dhewm3/neo/renderer
Daniel Gibson 94738f1f16 Add glimpParms_t GLimp_GetCurState() to get current window state
it's queried from SDL so it should be up-to-date.
Using it in GLimp_SetScreenParms(), as it mostly did the same SDL calls
to get the current state for the partial vid_restart
2024-06-12 22:26:30 +02:00
..
Cinematic.cpp Replace libjpeg with stb_image.h 2021-04-27 20:08:59 +02:00
Cinematic.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
draw_arb2.cpp Use idStr::Copynz() instead of strncpy() 2022-01-08 16:58:48 +01:00
draw_common.cpp Do gamma correction (r_gamma, r_brightness) in shaders 2021-06-20 03:36:39 +02:00
GuiModel.cpp Fix rendering of ingame GUIs with r_lockSurfaces 1 2021-06-15 03:27:52 +02:00
GuiModel.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Image.h Remove the monochrome hack 2012-07-20 00:13:02 +02:00
Image_files.cpp Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00
Image_init.cpp Fix -Wmismatched-new-delete warnings 2023-01-05 07:56:16 +01:00
Image_load.cpp Fix crash if both image_useCache and image_downSize are 1 2021-04-28 00:04:24 +02:00
Image_process.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Image_program.cpp Fix crash when selecting nonexistant texture in D3Radiant 2019-03-10 05:11:33 +01:00
Interaction.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Interaction.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Material.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Material.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
MegaTexture.cpp Get rid of some compiler warnings 2012-11-13 23:24:13 +01:00
MegaTexture.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model.cpp Fix loading .ASE models with no materials 2021-05-19 02:48:31 +02:00
Model.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_ase.cpp Fix "black box" effect on ase meshes 2012-07-18 19:53:08 +02:00
Model_ase.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_beam.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_liquid.cpp Fix several bugs from iodoom3 bugtracker 2012-06-02 10:12:22 +02:00
Model_local.h Fix MD3 model support (esp. on 64bit) 2023-01-29 01:10:41 +01:00
Model_lwo.cpp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
Model_lwo.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
Model_ma.cpp Fix -Wformat-security warnings - thanks James Addison! 2023-01-05 04:45:34 +01:00
Model_ma.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_md3.cpp Update Changelog, another small MD3 fix 2023-01-29 02:46:34 +01:00
Model_md3.h Fix MD3 model support (esp. on 64bit) 2023-01-29 01:10:41 +01:00
Model_md5.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_prt.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_sprite.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelDecal.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelDecal.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelManager.cpp Fix -Wmismatched-new-delete warnings 2023-01-05 07:56:16 +01:00
ModelManager.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelOverlay.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelOverlay.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
qgl.h Fix compatibility with Mac OSX 10.4 and 10.5 2021-10-12 19:07:41 +02:00
qgl_proc.h Make window alpha chan opaque on Wayland, fix #426 2022-02-05 16:34:34 +01:00
RenderEntity.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderSystem.cpp Add r_windowResizable to configure if window is resizable 2024-06-08 11:39:21 +02:00
RenderSystem.h HighDPI support, hopefully 2024-06-03 14:49:23 +02:00
RenderSystem_init.cpp Add glimpParms_t GLimp_GetCurState() to get current window state 2024-06-12 22:26:30 +02:00
RenderWorld.cpp Turn assertion in idRenderWorldLocal::BoundsInAreas() into Warning 2024-02-03 15:43:59 +01:00
RenderWorld.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_demo.cpp Use idStr::Copynz() instead of strncpy() 2022-01-08 16:58:48 +01:00
RenderWorld_load.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_local.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_portals.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
simplex.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
stb_image.h Update stb_image and stb_vorbis 2024-02-04 04:41:05 +01:00
stb_image_write.h Added new screenshot formats. 2023-05-22 09:40:11 -04:00
stblib_impls.c Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00
tr_backend.cpp Fix ImGui with r_fillWindowAlphaChan 2024-06-03 11:39:28 +02:00
tr_deform.cpp Turn a Warning() in R_FlareDeform into a DPrintf() 2012-01-03 18:14:21 +01:00
tr_font.cpp Fix fonts on Big Endian systems, fixes #148 2021-01-14 12:25:22 +01:00
tr_guisurf.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_light.cpp R_IssueEntityDefCallback() fix bounds check 2023-03-28 19:18:55 +02:00
tr_lightrun.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_local.h Add glimpParms_t GLimp_GetCurState() to get current window state 2024-06-12 22:26:30 +02:00
tr_main.cpp Remove R_LockSurfaceScene(), clean up temporary changes 2021-06-15 03:27:52 +02:00
tr_orderIndexes.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_polytope.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_render.cpp r_lockSurfaces: Cleaner handling of view matrix creation etc 2021-06-15 03:27:52 +02:00
tr_rendertools.cpp Get rid of GLimp_EnableLogging 2012-01-02 15:44:00 -05:00
tr_shadowbounds.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_stencilshadow.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_subview.cpp r_lockSurfaces: Make mirrors look only a bit broken 2021-06-15 03:27:52 +02:00
tr_trace.cpp Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
tr_trisurf.cpp Fix some ubsan warnings 2022-11-06 03:09:05 +01:00
tr_turboshadow.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
VertexCache.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
VertexCache.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00