosePixelFormatARB() - and the normal ChoosePixelFormat() has no attribute for MSAA, so if MSAA is enabled (by SDL2 which calls the wgl variant), ChoosePixelFormat() will return an incomaptible format and the editors don't get a working OpenGL context. So I wrote a wrapper around ChoosePixelFormat() that calls the wgl variant if available, and all the necessary plumbing around that. While at it, removed the unused qwgl*PixelFormat function pointers and supressed the "inconsistent dll linkage" warnings for the gl stubs
84 lines
3 KiB
C
84 lines
3 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __WIN_LOCAL_H__
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#define __WIN_LOCAL_H__
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#if defined(_MFC_VER) && !defined(_D3SDK) && !defined(GAME_DLL)
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#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // prevent auto literal to string conversion
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#include "tools/comafx/StdAfx.h"
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <winsock2.h>
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#include <mmsystem.h>
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#include <mmreg.h>
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#include <objbase.h>
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#include "framework/CVarSystem.h"
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#include "sys/sys_public.h"
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#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_CAPTION|WS_VISIBLE | WS_THICKFRAME)
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void Sys_CreateConsole( void );
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void Sys_DestroyConsole( void );
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void Win_SetErrorText( const char *text );
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const unsigned char *Win_GetScanTable( void );
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int Win_MapKey (int key);
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void Conbuf_AppendText( const char *msg );
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struct Win32Vars_t {
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HWND hWnd;
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HINSTANCE hInstance;
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OSVERSIONINFOEX osversion;
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#ifdef ID_ALLOW_TOOLS
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HDC hDC; // handle to device
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HGLRC hGLRC; // handle to GL rendering context
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PIXELFORMATDESCRIPTOR pfd; // for ChoosePixelFormat
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const int* piAttribIList; // for wglChoosePixelFormatARB, if available, set in GLimp_Init()
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// the following are set in GLimp_Init()
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BOOL(WINAPI *wglChoosePixelFormatARB) (HDC hdc, const int* piAttribIList,
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const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats);
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BOOL(WINAPI *wglGetPixelFormatAttribivARB) (HDC hdc, int iPixelFormat,
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int iLayerPlane, UINT nAttributes, const int* piAttributes, int* piValues);
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#endif
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static idCVar win_outputDebugString;
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static idCVar win_outputEditString;
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static idCVar win_viewlog;
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};
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extern Win32Vars_t win32;
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#endif /* !__WIN_LOCAL_H__ */
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