dhewm3/neo
Daniel Gibson aedf0b4b21 Fix endless loop when decoding OGGs, #390
In idSampleDecoderLocal::DecodeOGG() `totalSamples` was 1 and
`reqSamples` was 0, which caused an endless loop.. this was caused by
idSoundWorldLocal::ReadFromSaveGame() setting
`chan->openalStreamingOffset` to an odd number, I think due to
`currentSoundTime` being an odd number.
To fix that, I round up `chan->openalStreamingOffset` to a (very) even
number, and to be double-sure I also added a check in DecodeOgg() to
make sure it exits the loop if `reqSamples` is 0.
2021-06-22 02:59:59 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Fix most (according to warnings) remaining 64bit issues in tool code 2021-05-08 05:43:52 +02:00
framework Force SDL to minimize the window when focus is lost, fix #360 2021-06-20 03:59:30 +02:00
game Fix most (according to warnings) remaining 64bit issues in tool code 2021-05-08 05:43:52 +02:00
idlib (Hopefully) better workaround for miscompiled cross products, #147 2021-05-31 21:37:31 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Do gamma correction (r_gamma, r_brightness) in shaders 2021-06-20 03:36:39 +02:00
sound Fix endless loop when decoding OGGs, #390 2021-06-22 02:59:59 +02:00
sys Win32: Fix deadlocks if Sys_Printf() or Sys_Error() was called in thread 2021-06-20 03:36:39 +02:00
tools Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Make rvGEWindowWrapper (for GUI editor) 64bit clean 2021-05-08 07:03:55 +02:00
CMakeLists.txt GCC/Clang: Remove -fno-unsafe-math-optimizations 2021-06-20 03:36:39 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00