dhewm3/neo
Daniel Gibson 40fa8a7dfa Fix script debugging when server is running on Linux
the script paths were wrong, on Linux they were like
"pak000.pk4/script/doom_util.script" while on Windows it's only
"script/doom_util.script".
Fixed idFileSystemLocal::OSPathToRelativePath() to skip ...pk4/

also fixed GCC compile error in Common.cpp
2021-06-19 21:30:26 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp - Debuggersever now always builds, but is disabled by default in runtime. 2021-06-17 05:44:23 +02:00
framework Fix script debugging when server is running on Linux 2021-06-19 21:30:26 +02:00
game Make DebuggerServer portable (use SDL instead of WinAPI) 2021-06-19 21:30:26 +02:00
idlib Remove idBitMsg::Read/WriteInt64() again 2021-06-19 21:30:26 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Fix crashes on shutdown 2021-06-19 21:30:26 +02:00
sound Add s_alReverbGain CVar to reduce intensity of reverb effects, fix #365 2021-04-27 20:08:59 +02:00
sys - Debugger is guarded behind tools. 2021-06-17 05:44:23 +02:00
tools Fix script debugging when server is running on Linux 2021-06-19 21:30:26 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Make rvGEWindowWrapper (for GUI editor) 64bit clean 2021-05-08 07:03:55 +02:00
CMakeLists.txt - Debuggersever now always builds, but is disabled by default in runtime. 2021-06-17 05:44:23 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00