dhewm3/neo/sys
Yamagi Burmeister 9a9babf8d6 Add a new cvar "r_waylandcompat"
Commit 9e158470 set the SDL OpenGL attribut SDL_GL_ALPHA_SIZE to 0 since
the alpha channel is used by Wayland. But for X11 the GLX 1.4 specification
clearly states: "If the requested number of bits in attrib_list for a
particular color component is 0 or GLX_DONT_CARE, then the number of
bits for that component is not considered." So if SDL_GL_ALPHA_SIZE is
0 a framebuffer without an alpha channel is created. This is no problem
on the default GLX module due to a non standard implementation but
manifests with Nvidias GLX module. The consequence are render mistakes
like in game display showing static or the flashlight looking weird.
2012-11-13 23:33:00 +01:00
..
cmake Add FindSDL2.cmake for SDL2 2012-07-20 16:43:39 +02:00
linux On Linux/Unix, return EXE-path as base-path if BUILD_DATADIR fails 2012-11-13 23:16:03 +01:00
osx Add SDL2 support to sys/osx/DOOMController.mm 2012-07-20 17:41:40 +02:00
posix Fix pointer check/access in Sys_InitNetworking() 2012-07-17 18:25:06 +02:00
stub Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
win32 Fix freezing of dedicated server window on Windows 2012-11-12 20:18:00 +01:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
events.cpp Add support for norwegian keyboard layout 2012-11-13 23:18:45 +01:00
glimp.cpp Add a new cvar "r_waylandcompat" 2012-11-13 23:33:00 +01:00
platform.h Remove all OS specific gamepak code 2012-07-04 02:18:48 +02:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h Get rid of Sys_SetFatalError() 2012-07-06 01:24:25 +02:00
threads.cpp Add SDL2 support in sys/threads.cpp 2012-07-20 17:34:33 +02:00