dhewm3/neo
Daniel Gibson 964efa191d Disable sound if initializing OpenAL failed, fixes #292
idSoundSystemLocal::Init() didn't consider the case that opening the
default device (alcOpenDevice(NULL)) could fail, but this can happen if no
audio devices exist (or all are disabled or they're sleeping bluetooth
headphones or whatever).
Starting a map failed then with
  ERROR: idSoundCache: error generating OpenAL hardware buffer
Now this and "s_noSound 1" are handled the same and one can play.
2020-06-01 22:13:41 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Use g_hitEffect CVar variable directly instead of getting it by name 2020-05-30 05:41:22 +02:00
framework Master server working again 2020-05-28 00:18:54 +02:00
game Use g_hitEffect CVar variable directly instead of getting it by name 2020-05-30 05:41:22 +02:00
idlib ID_MAYBE_INLINE for not-forced inlining 2020-01-11 16:15:34 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Assertions in _alloca() and _alloca16() for too big stack allocations 2020-01-11 16:14:43 +01:00
sound Disable sound if initializing OpenAL failed, fixes #292 2020-06-01 22:13:41 +02:00
sys Update Mac source 2020-05-27 01:29:26 +02:00
tools Fix ParticleEditor's Materialpicker screwing up ViewPort 2019-03-10 05:23:06 +01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Fixed SIGSEGV caused to references to already deleted data values in idWindow ops and updateVars 2020-05-30 05:28:40 +02:00
CMakeLists.txt Fix build with CMake < 3.8 by replacing source_group() with stub 2019-04-08 00:59:31 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00