mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-27 22:52:44 +00:00
9df3383b61
This is not required anymore, all binaries on all platforms either link against OpenAL or use the stub.
801 lines
23 KiB
C++
801 lines
23 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#include "../../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
// DirectX SDK
|
|
#include <dxerr8.h>
|
|
|
|
#include <ks.h>
|
|
#include <ksmedia.h>
|
|
#include "../../sound/snd_local.h"
|
|
#include "win_local.h"
|
|
|
|
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
|
|
#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
|
|
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
|
|
|
class idAudioBufferWIN32 : public idAudioBuffer {
|
|
public:
|
|
idAudioBufferWIN32( LPDIRECTSOUNDBUFFER apDSBuffer, dword dwDSBufferSize, idWaveFile* pWaveFile=NULL );
|
|
~idAudioBufferWIN32();
|
|
|
|
int FillBufferWithSound( LPDIRECTSOUNDBUFFER pDSB, bool bRepeatWavIfBufferLarger );
|
|
|
|
bool Lock( void **pDSLockedBuffer, ulong *dwDSLockedBufferSize );
|
|
bool Unlock(void *pDSLockedBuffer, dword dwDSLockedBufferSize );
|
|
bool GetCurrentPosition( ulong *pdwCurrentWriteCursor );
|
|
|
|
int Play( dword dwPriority=0, dword dwFlags=0 );
|
|
int Stop( void );
|
|
int Reset( void );
|
|
bool IsSoundPlaying( void );
|
|
void SetVolume( float x);
|
|
|
|
idWaveFile* m_pWaveFile;
|
|
private:
|
|
LPDIRECTSOUNDBUFFER m_apDSBuffer;
|
|
dword m_dwDSBufferSize;
|
|
|
|
int RestoreBuffer( LPDIRECTSOUNDBUFFER pDSB, bool* pbWasRestored );
|
|
};
|
|
|
|
class idAudioHardwareWIN32 : public idAudioHardware {
|
|
|
|
public:
|
|
idAudioHardwareWIN32();
|
|
~idAudioHardwareWIN32();
|
|
|
|
bool Initialize( );
|
|
bool InitializeSpeakers( byte *buffer, int bufferSize, dword dwPrimaryFreq, dword dwPrimaryBitRate, dword dwSpeakers );
|
|
|
|
void SetPrimaryBufferFormat( dword dwPrimaryFreq, dword dwPrimaryBitRate, dword dwSpeakers );
|
|
|
|
int Create( idWaveFile* pWaveFile, idAudioBuffer** ppiab );
|
|
int Create( idAudioBuffer** ppSound, const char* strWaveFileName, dword dwCreationFlags = 0 );
|
|
int CreateFromMemory( idAudioBufferWIN32** ppSound, byte* pbData, ulong ulDataSize, waveformatextensible_t *pwfx, dword dwCreationFlags = 0 );
|
|
|
|
bool Lock( void **pDSLockedBuffer, ulong *dwDSLockedBufferSize );
|
|
bool Unlock( void *pDSLockedBuffer, dword dwDSLockedBufferSize );
|
|
bool GetCurrentPosition( ulong *pdwCurrentWriteCursor );
|
|
|
|
int GetNumberOfSpeakers() { return numSpeakers; }
|
|
int GetMixBufferSize() { return MIXBUFFER_SAMPLES * blockAlign; }
|
|
|
|
// WIN32 driver doesn't support write API
|
|
bool Flush( void ) { return true; }
|
|
void Write( bool ) { }
|
|
short* GetMixBuffer( void ) { return NULL; }
|
|
|
|
private:
|
|
LPDIRECTSOUND m_pDS;
|
|
LPDIRECTSOUNDBUFFER pDSBPrimary;
|
|
idAudioBufferWIN32 *speakers;
|
|
|
|
int numSpeakers;
|
|
int bitsPerSample;
|
|
int bufferSize; // allocate buffer handed over to DirectSound
|
|
int blockAlign; // channels * bits per sample / 8: sound frame size
|
|
};
|
|
|
|
idAudioHardware *idAudioHardware::Alloc() { return new idAudioHardwareWIN32; }
|
|
idAudioHardware::~idAudioHardware() {}
|
|
|
|
/*
|
|
================
|
|
idAudioHardwareWIN32::idAudioHardware
|
|
================
|
|
*/
|
|
idAudioHardwareWIN32::idAudioHardwareWIN32() {
|
|
m_pDS = NULL;
|
|
pDSBPrimary = NULL;
|
|
speakers = NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idAudioHardwareWIN32::~idAudioHardware
|
|
================
|
|
*/
|
|
idAudioHardwareWIN32::~idAudioHardwareWIN32() {
|
|
SAFE_DELETE( speakers );
|
|
SAFE_RELEASE( pDSBPrimary );
|
|
SAFE_RELEASE( m_pDS );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioHardwareWIN32::Initialize
|
|
===============
|
|
*/
|
|
bool idAudioHardwareWIN32::Initialize( void ) {
|
|
int hr;
|
|
|
|
bufferSize = 0;
|
|
numSpeakers = 0;
|
|
blockAlign = 0;
|
|
|
|
SAFE_RELEASE( m_pDS );
|
|
|
|
// Create IDirectSound using the primary sound device
|
|
if( FAILED( hr = DirectSoundCreate( NULL, &m_pDS, NULL ) )) {
|
|
return false;
|
|
}
|
|
|
|
// Set primary buffer format
|
|
SetPrimaryBufferFormat( PRIMARYFREQ, 16, idSoundSystemLocal::s_numberOfSpeakers.GetInteger() );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioHardwareWIN32::InitializeSpeakers
|
|
===============
|
|
*/
|
|
bool idAudioHardwareWIN32::InitializeSpeakers( byte *speakerData, int bufferSize, dword dwPrimaryFreq, dword dwPrimaryBitRate, dword dwSpeakers ) {
|
|
if ( dwSpeakers == 2 ) {
|
|
WAVEFORMATEXTENSIBLE wfx;
|
|
ZeroMemory( &wfx, sizeof(WAVEFORMATEXTENSIBLE) );
|
|
wfx.Format.wFormatTag = WAVE_FORMAT_PCM;
|
|
wfx.Format.nChannels = 2;
|
|
wfx.Format.nSamplesPerSec = dwPrimaryFreq;
|
|
wfx.Format.wBitsPerSample = dwPrimaryBitRate;
|
|
wfx.Format.nBlockAlign = wfx.Format.wBitsPerSample / 8 * wfx.Format.nChannels;
|
|
wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
|
|
wfx.Format.cbSize = sizeof(WAVEFORMATEX);
|
|
|
|
CreateFromMemory( &speakers, speakerData, bufferSize, (waveformatextensible_t *)&wfx );
|
|
|
|
common->Printf("sound: STEREO\n");
|
|
} else {
|
|
WAVEFORMATEXTENSIBLE waveFormatPCMEx;
|
|
ZeroMemory( &waveFormatPCMEx, sizeof(WAVEFORMATEXTENSIBLE) );
|
|
|
|
waveFormatPCMEx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
|
waveFormatPCMEx.Format.nChannels = 6;
|
|
waveFormatPCMEx.Format.nSamplesPerSec = dwPrimaryFreq;
|
|
waveFormatPCMEx.Format.wBitsPerSample = dwPrimaryBitRate;
|
|
waveFormatPCMEx.Format.nBlockAlign = waveFormatPCMEx.Format.wBitsPerSample / 8 * waveFormatPCMEx.Format.nChannels;
|
|
waveFormatPCMEx.Format.nAvgBytesPerSec = waveFormatPCMEx.Format.nSamplesPerSec * waveFormatPCMEx.Format.nBlockAlign;
|
|
waveFormatPCMEx.dwChannelMask = KSAUDIO_SPEAKER_5POINT1;
|
|
// SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
|
|
// SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
|
|
// SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT
|
|
waveFormatPCMEx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; // Specify PCM
|
|
waveFormatPCMEx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE);
|
|
waveFormatPCMEx.Samples.wValidBitsPerSample = 16;
|
|
|
|
CreateFromMemory( &speakers, speakerData, bufferSize, (waveformatextensible_t *)&waveFormatPCMEx );
|
|
|
|
common->Printf("sound: MULTICHANNEL\n");
|
|
}
|
|
|
|
if (!speakers) {
|
|
return false;
|
|
}
|
|
|
|
speakers->Play(0,DSBPLAY_LOOPING);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioHardwareWIN32::SetPrimaryBufferFormat
|
|
Set primary buffer to a specified format
|
|
For example, to set the primary buffer format to 22kHz stereo, 16-bit
|
|
then: dwPrimaryChannels = 2
|
|
dwPrimaryFreq = 22050,
|
|
dwPrimaryBitRate = 16
|
|
===============
|
|
*/
|
|
void idAudioHardwareWIN32::SetPrimaryBufferFormat( dword dwPrimaryFreq, dword dwPrimaryBitRate, dword dwSpeakers ) {
|
|
HRESULT hr;
|
|
|
|
if( m_pDS == NULL ) {
|
|
return;
|
|
}
|
|
|
|
ulong cfgSpeakers;
|
|
m_pDS->GetSpeakerConfig( &cfgSpeakers );
|
|
|
|
DSCAPS dscaps;
|
|
dscaps.dwSize = sizeof(DSCAPS);
|
|
m_pDS->GetCaps(&dscaps);
|
|
|
|
if (dscaps.dwFlags & DSCAPS_EMULDRIVER) {
|
|
return;
|
|
}
|
|
|
|
// Get the primary buffer
|
|
DSBUFFERDESC dsbd;
|
|
ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
|
|
dsbd.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
|
|
dsbd.dwBufferBytes = 0;
|
|
dsbd.lpwfxFormat = NULL;
|
|
|
|
// Obtain write-primary cooperative level.
|
|
if( FAILED( hr = m_pDS->SetCooperativeLevel(win32.hWnd, DSSCL_PRIORITY ) ) ) {
|
|
DXTRACE_ERR( TEXT("SetPrimaryBufferFormat"), hr );
|
|
return;
|
|
}
|
|
|
|
if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBPrimary, NULL ) ) ) {
|
|
return;
|
|
}
|
|
|
|
if ( dwSpeakers == 6 && (cfgSpeakers == DSSPEAKER_5POINT1 || cfgSpeakers == DSSPEAKER_SURROUND) ) {
|
|
WAVEFORMATEXTENSIBLE waveFormatPCMEx;
|
|
ZeroMemory( &waveFormatPCMEx, sizeof(WAVEFORMATEXTENSIBLE) );
|
|
|
|
waveFormatPCMEx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
|
waveFormatPCMEx.Format.nChannels = 6;
|
|
waveFormatPCMEx.Format.nSamplesPerSec = dwPrimaryFreq;
|
|
waveFormatPCMEx.Format.wBitsPerSample = (WORD) dwPrimaryBitRate;
|
|
waveFormatPCMEx.Format.nBlockAlign = waveFormatPCMEx.Format.wBitsPerSample / 8 * waveFormatPCMEx.Format.nChannels;
|
|
waveFormatPCMEx.Format.nAvgBytesPerSec = waveFormatPCMEx.Format.nSamplesPerSec * waveFormatPCMEx.Format.nBlockAlign;
|
|
waveFormatPCMEx.dwChannelMask = KSAUDIO_SPEAKER_5POINT1;
|
|
// SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
|
|
// SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
|
|
// SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT
|
|
waveFormatPCMEx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; // Specify PCM
|
|
waveFormatPCMEx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE);
|
|
waveFormatPCMEx.Samples.wValidBitsPerSample = 16;
|
|
|
|
if( FAILED( hr = pDSBPrimary->SetFormat((WAVEFORMATEX*)&waveFormatPCMEx) ) ) {
|
|
DXTRACE_ERR( TEXT("SetPrimaryBufferFormat"), hr );
|
|
return;
|
|
}
|
|
numSpeakers = 6; // force it to think 5.1
|
|
blockAlign = waveFormatPCMEx.Format.nBlockAlign;
|
|
} else {
|
|
if (dwSpeakers == 6) {
|
|
common->Printf("sound: hardware reported unable to use multisound, defaulted to stereo\n");
|
|
}
|
|
WAVEFORMATEX wfx;
|
|
ZeroMemory( &wfx, sizeof(WAVEFORMATEX) );
|
|
wfx.wFormatTag = WAVE_FORMAT_PCM;
|
|
wfx.nChannels = 2;
|
|
wfx.nSamplesPerSec = dwPrimaryFreq;
|
|
wfx.wBitsPerSample = (WORD) dwPrimaryBitRate;
|
|
wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels;
|
|
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
|
|
wfx.cbSize = sizeof(WAVEFORMATEX);
|
|
|
|
if( FAILED( hr = pDSBPrimary->SetFormat(&wfx) ) ) {
|
|
return;
|
|
}
|
|
numSpeakers = 2; // force it to think stereo
|
|
blockAlign = wfx.nBlockAlign;
|
|
}
|
|
|
|
byte *speakerData;
|
|
bufferSize = MIXBUFFER_SAMPLES * sizeof(word) * numSpeakers * ROOM_SLICES_IN_BUFFER;
|
|
speakerData = (byte *)Mem_Alloc( bufferSize );
|
|
memset( speakerData, 0, bufferSize );
|
|
|
|
InitializeSpeakers( speakerData, bufferSize, dwPrimaryFreq, dwPrimaryBitRate, numSpeakers );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioHardwareWIN32::Create
|
|
===============
|
|
*/
|
|
int idAudioHardwareWIN32::Create( idAudioBuffer** ppSound,
|
|
const char* strWaveFileName,
|
|
dword dwCreationFlags ) {
|
|
int hr;
|
|
LPDIRECTSOUNDBUFFER apDSBuffer = NULL;
|
|
dword dwDSBufferSize = NULL;
|
|
idWaveFile* pWaveFile = NULL;
|
|
|
|
if( m_pDS == NULL )
|
|
return -1;
|
|
if( strWaveFileName == NULL || ppSound == NULL )
|
|
return -1;
|
|
|
|
pWaveFile = new idWaveFile();
|
|
|
|
pWaveFile->Open( strWaveFileName, NULL );
|
|
|
|
if( pWaveFile->GetOutputSize() == 0 ) {
|
|
// Wave is blank, so don't create it.
|
|
hr = E_FAIL;
|
|
goto LFail;
|
|
}
|
|
|
|
// Make the DirectSound buffer the same size as the wav file
|
|
dwDSBufferSize = pWaveFile->GetOutputSize();
|
|
|
|
// Create the direct sound buffer, and only request the flags needed
|
|
// since each requires some overhead and limits if the buffer can
|
|
// be hardware accelerated
|
|
DSBUFFERDESC dsbd;
|
|
memset( &dsbd, 0, sizeof(DSBUFFERDESC) );
|
|
dsbd.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbd.dwFlags = dwCreationFlags;
|
|
dsbd.dwBufferBytes = dwDSBufferSize;
|
|
dsbd.guid3DAlgorithm = GUID_NULL;
|
|
dsbd.lpwfxFormat = (WAVEFORMATEX*)&pWaveFile->mpwfx;
|
|
|
|
// DirectSound is only guarenteed to play PCM data. Other
|
|
// formats may or may not work depending the sound card driver.
|
|
if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer, NULL ) ) )
|
|
return -1;
|
|
|
|
// Create the sound
|
|
*ppSound = new idAudioBufferWIN32( apDSBuffer, dwDSBufferSize, pWaveFile );
|
|
|
|
pWaveFile->Close();
|
|
|
|
return 0;
|
|
|
|
LFail:
|
|
// Cleanup
|
|
SAFE_DELETE( pWaveFile );
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioHardwareWIN32::Create
|
|
===============
|
|
*/
|
|
int idAudioHardwareWIN32::Create( idWaveFile* pWaveFile, idAudioBuffer** ppiab ) {
|
|
int hr;
|
|
LPDIRECTSOUNDBUFFER apDSBuffer = NULL;
|
|
dword dwDSBufferSize = NULL;
|
|
|
|
if( m_pDS == NULL )
|
|
return -1;
|
|
|
|
if( pWaveFile == NULL )
|
|
return -1;
|
|
|
|
*ppiab = NULL;
|
|
|
|
if( pWaveFile->GetOutputSize() == 0 ) {
|
|
// Wave is blank, so don't create it.
|
|
hr = E_FAIL;
|
|
goto LFail;
|
|
}
|
|
|
|
// Make the DirectSound buffer the same size as the wav file
|
|
dwDSBufferSize = pWaveFile->GetOutputSize();
|
|
|
|
// Create the direct sound buffer, and only request the flags needed
|
|
// since each requires some overhead and limits if the buffer can
|
|
// be hardware accelerated
|
|
DSBUFFERDESC dsbd;
|
|
memset( &dsbd, 0, sizeof(DSBUFFERDESC) );
|
|
dsbd.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbd.dwFlags = 0;
|
|
dsbd.dwBufferBytes = dwDSBufferSize;
|
|
dsbd.guid3DAlgorithm = GUID_NULL;
|
|
dsbd.lpwfxFormat = (WAVEFORMATEX*)&pWaveFile->mpwfx;
|
|
|
|
// DirectSound is only guarenteed to play PCM data. Other
|
|
// formats may or may not work depending the sound card driver.
|
|
if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer, NULL ) ) )
|
|
return -1;
|
|
|
|
// Create the sound
|
|
*ppiab = new idAudioBufferWIN32( apDSBuffer, dwDSBufferSize, pWaveFile );
|
|
|
|
return 0;
|
|
|
|
LFail:
|
|
// Cleanup
|
|
SAFE_DELETE( pWaveFile );
|
|
return -1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: idAudioHardwareWIN32::CreateFromMemory()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
int idAudioHardwareWIN32::CreateFromMemory( idAudioBufferWIN32** ppSound,
|
|
byte* pbData,
|
|
ulong ulDataSize,
|
|
waveformatextensible_t* pwfx,
|
|
dword dwCreationFlags ) {
|
|
int hr;
|
|
LPDIRECTSOUNDBUFFER apDSBuffer = NULL;
|
|
dword dwDSBufferSize = NULL;
|
|
idWaveFile* pWaveFile = NULL;
|
|
|
|
if( m_pDS == NULL )
|
|
return -1;
|
|
if( pbData == NULL || ppSound == NULL )
|
|
return -1;
|
|
|
|
pWaveFile = new idWaveFile();
|
|
|
|
pWaveFile->OpenFromMemory( (short *)pbData, ulDataSize, (waveformatextensible_t *)pwfx);
|
|
|
|
|
|
// Make the DirectSound buffer the same size as the wav file
|
|
dwDSBufferSize = ulDataSize;
|
|
|
|
// Create the direct sound buffer, and only request the flags needed
|
|
// since each requires some overhead and limits if the buffer can
|
|
// be hardware accelerated
|
|
DSBUFFERDESC dsbd;
|
|
memset( &dsbd, 0, sizeof(DSBUFFERDESC) );
|
|
dsbd.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbd.dwFlags = dwCreationFlags | DSBCAPS_GETCURRENTPOSITION2;
|
|
dsbd.dwBufferBytes = dwDSBufferSize;
|
|
dsbd.guid3DAlgorithm = GUID_NULL;
|
|
dsbd.lpwfxFormat = (WAVEFORMATEX *)pwfx;
|
|
|
|
if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer, NULL ) ) )
|
|
return -1;
|
|
|
|
// Create the sound
|
|
*ppSound = new idAudioBufferWIN32( apDSBuffer, dwDSBufferSize, pWaveFile );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioHardwareWIN32::Lock
|
|
===============
|
|
*/
|
|
bool idAudioHardwareWIN32::Lock( void **pDSLockedBuffer, ulong *dwDSLockedBufferSize ) {
|
|
if (speakers) {
|
|
return speakers->Lock( pDSLockedBuffer, dwDSLockedBufferSize );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioHardwareWIN32::Unlock
|
|
===============
|
|
*/
|
|
bool idAudioHardwareWIN32::Unlock(void *pDSLockedBuffer, dword dwDSLockedBufferSize ) {
|
|
if (speakers) {
|
|
return speakers->Unlock( pDSLockedBuffer, dwDSLockedBufferSize );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioHardwareWIN32::GetCurrentPosition
|
|
===============
|
|
*/
|
|
bool idAudioHardwareWIN32::GetCurrentPosition( ulong *pdwCurrentWriteCursor ) {
|
|
if (speakers) {
|
|
return speakers->GetCurrentPosition( pdwCurrentWriteCursor );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::idAudioBuffer
|
|
===============
|
|
*/
|
|
idAudioBufferWIN32::idAudioBufferWIN32( LPDIRECTSOUNDBUFFER apDSBuffer, dword dwDSBufferSize, idWaveFile* pWaveFile ) {
|
|
|
|
m_apDSBuffer = apDSBuffer;
|
|
|
|
m_dwDSBufferSize = dwDSBufferSize;
|
|
m_pWaveFile = pWaveFile;
|
|
|
|
if (pWaveFile) {
|
|
FillBufferWithSound( m_apDSBuffer, false );
|
|
|
|
m_apDSBuffer->SetCurrentPosition(0);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::~idAudioBuffer
|
|
===============
|
|
*/
|
|
idAudioBufferWIN32::~idAudioBufferWIN32() {
|
|
SAFE_DELETE(m_pWaveFile);
|
|
SAFE_RELEASE( m_apDSBuffer );
|
|
m_pWaveFile = NULL;
|
|
m_apDSBuffer = NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::FillBufferWithSound
|
|
===============
|
|
*/
|
|
int idAudioBufferWIN32::FillBufferWithSound( LPDIRECTSOUNDBUFFER pDSB, bool bRepeatWavIfBufferLarger ) {
|
|
int hr;
|
|
void* pDSLockedBuffer = NULL; // Pointer to locked buffer memory
|
|
ulong dwDSLockedBufferSize = 0; // Size of the locked DirectSound buffer
|
|
int dwWavDataRead = 0; // Amount of data read from the wav file
|
|
|
|
if( pDSB == NULL )
|
|
return -1;
|
|
|
|
// we may not even have a wavefile
|
|
if (m_pWaveFile==NULL) {
|
|
return -1;
|
|
}
|
|
|
|
// Make sure we have focus, and we didn't just switch in from
|
|
// an app which had a DirectSound device
|
|
if( FAILED( hr = RestoreBuffer( pDSB, NULL ) ) ) {
|
|
DXTRACE_ERR( TEXT("RestoreBuffer"), hr );
|
|
return -1;
|
|
}
|
|
|
|
// Lock the buffer down
|
|
if( FAILED( hr = pDSB->Lock( 0, m_dwDSBufferSize, &pDSLockedBuffer, &dwDSLockedBufferSize, NULL, NULL, 0L ) ) ) {
|
|
DXTRACE_ERR( TEXT("Lock"), hr );
|
|
return -1;
|
|
}
|
|
|
|
// Reset the wave file to the beginning
|
|
m_pWaveFile->ResetFile();
|
|
|
|
if( FAILED( hr = m_pWaveFile->Read( (byte*) pDSLockedBuffer, dwDSLockedBufferSize, &dwWavDataRead ) ) ) {
|
|
return DXTRACE_ERR( TEXT("Read"), hr );
|
|
}
|
|
|
|
if( dwWavDataRead == 0 ) {
|
|
// Wav is blank, so just fill with silence
|
|
memset( pDSLockedBuffer, (byte)(m_pWaveFile->mpwfx.Format.wBitsPerSample == 8 ? 128 : 0 ), dwDSLockedBufferSize );
|
|
} else if( dwWavDataRead < (int)dwDSLockedBufferSize ) {
|
|
// If the wav file was smaller than the DirectSound buffer,
|
|
// we need to fill the remainder of the buffer with data
|
|
if( bRepeatWavIfBufferLarger ) {
|
|
// Reset the file and fill the buffer with wav data
|
|
int dwReadSoFar = dwWavDataRead; // From previous call above.
|
|
while( dwReadSoFar < (int)dwDSLockedBufferSize ) {
|
|
// This will keep reading in until the buffer is full
|
|
// for very short files
|
|
if( FAILED( hr = m_pWaveFile->ResetFile() ) ) {
|
|
return DXTRACE_ERR( TEXT("ResetFile"), hr );
|
|
}
|
|
|
|
hr = m_pWaveFile->Read( (byte*)pDSLockedBuffer + dwReadSoFar, dwDSLockedBufferSize - dwReadSoFar, &dwWavDataRead );
|
|
if( FAILED(hr) ) {
|
|
return DXTRACE_ERR( TEXT("Read"), hr );
|
|
}
|
|
|
|
dwReadSoFar += dwWavDataRead;
|
|
}
|
|
} else {
|
|
// Don't repeat the wav file, just fill in silence
|
|
memset( (byte*) pDSLockedBuffer + dwWavDataRead, (byte)(m_pWaveFile->mpwfx.Format.wBitsPerSample == 8 ? 128 : 0 ), dwDSLockedBufferSize - dwWavDataRead);
|
|
}
|
|
}
|
|
|
|
// Unlock the buffer, we don't need it anymore.
|
|
pDSB->Unlock( pDSLockedBuffer, dwDSLockedBufferSize, NULL, 0 );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::RestoreBuffer
|
|
Desc: Restores the lost buffer. *pbWasRestored returns true if the buffer was
|
|
restored. It can also NULL if the information is not needed.
|
|
===============
|
|
*/
|
|
int idAudioBufferWIN32::RestoreBuffer( LPDIRECTSOUNDBUFFER pDSB, bool* pbWasRestored ) {
|
|
int hr;
|
|
|
|
if( pDSB == NULL ) {
|
|
return -1;
|
|
}
|
|
if( pbWasRestored ) {
|
|
*pbWasRestored = false;
|
|
}
|
|
|
|
ulong dwStatus;
|
|
if( FAILED( hr = pDSB->GetStatus( &dwStatus ) ) ) {
|
|
return DXTRACE_ERR( TEXT("GetStatus"), hr );
|
|
}
|
|
|
|
if( dwStatus & DSBSTATUS_BUFFERLOST ) {
|
|
// Since the app could have just been activated, then
|
|
// DirectSound may not be giving us control yet, so
|
|
// the restoring the buffer may fail.
|
|
// If it does, sleep until DirectSound gives us control.
|
|
do {
|
|
hr = pDSB->Restore();
|
|
if( hr == DSERR_BUFFERLOST ) {
|
|
Sleep( 10 );
|
|
}
|
|
hr = pDSB->Restore();
|
|
} while( hr );
|
|
|
|
if( pbWasRestored != NULL ) {
|
|
*pbWasRestored = true;
|
|
}
|
|
|
|
return S_OK;
|
|
} else {
|
|
return S_FALSE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::Play
|
|
Desc: Plays the sound using voice management flags. Pass in DSBPLAY_LOOPING
|
|
in the dwFlags to loop the sound
|
|
===============
|
|
*/
|
|
int idAudioBufferWIN32::Play( dword dwPriority, dword dwFlags ) {
|
|
int hr;
|
|
bool bRestored;
|
|
|
|
if( m_apDSBuffer == NULL ) {
|
|
return -1;
|
|
}
|
|
|
|
// Restore the buffer if it was lost
|
|
if( FAILED( hr = RestoreBuffer( m_apDSBuffer, &bRestored ) ) ) {
|
|
common->Error( TEXT("RestoreBuffer"), hr );
|
|
}
|
|
|
|
if( bRestored ) {
|
|
// The buffer was restored, so we need to fill it with new data
|
|
if( FAILED( hr = FillBufferWithSound( m_apDSBuffer, false ) ) ) {
|
|
common->Error( TEXT("FillBufferWithSound"), hr );
|
|
}
|
|
|
|
// Make DirectSound do pre-processing on sound effects
|
|
Reset();
|
|
}
|
|
|
|
m_apDSBuffer->Play( 0, dwPriority, dwFlags );
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::Stop
|
|
Desc: Stops the sound from playing
|
|
===============
|
|
*/
|
|
int idAudioBufferWIN32::Stop() {
|
|
if( this == NULL || m_apDSBuffer == NULL ) {
|
|
return -1;
|
|
}
|
|
|
|
m_apDSBuffer->Stop();
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::Reset
|
|
Desc: Reset all of the sound buffers
|
|
===============
|
|
*/
|
|
int idAudioBufferWIN32::Reset() {
|
|
if( m_apDSBuffer == NULL ) {
|
|
return -1;
|
|
}
|
|
|
|
m_apDSBuffer->SetCurrentPosition( 0 );
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::IsSoundPlaying
|
|
Desc: Checks to see if a buffer is playing and returns true if it
|
|
===============
|
|
*/
|
|
bool idAudioBufferWIN32::IsSoundPlaying( ) {
|
|
if( m_apDSBuffer == NULL ) {
|
|
return false;
|
|
}
|
|
|
|
if( m_apDSBuffer ) {
|
|
ulong dwStatus = 0;
|
|
m_apDSBuffer->GetStatus( &dwStatus );
|
|
if ( dwStatus & DSBSTATUS_PLAYING ) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::Lock
|
|
===============
|
|
*/
|
|
bool idAudioBufferWIN32::Lock( void **pDSLockedBuffer, ulong *dwDSLockedBufferSize ) {
|
|
int hr;
|
|
// Restore the buffer if it was lost
|
|
bool bRestored;
|
|
if( FAILED( hr = RestoreBuffer( m_apDSBuffer, &bRestored ) ) ) {
|
|
return false;
|
|
}
|
|
|
|
// Lock the DirectSound buffer
|
|
if( FAILED( hr = m_apDSBuffer->Lock( 0, m_dwDSBufferSize, pDSLockedBuffer, dwDSLockedBufferSize, NULL, NULL, 0 ) ) ) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::Unlock
|
|
===============
|
|
*/
|
|
bool idAudioBufferWIN32::Unlock(void *pDSLockedBuffer, dword dwDSLockedBufferSize ) {
|
|
// Unlock the DirectSound buffer
|
|
m_apDSBuffer->Unlock( pDSLockedBuffer, dwDSLockedBufferSize, NULL, 0 );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::GetCurrentPosition
|
|
===============
|
|
*/
|
|
bool idAudioBufferWIN32::GetCurrentPosition( ulong *pdwCurrentWriteCursor ) {
|
|
int hr;
|
|
|
|
// Make sure we have focus, and we didn't just switch in from
|
|
// an app which had a DirectSound device
|
|
if( FAILED( hr = RestoreBuffer( m_apDSBuffer, NULL ) ) ) {
|
|
DXTRACE_ERR( TEXT("RestoreBuffer"), hr );
|
|
return false;
|
|
}
|
|
|
|
if( FAILED( hr = m_apDSBuffer->GetCurrentPosition( NULL, pdwCurrentWriteCursor ) ) ) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAudioBufferWIN32::SetVolume
|
|
===============
|
|
*/
|
|
void idAudioBufferWIN32::SetVolume( float x) {
|
|
if (m_apDSBuffer) {
|
|
m_apDSBuffer->SetVolume(x);
|
|
}
|
|
}
|