dhewm3/neo/sys
dhewg 9e15847083 Don't use alpha bits for the GL config
Wayland actually uses this.
2012-07-28 12:51:02 +02:00
..
cmake Add FindSDL2.cmake for SDL2 2012-07-20 16:43:39 +02:00
linux Remove redundant setenv() call 2012-07-06 01:41:12 +02:00
osx Add SDL2 support to sys/osx/DOOMController.mm 2012-07-20 17:41:40 +02:00
posix Fix pointer check/access in Sys_InitNetworking() 2012-07-17 18:25:06 +02:00
stub Provide a stub for GLimp_GrabInput() 2012-07-20 21:04:04 +02:00
win32 Add SDL2 support to sys/win32/SDL_win32_main.c 2012-07-20 17:34:38 +02:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
events.cpp Add SDL2 support in sys/events.cpp 2012-07-20 17:34:36 +02:00
glimp.cpp Don't use alpha bits for the GL config 2012-07-28 12:51:02 +02:00
platform.h Remove all OS specific gamepak code 2012-07-04 02:18:48 +02:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h Get rid of Sys_SetFatalError() 2012-07-06 01:24:25 +02:00
threads.cpp Add SDL2 support in sys/threads.cpp 2012-07-20 17:34:33 +02:00