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964efa191d
idSoundSystemLocal::Init() didn't consider the case that opening the default device (alcOpenDevice(NULL)) could fail, but this can happen if no audio devices exist (or all are disabled or they're sleeping bluetooth headphones or whatever). Starting a map failed then with ERROR: idSoundCache: error generating OpenAL hardware buffer Now this and "s_noSound 1" are handled the same and one can play. |
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.. | ||
efxlib.h | ||
snd_cache.cpp | ||
snd_decoder.cpp | ||
snd_efxfile.cpp | ||
snd_emitter.cpp | ||
snd_local.h | ||
snd_shader.cpp | ||
snd_system.cpp | ||
snd_wavefile.cpp | ||
snd_world.cpp | ||
sound.h |