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This happens before the SDL GL window is set up, which just results in a warning. Another call will properly set the gamma table after the window is initialized. Make gammaTable a stack variable. This is sufficient, since SDL already restores the gamma values for us on exit. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in |