mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-13 22:31:25 +00:00
972 lines
25 KiB
C++
972 lines
25 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "tools/edit_gui_common.h"
|
|
|
|
|
|
#include "../../sys/win32/win_local.h"
|
|
#include "../../sys/win32/rc/common_resource.h"
|
|
#include "../../sys/win32/rc/SoundEditor_resource.h"
|
|
#include "../comafx/DialogName.h"
|
|
#include "../../sys/win32/rc/DeclEditor_resource.h"
|
|
#include "../decl/DialogDeclEditor.h"
|
|
|
|
#include "DialogSound.h"
|
|
#include "DialogSoundGroup.h"
|
|
|
|
#ifdef ID_DEBUG_MEMORY
|
|
#undef new
|
|
#undef DEBUG_NEW
|
|
#define DEBUG_NEW new
|
|
#endif
|
|
|
|
extern HTREEITEM FindTreeItem(CTreeCtrl *tree, HTREEITEM root, const char *text, HTREEITEM forceParent);
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDialogSound dialog
|
|
CDialogSound *g_SoundDialog = NULL;
|
|
|
|
|
|
CDialogSound::CDialogSound(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CDialogSound::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CDialogSound)
|
|
strName = _T("");
|
|
fVolume = 0.0f;
|
|
fMax = 0.0f;
|
|
fMin = 0.0f;
|
|
strShader = _T("");
|
|
bPlay = TRUE;
|
|
bTriggered = FALSE;
|
|
bOmni = FALSE;
|
|
strGroup = _T("");
|
|
bGroupOnly = FALSE;
|
|
bOcclusion = FALSE;
|
|
leadThrough = 0.0f;
|
|
plain = FALSE;
|
|
inUseTree = NULL;
|
|
random = 0.0f;
|
|
wait = 0.0f;
|
|
shakes = 0.0f;
|
|
looping = TRUE;
|
|
unclamped = FALSE;
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void CDialogSound::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CDialogSound)
|
|
DDX_Control(pDX, IDC_COMBO_SPEAKERS, comboSpeakers);
|
|
DDX_Control(pDX, IDC_COMBO_GROUPS, comboGroups);
|
|
DDX_Control(pDX, IDC_EDIT_VOLUME, editVolume);
|
|
DDX_Control(pDX, IDC_TREE_SOUNDS, treeSounds);
|
|
DDX_Text(pDX, IDC_EDIT_SOUND_NAME, strName);
|
|
DDX_Text(pDX, IDC_EDIT_VOLUME, fVolume);
|
|
DDX_Text(pDX, IDC_EDIT_RANDOM, random);
|
|
DDX_Text(pDX, IDC_EDIT_WAIT, wait);
|
|
DDX_Text(pDX, IDC_EDIT_MAXDIST, fMax);
|
|
DDX_Text(pDX, IDC_EDIT_MINDIST, fMin);
|
|
DDX_Text(pDX, IDC_EDIT_SHADER, strShader);
|
|
DDX_Check(pDX, IDC_CHECK_PLAY, bPlay);
|
|
DDX_Check(pDX, IDC_CHECKP_TRIGGERED, bTriggered);
|
|
DDX_Check(pDX, IDC_CHECK_OMNI, bOmni);
|
|
DDX_Text(pDX, IDC_EDIT_GROUP, strGroup);
|
|
DDX_Check(pDX, IDC_CHECK_GROUPONLY, bGroupOnly);
|
|
DDX_Check(pDX, IDC_CHECK_OCCLUSION, bOcclusion);
|
|
DDX_Text(pDX, IDC_EDIT_LEADTHROUGH, leadThrough);
|
|
DDX_Check(pDX, IDC_CHECK_PLAIN, plain);
|
|
DDX_Check(pDX, IDC_CHECK_LOOPING, looping);
|
|
DDX_Check(pDX, IDC_CHECK_UNCLAMPED, unclamped);
|
|
DDX_Text(pDX, IDC_EDIT_SHAKES, shakes);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CDialogSound, CDialog)
|
|
//{{AFX_MSG_MAP(CDialogSound)
|
|
ON_BN_CLICKED(IDC_BTN_SAVEMAP, OnBtnSavemap)
|
|
ON_BN_CLICKED(IDC_BTN_SWITCHTOGAME, OnBtnSwitchtogame)
|
|
ON_BN_CLICKED(IDC_BTN_APPLY_SOUND, OnBtnApply)
|
|
ON_EN_CHANGE(IDC_EDIT_VOLUME, OnChangeEditVolume)
|
|
ON_BN_CLICKED(IDC_BTN_REFRESH, OnBtnRefresh)
|
|
ON_BN_CLICKED(IDC_BTN_PLAYSOUND, OnBtnPlaysound)
|
|
ON_NOTIFY(NM_DBLCLK, IDC_TREE_SOUNDS, OnDblclkTreeSounds)
|
|
ON_NOTIFY(TVN_SELCHANGED, IDC_TREE_SOUNDS, OnSelchangedTreeSounds)
|
|
ON_BN_CLICKED(IDC_CHECK_PLAY, OnCheckPlay)
|
|
ON_BN_CLICKED(IDC_BTN_EDIT_SOUND, OnBtnEdit)
|
|
ON_BN_CLICKED(IDC_BTN_DROP, OnBtnDrop)
|
|
ON_BN_CLICKED(IDC_BTN_GROUP, OnBtnGroup)
|
|
ON_BN_CLICKED(IDC_BTN_SAVEMAPAS, OnBtnSavemapas)
|
|
ON_BN_CLICKED(IDC_BTN_YUP, OnBtnYup)
|
|
ON_BN_CLICKED(IDC_BTN_YDN, OnBtnYdn)
|
|
ON_BN_CLICKED(IDC_BTN_XDN, OnBtnXdn)
|
|
ON_BN_CLICKED(IDC_BTN_XUP, OnBtnXup)
|
|
ON_BN_CLICKED(IDC_BTN_ZUP, OnBtnZup)
|
|
ON_BN_CLICKED(IDC_BTN_ZDN, OnBtnZdn)
|
|
ON_BN_CLICKED(IDC_BTN_TRIGGER, OnBtnTrigger)
|
|
ON_WM_HSCROLL()
|
|
ON_BN_CLICKED(IDC_CHECK_GROUPONLY, OnCheckGrouponly)
|
|
ON_CBN_SELCHANGE(IDC_COMBO_GROUPS, OnSelchangeComboGroups)
|
|
ON_CBN_SELCHANGE(IDC_COMBO_SPEAKERS, OnSelchangeComboSpeakers)
|
|
ON_BN_CLICKED(IDC_BTN_DOWN, OnBtnDown)
|
|
ON_BN_CLICKED(IDC_BTN_UP, OnBtnUp)
|
|
ON_BN_CLICKED(IDC_BTN_REFRESHSPEAKERS, OnBtnRefreshspeakers)
|
|
ON_BN_CLICKED(IDC_BTN_REFRESHWAVE, OnBtnRefreshwave)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDialogSound message handlers
|
|
|
|
void SoundEditorInit( const idDict *spawnArgs ) {
|
|
|
|
if ( renderSystem->IsFullScreen() ) {
|
|
common->Printf( "Cannot run the sound editor in fullscreen mode.\n"
|
|
"Set r_fullscreen to 0 and vid_restart.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( g_SoundDialog == NULL ) {
|
|
InitAfx();
|
|
g_SoundDialog = new CDialogSound();
|
|
}
|
|
|
|
if ( g_SoundDialog->GetSafeHwnd() == NULL ) {
|
|
g_SoundDialog->Create(IDD_DIALOG_SOUND);
|
|
/*
|
|
// FIXME: restore position
|
|
CRect rct;
|
|
g_SoundDialog->SetWindowPos( NULL, rct.left, rct.top, 0,0, SWP_NOSIZE );
|
|
*/
|
|
}
|
|
|
|
idKeyInput::ClearStates();
|
|
|
|
g_SoundDialog->ShowWindow( SW_SHOW );
|
|
g_SoundDialog->SetFocus();
|
|
|
|
if ( spawnArgs ) {
|
|
const char *name = spawnArgs->GetString( "name" );
|
|
const idDict *dict = gameEdit->MapGetEntityDict( name );
|
|
g_SoundDialog->Set( dict );
|
|
}
|
|
}
|
|
|
|
void SoundEditorRun( void ) {
|
|
#if _MSC_VER >= 1300
|
|
MSG *msg = AfxGetCurrentMessage(); // TODO Robert fix me!!
|
|
#else
|
|
MSG *msg = &m_msgCur;
|
|
#endif
|
|
|
|
while( ::PeekMessage(msg, NULL, NULL, NULL, PM_NOREMOVE) ) {
|
|
// pump message
|
|
if ( !AfxGetApp()->PumpMessage() ) {
|
|
}
|
|
}
|
|
}
|
|
|
|
void SoundEditorShutdown( void ) {
|
|
delete g_SoundDialog;
|
|
g_SoundDialog = NULL;
|
|
}
|
|
|
|
void CDialogSound::OnActivate( UINT nState, CWnd *pWndOther, BOOL bMinimized ) {
|
|
CDialog::OnActivate( nState, pWndOther, bMinimized );
|
|
if ( nState != WA_INACTIVE ) {
|
|
}
|
|
}
|
|
|
|
void CDialogSound::OnMove( int x, int y ) {
|
|
if ( GetSafeHwnd() ) {
|
|
CRect rct;
|
|
GetWindowRect( rct );
|
|
// FIXME: save position
|
|
}
|
|
CDialog::OnMove( x, y );
|
|
}
|
|
|
|
void CDialogSound::OnDestroy() {
|
|
|
|
com_editors &= ~EDITOR_SOUND;
|
|
|
|
return CDialog::OnDestroy();
|
|
}
|
|
|
|
void CDialogSound::Set( const idDict *source ) {
|
|
|
|
if ( source == NULL ) {
|
|
return;
|
|
}
|
|
|
|
fVolume = source->GetFloat( "s_volume", "0" );
|
|
fMin = source->GetFloat( "s_mindistance", "1" );
|
|
fMax = source->GetFloat( "s_maxdistance", "10" );
|
|
leadThrough = source->GetFloat( "s_leadthrough", "0.1" );
|
|
plain = source->GetBool( "s_plain" );
|
|
strShader = source->GetString( "s_shader" );
|
|
strGroup = source->GetString( "soundgroup" );
|
|
bOmni = source->GetInt( "s_omni", "-1" );
|
|
bOcclusion = source->GetBool( "s_occlusion", "0" );
|
|
bTriggered = source->GetInt( "s_waitfortrigger", "-1" );
|
|
random = source->GetFloat( "random" );
|
|
wait = source->GetFloat( "wait" );
|
|
strName = source->GetString("name");
|
|
looping = source->GetBool( "s_looping" );
|
|
unclamped = source->GetBool( "s_unclamped" );
|
|
shakes = source->GetFloat( "s_shakes" );
|
|
if (comboSpeakers.SelectString(-1, strName) == CB_ERR) {
|
|
comboSpeakers.SetCurSel(-1);
|
|
}
|
|
if (comboGroups.SelectString(-1, strGroup) == CB_ERR) {
|
|
comboGroups.SetCurSel(-1);
|
|
}
|
|
UpdateData(FALSE);
|
|
}
|
|
|
|
void CDialogSound::Get( idDict *source ) {
|
|
|
|
if ( source == NULL ) {
|
|
return;
|
|
}
|
|
UpdateData( TRUE );
|
|
float f = source->GetFloat( "s_volume" );
|
|
source->SetFloat( "s_volume", f );
|
|
source->SetFloat( "s_mindistance", fMin );
|
|
source->SetFloat( "s_maxdistance", fMax );
|
|
source->Set( "s_shader", strShader );
|
|
source->SetInt( "s_omni", bOmni );
|
|
source->SetBool( "s_occlusion", ( bOcclusion != FALSE ) );
|
|
source->SetInt("s_waitfortrigger", bTriggered );
|
|
source->Set( "soundgroup", strGroup );
|
|
source->Set( "name", strName );
|
|
source->SetFloat( "s_leadthrough", leadThrough );
|
|
source->SetBool( "s_plain", ( plain != FALSE ) );
|
|
source->SetFloat( "wait", wait );
|
|
source->SetFloat( "random", random );
|
|
source->SetBool( "s_looping", looping == TRUE );
|
|
source->SetBool( "s_unclamped", unclamped == TRUE );
|
|
source->SetFloat( "s_shakes", shakes );
|
|
}
|
|
|
|
void CDialogSound::OnBtnSavemap()
|
|
{
|
|
OnBtnApply();
|
|
gameEdit->MapSave();
|
|
}
|
|
|
|
void CDialogSound::OnBtnSwitchtogame()
|
|
{
|
|
::SetFocus(win32.hWnd);
|
|
}
|
|
|
|
void CDialogSound::SetVolume( float vol ) {
|
|
idList<idEntity*> list;
|
|
list.SetNum( 128 );
|
|
int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() );
|
|
list.SetNum( count );
|
|
|
|
if ( count ) {
|
|
// we might be in either the game or the editor
|
|
idSoundWorld *sw = soundSystem->GetPlayingSoundWorld();
|
|
if ( sw ) {
|
|
sw->PlayShaderDirectly( "" );
|
|
}
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] );
|
|
if ( dict == NULL ) {
|
|
continue;
|
|
}
|
|
const char *name = dict->GetString( "name" );
|
|
const idDict *dict2 = gameEdit->MapGetEntityDict( name );
|
|
if ( dict2 ) {
|
|
gameEdit->MapSetEntityKeyVal( name, "s_volume", va( "%f", vol ) );
|
|
gameEdit->MapSetEntityKeyVal( name, "s_justVolume", "1" );
|
|
gameEdit->EntityUpdateChangeableSpawnArgs( list[i], dict2 );
|
|
fVolume = vol;
|
|
UpdateData( FALSE );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDialogSound::ApplyChanges( bool volumeOnly, bool updateInUseTree ) {
|
|
idList<idEntity*> list;
|
|
float vol;
|
|
|
|
vol = fVolume;
|
|
|
|
list.SetNum( 128 );
|
|
int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() );
|
|
list.SetNum( count );
|
|
|
|
if ( count ) {
|
|
// we might be in either the game or the editor
|
|
idSoundWorld *sw = soundSystem->GetPlayingSoundWorld();
|
|
if ( sw ) {
|
|
sw->PlayShaderDirectly( "" );
|
|
}
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] );
|
|
if ( dict == NULL ) {
|
|
continue;
|
|
}
|
|
const char *name = dict->GetString( "name" );
|
|
const idDict *dict2 = gameEdit->MapGetEntityDict( name );
|
|
if ( dict2 ) {
|
|
if ( volumeOnly ) {
|
|
float f = dict2->GetFloat( "s_volume" );
|
|
f += vol;
|
|
gameEdit->MapSetEntityKeyVal( name, "s_volume", va( "%f", f ) );
|
|
gameEdit->MapSetEntityKeyVal( name, "s_justVolume", "1" );
|
|
gameEdit->EntityUpdateChangeableSpawnArgs( list[i], dict2 );
|
|
fVolume = f;
|
|
UpdateData( FALSE );
|
|
} else {
|
|
idDict src;
|
|
src.SetFloat( "s_volume", dict2->GetFloat( "s_volume" ));
|
|
Get( &src );
|
|
src.SetBool( "s_justVolume", true );
|
|
gameEdit->MapCopyDictToEntity( name, &src );
|
|
gameEdit->EntityUpdateChangeableSpawnArgs( list[i], dict2 );
|
|
Set( dict2 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
AddGroups();
|
|
AddSpeakers();
|
|
if ( updateInUseTree ) {
|
|
AddInUseSounds();
|
|
}
|
|
}
|
|
|
|
void CDialogSound::OnBtnApply()
|
|
{
|
|
ApplyChanges();
|
|
}
|
|
|
|
void CDialogSound::OnChangeEditVolume()
|
|
{
|
|
// TODO: If this is a RICHEDIT control, the control will not
|
|
// send this notification unless you override the CDialog::OnInitDialog()
|
|
// function and call CRichEditCtrl().SetEventMask()
|
|
// with the ENM_CHANGE flag ORed into the mask.
|
|
|
|
// TODO: Add your control notification handler code here
|
|
|
|
}
|
|
|
|
HTREEITEM CDialogSound::AddStrList(const char *root, const idStrList &list, int id) {
|
|
idStr out;
|
|
|
|
HTREEITEM base = treeSounds.InsertItem(root);
|
|
HTREEITEM item = base;
|
|
HTREEITEM add;
|
|
|
|
int count = list.Num();
|
|
|
|
idStr last, path, path2;
|
|
for (int i = 0; i < count; i++) {
|
|
idStr name = list[i];
|
|
|
|
// now break the name down convert to slashes
|
|
name.BackSlashesToSlashes();
|
|
name.Strip(' ');
|
|
|
|
int index;
|
|
int len = last.Length();
|
|
if (len == 0) {
|
|
index = name.Last('/');
|
|
if (index >= 0) {
|
|
name.Left(index, last);
|
|
}
|
|
}
|
|
else if (idStr::Icmpn(last, name, len) == 0 && name.Last('/') <= len) {
|
|
name.Right(name.Length() - len - 1, out);
|
|
add = treeSounds.InsertItem(out, item);
|
|
quickTree.Set(name, add);
|
|
treeSounds.SetItemData(add, id);
|
|
treeSounds.SetItemImage(add, 2, 2);
|
|
continue;
|
|
}
|
|
else {
|
|
last.Empty();
|
|
}
|
|
|
|
index = 0;
|
|
item = base;
|
|
path = "";
|
|
path2 = "";
|
|
while (index >= 0) {
|
|
index = name.Find('/');
|
|
if (index >= 0) {
|
|
HTREEITEM newItem = NULL;
|
|
HTREEITEM *check = NULL;
|
|
name.Left( index, out );
|
|
path += out;
|
|
if (quickTree.Get(path, &check)) {
|
|
newItem = *check;
|
|
}
|
|
|
|
//HTREEITEM newItem = FindTreeItem(&treeSounds, item, name.Left(index, out), item);
|
|
if (newItem == NULL) {
|
|
newItem = treeSounds.InsertItem(out, item);
|
|
quickTree.Set(path, newItem);
|
|
treeSounds.SetItemData(newItem, WAVEDIR);
|
|
treeSounds.SetItemImage(newItem, 0, 1);
|
|
}
|
|
|
|
assert(newItem);
|
|
item = newItem;
|
|
name.Right( name.Length() - index - 1, out );
|
|
name = out;
|
|
path += "/";
|
|
}
|
|
else {
|
|
add = treeSounds.InsertItem(name, item);
|
|
treeSounds.SetItemData(add, id);
|
|
treeSounds.SetItemImage(add, 2, 2);
|
|
path = "";
|
|
}
|
|
}
|
|
}
|
|
return base;
|
|
}
|
|
|
|
void CDialogSound::AddSounds(bool rootItems) {
|
|
int i, j;
|
|
idStrList list(1024);
|
|
idStrList list2(1024);
|
|
HTREEITEM base = treeSounds.InsertItem("Sound Shaders");
|
|
|
|
for( i = 0; i < declManager->GetNumDecls( DECL_SOUND ) ; i++ ) {
|
|
const idSoundShader *poo = declManager->SoundByIndex(i, false);
|
|
list.AddUnique( poo->GetFileName() );
|
|
}
|
|
list.Sort();
|
|
|
|
for ( i = 0; i < list.Num(); i++ ) {
|
|
HTREEITEM child = treeSounds.InsertItem(list[i], base);
|
|
treeSounds.SetItemData(child, SOUNDPARENT);
|
|
treeSounds.SetItemImage(child, 0, 1);
|
|
list2.Clear();
|
|
for (j = 0; j < declManager->GetNumDecls( DECL_SOUND ); j++) {
|
|
const idSoundShader *poo = declManager->SoundByIndex(j, false);
|
|
if ( idStr::Icmp( list[i], poo->GetFileName() ) == 0 ) {
|
|
list2.Append( poo->GetName() );
|
|
}
|
|
}
|
|
list2.Sort();
|
|
for (j = 0; j < list2.Num(); j++) {
|
|
HTREEITEM child2 = treeSounds.InsertItem( list2[j], child );
|
|
treeSounds.SetItemData(child2, SOUNDS);
|
|
treeSounds.SetItemImage(child2, 2, 2);
|
|
}
|
|
}
|
|
|
|
idFileList *files;
|
|
files = fileSystem->ListFilesTree( "sound", ".wav|.ogg", true );
|
|
AddStrList( "Wave files", files->GetList(), WAVES );
|
|
fileSystem->FreeFileList( files );
|
|
}
|
|
|
|
void CDialogSound::AddGroups() {
|
|
comboGroups.ResetContent();
|
|
idStr work;
|
|
CWaitCursor cursor;
|
|
|
|
idList<const char*> list;
|
|
list.SetNum( 1024 );
|
|
int count = gameEdit->MapGetUniqueMatchingKeyVals( "soundgroup", list.Ptr(), list.Num() );
|
|
for ( int i = 0; i < count; i++ ) {
|
|
comboGroups.AddString( list[i] );
|
|
}
|
|
}
|
|
|
|
void CDialogSound::AddInUseSounds() {
|
|
if ( inUseTree ) {
|
|
treeSounds.DeleteItem( inUseTree );
|
|
inUseTree = NULL;
|
|
}
|
|
inUseTree = treeSounds.InsertItem("Sounds in use");
|
|
idList< const char *> list;
|
|
list.SetNum( 512 );
|
|
int i, count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", "", list.Ptr(), list.Num() );
|
|
idStrList list2;
|
|
for ( i = 0; i < count; i++ ) {
|
|
const idDict *dict = gameEdit->MapGetEntityDict( list[i] );
|
|
if ( dict ) {
|
|
const char *p = dict->GetString( "s_shader" );
|
|
if ( p && *p ) {
|
|
list2.AddUnique( p );
|
|
}
|
|
}
|
|
}
|
|
list2.Sort();
|
|
count = list2.Num();
|
|
for ( i = 0; i < count; i++ ) {
|
|
HTREEITEM child = treeSounds.InsertItem( list2[i], inUseTree );
|
|
treeSounds.SetItemData( child, INUSESOUNDS );
|
|
treeSounds.SetItemImage( child, 2, 2 );
|
|
}
|
|
}
|
|
|
|
void CDialogSound::AddSpeakers() {
|
|
UpdateData( TRUE );
|
|
comboSpeakers.ResetContent();
|
|
|
|
CWaitCursor cursor;
|
|
idList< const char *> list;
|
|
list.SetNum( 512 );
|
|
|
|
CString group( "" );
|
|
if (bGroupOnly && comboGroups.GetCurSel() >= 0) {
|
|
comboGroups.GetLBText( comboGroups.GetCurSel(), group );
|
|
}
|
|
int count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", group, list.Ptr(), list.Num() );
|
|
|
|
for ( int i = 0; i < count; i++ ) {
|
|
comboSpeakers.AddString(list[i]);
|
|
}
|
|
}
|
|
|
|
BOOL CDialogSound::OnInitDialog()
|
|
{
|
|
CDialog::OnInitDialog();
|
|
|
|
// Indicate the sound dialog is opened
|
|
com_editors |= EDITOR_SOUND;
|
|
|
|
inUseTree = NULL;
|
|
AddSounds(true);
|
|
AddGroups();
|
|
AddSpeakers();
|
|
AddInUseSounds();
|
|
SetWaveSize();
|
|
|
|
return TRUE; // return TRUE unless you set the focus to a control
|
|
// EXCEPTION: OCX Property Pages should return FALSE
|
|
}
|
|
|
|
void CDialogSound::OnBtnRefresh()
|
|
{
|
|
CWaitCursor cursor;
|
|
treeSounds.DeleteAllItems();
|
|
quickTree.Clear();
|
|
declManager->Reload( false );
|
|
AddSounds(true);
|
|
}
|
|
|
|
void CDialogSound::OnBtnPlaysound()
|
|
{
|
|
if (playSound.GetLength()) {
|
|
// we might be in either the game or the editor
|
|
idSoundWorld *sw = soundSystem->GetPlayingSoundWorld();
|
|
if ( sw ) {
|
|
sw->PlayShaderDirectly(playSound);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CDialogSound::OnDblclkTreeSounds(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
*pResult = 0;
|
|
CPoint pt;
|
|
GetCursorPos( &pt );
|
|
treeSounds.ScreenToClient( &pt );
|
|
HTREEITEM item = treeSounds.HitTest( pt );
|
|
|
|
if (item) {
|
|
DWORD dw = treeSounds.GetItemData( item );
|
|
if ( dw == SOUNDS || dw == INUSESOUNDS ) {
|
|
if ( !treeSounds.ItemHasChildren( item ) ) {
|
|
strShader = treeSounds.GetItemText( item );
|
|
UpdateData( FALSE );
|
|
ApplyChanges( false, ( dw == SOUNDS ) );
|
|
}
|
|
} else if ( dw == WAVES ) {
|
|
strShader = RebuildItemName( "Wave Files", item );
|
|
UpdateData( FALSE );
|
|
OnBtnApply();
|
|
}
|
|
}
|
|
*pResult = 0;
|
|
}
|
|
|
|
void CDialogSound::SetWaveSize( const char *p ) {
|
|
CWnd *wnd = GetDlgItem( IDC_STATIC_WAVESIZE );
|
|
if ( wnd ) {
|
|
wnd->SetWindowText( ( p && *p ) ? p : "unknown" );
|
|
}
|
|
}
|
|
|
|
void CDialogSound::OnSelchangedTreeSounds(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
HTREEITEM item = treeSounds.GetSelectedItem();
|
|
SetWaveSize();
|
|
if (item) {
|
|
DWORD dw = treeSounds.GetItemData(item);
|
|
if ( dw == SOUNDS || dw == INUSESOUNDS ) {
|
|
playSound = treeSounds.GetItemText(item);
|
|
if (bPlay){
|
|
OnBtnPlaysound();
|
|
}
|
|
} else if (dw == WAVES) {
|
|
playSound = RebuildItemName("Wave Files", item);
|
|
float size = fileSystem->ReadFile( playSound, NULL );
|
|
SetWaveSize( va( "%0.2f mb", size / ( 1024 * 1024) ) );
|
|
if (bPlay){
|
|
OnBtnPlaysound();
|
|
}
|
|
}
|
|
}
|
|
|
|
*pResult = 0;
|
|
}
|
|
|
|
void CDialogSound::OnCheckPlay()
|
|
{
|
|
UpdateData(TRUE);
|
|
}
|
|
|
|
void CDialogSound::OnBtnEdit()
|
|
{
|
|
const idDecl *decl = declManager->FindDeclWithoutParsing( DECL_SOUND, strShader, false );
|
|
|
|
if ( decl ) {
|
|
DialogDeclEditor *declEditor;
|
|
|
|
declEditor = new DialogDeclEditor;
|
|
declEditor->Create( IDD_DIALOG_DECLEDITOR, GetParent() );
|
|
declEditor->LoadDecl( const_cast<idDecl *>( decl ) );
|
|
declEditor->ShowWindow( SW_SHOW );
|
|
declEditor->SetFocus();
|
|
}
|
|
}
|
|
|
|
void CDialogSound::OnBtnDrop()
|
|
{
|
|
idStr classname;
|
|
idStr key;
|
|
idStr value;
|
|
idVec3 org;
|
|
idDict args;
|
|
idAngles viewAngles;
|
|
|
|
|
|
gameEdit->PlayerGetViewAngles( viewAngles );
|
|
gameEdit->PlayerGetEyePosition( org );
|
|
org += idAngles( 0, viewAngles.yaw, 0 ).ToForward() * 80 + idVec3( 0, 0, 1 );
|
|
args.Set("origin", org.ToString());
|
|
args.Set("classname", "speaker");
|
|
args.Set("angle", va( "%f", viewAngles.yaw + 180 ));
|
|
args.Set("s_shader", strShader);
|
|
args.Set("s_looping", "1" );
|
|
args.Set("s_shakes", "0" );
|
|
|
|
|
|
idStr name = gameEdit->GetUniqueEntityName( "speaker" );
|
|
bool nameValid = false;
|
|
while (!nameValid) {
|
|
DialogName dlg("Name Speaker", this);
|
|
dlg.m_strName = name;
|
|
if (dlg.DoModal() == IDOK) {
|
|
idEntity *gameEnt = gameEdit->FindEntity(dlg.m_strName);
|
|
if (gameEnt) {
|
|
if (MessageBox("Please choose another name", "Duplicate Entity Name!", MB_OKCANCEL) == IDCANCEL) {
|
|
return;
|
|
}
|
|
} else {
|
|
nameValid = true;
|
|
name = dlg.m_strName;
|
|
}
|
|
}
|
|
}
|
|
|
|
args.Set("name", name.c_str());
|
|
|
|
idEntity *ent = NULL;
|
|
gameEdit->SpawnEntityDef( args, &ent );
|
|
if (ent) {
|
|
gameEdit->EntityUpdateChangeableSpawnArgs( ent, NULL );
|
|
gameEdit->ClearEntitySelection();
|
|
gameEdit->AddSelectedEntity( ent );
|
|
}
|
|
|
|
gameEdit->MapAddEntity( &args );
|
|
const idDict *dict = gameEdit->MapGetEntityDict( args.GetString( "name" ) );
|
|
Set( dict );
|
|
AddGroups();
|
|
AddSpeakers();
|
|
}
|
|
|
|
void CDialogSound::OnBtnGroup()
|
|
{
|
|
idList<idEntity*> list;
|
|
|
|
list.SetNum( 128 );
|
|
int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() );
|
|
list.SetNum( count );
|
|
|
|
bool removed = false;
|
|
if (count) {
|
|
for (int i = 0; i < count; i++) {
|
|
const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] );
|
|
if ( dict == NULL ) {
|
|
continue;
|
|
}
|
|
const char *name = dict->GetString("name");
|
|
dict = gameEdit->MapGetEntityDict( name );
|
|
if ( dict ) {
|
|
if (MessageBox("Are you Sure?", "Delete Selected Speakers", MB_YESNO) == IDYES) {
|
|
gameEdit->MapRemoveEntity( name );
|
|
idEntity *gameEnt = gameEdit->FindEntity( name );
|
|
if ( gameEnt ) {
|
|
gameEdit->EntityStopSound( gameEnt );
|
|
gameEdit->EntityDelete( gameEnt );
|
|
removed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (removed) {
|
|
AddGroups();
|
|
AddSpeakers();
|
|
}
|
|
|
|
}
|
|
|
|
void CDialogSound::OnBtnSavemapas()
|
|
{
|
|
CFileDialog dlgSave(FALSE,"map",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,"Map Files (*.map)|*.map||",AfxGetMainWnd());
|
|
if (dlgSave.DoModal() == IDOK) {
|
|
OnBtnApply();
|
|
idStr work;
|
|
work = fileSystem->OSPathToRelativePath( dlgSave.m_ofn.lpstrFile );
|
|
gameEdit->MapSave( work );
|
|
}
|
|
}
|
|
|
|
idStr CDialogSound::RebuildItemName(const char *root, HTREEITEM item) {
|
|
// have to build the name back up
|
|
idStr strParent;
|
|
HTREEITEM parent = treeSounds.GetParentItem(item);
|
|
idStr name = treeSounds.GetItemText(item);
|
|
while (true && parent) {
|
|
idStr test = treeSounds.GetItemText(parent);
|
|
if ( idStr::Icmp(test, root) == 0 ) {
|
|
break;
|
|
}
|
|
strParent = test;
|
|
strParent += "/";
|
|
strParent += name;
|
|
name = strParent;
|
|
parent = treeSounds.GetParentItem(parent);
|
|
if (parent == NULL) {
|
|
break;
|
|
}
|
|
}
|
|
return strParent;
|
|
}
|
|
|
|
|
|
void CDialogSound::UpdateSelectedOrigin( float x, float y, float z ) {
|
|
idList<idEntity*> list;
|
|
idVec3 origin;
|
|
idVec3 vec(x, y, z);
|
|
|
|
list.SetNum( 128 );
|
|
int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() );
|
|
list.SetNum( count );
|
|
|
|
if ( count ) {
|
|
for ( int i = 0; i < count; i++ ) {
|
|
const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] );
|
|
if ( dict == NULL ) {
|
|
continue;
|
|
}
|
|
const char *name = dict->GetString( "name" );
|
|
gameEdit->EntityTranslate( list[i], vec );
|
|
gameEdit->EntityUpdateVisuals( list[i] );
|
|
gameEdit->MapEntityTranslate( name, vec );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDialogSound::OnBtnYup()
|
|
{
|
|
UpdateSelectedOrigin(0, 8, 0);
|
|
}
|
|
|
|
void CDialogSound::OnBtnYdn()
|
|
{
|
|
UpdateSelectedOrigin(0, -8, 0);
|
|
}
|
|
|
|
void CDialogSound::OnBtnXdn()
|
|
{
|
|
UpdateSelectedOrigin(-8, 0, 0);
|
|
}
|
|
|
|
void CDialogSound::OnBtnXup()
|
|
{
|
|
UpdateSelectedOrigin(8, 0, 0);
|
|
}
|
|
|
|
void CDialogSound::OnBtnZup()
|
|
{
|
|
UpdateSelectedOrigin(0, 0, 8);
|
|
}
|
|
|
|
void CDialogSound::OnBtnZdn()
|
|
{
|
|
UpdateSelectedOrigin(0, 0, -8);
|
|
}
|
|
|
|
void CDialogSound::OnBtnTrigger() {
|
|
gameEdit->TriggerSelected();
|
|
}
|
|
|
|
void CDialogSound::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) {
|
|
}
|
|
|
|
|
|
void CDialogSound::OnCheckGrouponly()
|
|
{
|
|
AddSpeakers();
|
|
}
|
|
|
|
void CDialogSound::OnSelchangeComboGroups() {
|
|
CWaitCursor cursor;
|
|
gameEdit->ClearEntitySelection();
|
|
if ( comboGroups.GetCurSel() >= 0 ) {
|
|
CString group;
|
|
comboGroups.GetLBText( comboGroups.GetCurSel(), group );
|
|
|
|
idList< const char *> list;
|
|
list.SetNum( 512 );
|
|
int count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", group, list.Ptr(), list.Num() );
|
|
for ( int i = 0; i < count; i++ ) {
|
|
idEntity *gameEnt = gameEdit->FindEntity( list[i] );
|
|
if (gameEnt) {
|
|
gameEdit->AddSelectedEntity( gameEnt );
|
|
Set( gameEdit->EntityGetSpawnArgs( gameEnt ) );
|
|
}
|
|
}
|
|
}
|
|
AddSpeakers();
|
|
}
|
|
|
|
void CDialogSound::OnSelchangeComboSpeakers() {
|
|
CWaitCursor cursor;
|
|
gameEdit->ClearEntitySelection();
|
|
if ( comboSpeakers.GetCurSel() >= 0 ) {
|
|
CString speaker;
|
|
comboSpeakers.GetLBText( comboSpeakers.GetCurSel(), speaker );
|
|
idList< const char *> list;
|
|
list.SetNum( 512 );
|
|
int count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", speaker, list.Ptr(), list.Num() );
|
|
for ( int i = 0; i < count; i++ ) {
|
|
idEntity *gameEnt = gameEdit->FindEntity( list[i] );
|
|
if (gameEnt) {
|
|
gameEdit->AddSelectedEntity( gameEnt );
|
|
Set( gameEdit->EntityGetSpawnArgs( gameEnt ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDialogSound::OnBtnDown() {
|
|
fVolume = -1.0;
|
|
UpdateData( FALSE );
|
|
ApplyChanges( true, false );
|
|
}
|
|
|
|
void CDialogSound::OnBtnUp() {
|
|
fVolume = 1.0;
|
|
UpdateData( FALSE );
|
|
ApplyChanges( true, false );
|
|
}
|
|
|
|
void CDialogSound::OnBtnRefreshspeakers()
|
|
{
|
|
AddGroups();
|
|
AddSpeakers();
|
|
}
|
|
|
|
void CDialogSound::OnBtnRefreshwave()
|
|
{
|
|
HTREEITEM item = treeSounds.GetSelectedItem();
|
|
if (item && treeSounds.GetItemData( item ) == WAVEDIR) {
|
|
idStr path = "sound/";
|
|
path += RebuildItemName("sound", item);
|
|
idFileList *files;
|
|
files = fileSystem->ListFilesTree( path, ".wav" );
|
|
HTREEITEM child = treeSounds.GetChildItem(item);
|
|
while (child) {
|
|
HTREEITEM next = treeSounds.GetNextSiblingItem(child);
|
|
if (treeSounds.GetItemData(child) == WAVES) {
|
|
treeSounds.DeleteItem(child);
|
|
}
|
|
child = next;
|
|
}
|
|
int c = files->GetNumFiles();
|
|
for (int i = 0; i < c; i++) {
|
|
idStr work = files->GetFile( i );
|
|
work.StripPath();
|
|
child = treeSounds.InsertItem(work, item);
|
|
treeSounds.SetItemData( child, WAVES );
|
|
treeSounds.SetItemImage( child, 2, 2 );
|
|
}
|
|
fileSystem->FreeFileList( files );
|
|
}
|
|
}
|
|
|
|
BOOL CDialogSound::PreTranslateMessage(MSG* pMsg)
|
|
{
|
|
CWnd *wnd = GetDlgItem( IDC_EDIT_VOLUME );
|
|
if ( wnd && pMsg->hwnd == wnd->GetSafeHwnd() ) {
|
|
if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_RETURN ) {
|
|
CString str;
|
|
wnd->GetWindowText( str );
|
|
SetVolume( atof( str ) );
|
|
return TRUE;
|
|
}
|
|
}
|
|
return CDialog::PreTranslateMessage(pMsg);
|
|
}
|