dhewm3/neo/tools/guied/GEPropertyPage.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

109 lines
3 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "../common/ColorButton.h"
#include "GEApp.h"
#include "GEPropertyPage.h"
rvGEPropertyPage::rvGEPropertyPage ( )
{
mPage = NULL;
}
/*
================
rvGEPropertyPage::WndProc
Window procedure for the property page class.
================
*/
INT_PTR CALLBACK rvGEPropertyPage::WndProc ( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
rvGEPropertyPage* page = (rvGEPropertyPage*) GetWindowLong ( hwnd, GWL_USERDATA );
// Pages dont get the init dialog since their Init method is called instead
if ( msg == WM_INITDIALOG )
{
PROPSHEETPAGE* psp = (PROPSHEETPAGE*) lParam;
page = (rvGEPropertyPage*) psp->lParam;
SetWindowLong ( hwnd, GWL_USERDATA, (LONG)page );
page->mPage = hwnd;
page->Init ( );
return FALSE;
}
else if ( !page )
{
return FALSE;
}
// See if the derived class wants to handle the message
return page->HandleMessage ( msg, wParam, lParam );
}
/*
================
rvGEPropertyPage::HandleMessage
Handles all messages that the base property page must handle.
================
*/
int rvGEPropertyPage::HandleMessage ( UINT msg, WPARAM wParam, LPARAM lParam )
{
switch ( msg )
{
case WM_NOTIFY:
switch (((NMHDR FAR *) lParam)->code)
{
case PSN_APPLY:
if ( !Apply ( ) )
{
SetWindowLong ( mPage, DWL_MSGRESULT, PSNRET_INVALID );
return TRUE;
}
break;
case PSN_SETACTIVE:
SetActive ( );
break;
case PSN_KILLACTIVE:
KillActive ( );
break;
}
break;
}
return FALSE;
}