mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-26 22:31:17 +00:00
3a763fc685
Bringing back support for the (MFC-based Windows-only) editing tools. Only tested 32bit (not sure if the code is 64bit-clean), needs a "proper" (non-Express) version of Visual Studio *including* MFC support, tested the free "Community" Editions of VS 2013 and 2017. (For VS2013 I needed to install the "Visual C++ MFC MBCS Library for Visual Studio 2013" because it either didn't include MFC support at all or only the wrong version, don't remember, you'll need that one anyway) |
||
---|---|---|
.. | ||
Cinematic.cpp | ||
Cinematic.h | ||
draw_arb2.cpp | ||
draw_common.cpp | ||
GuiModel.cpp | ||
GuiModel.h | ||
Image.h | ||
Image_files.cpp | ||
Image_init.cpp | ||
Image_load.cpp | ||
Image_process.cpp | ||
Image_program.cpp | ||
Interaction.cpp | ||
Interaction.h | ||
Material.cpp | ||
Material.h | ||
MegaTexture.cpp | ||
MegaTexture.h | ||
Model.cpp | ||
Model.h | ||
Model_ase.cpp | ||
Model_ase.h | ||
Model_beam.cpp | ||
Model_liquid.cpp | ||
Model_local.h | ||
Model_lwo.cpp | ||
Model_lwo.h | ||
Model_ma.cpp | ||
Model_ma.h | ||
Model_md3.cpp | ||
Model_md3.h | ||
Model_md5.cpp | ||
Model_prt.cpp | ||
Model_sprite.cpp | ||
ModelDecal.cpp | ||
ModelDecal.h | ||
ModelManager.cpp | ||
ModelManager.h | ||
ModelOverlay.cpp | ||
ModelOverlay.h | ||
qgl.h | ||
qgl_proc.h | ||
RenderEntity.cpp | ||
RenderSystem.cpp | ||
RenderSystem.h | ||
RenderSystem_init.cpp | ||
RenderWorld.cpp | ||
RenderWorld.h | ||
RenderWorld_demo.cpp | ||
RenderWorld_load.cpp | ||
RenderWorld_local.h | ||
RenderWorld_portals.cpp | ||
simplex.h | ||
tr_backend.cpp | ||
tr_deform.cpp | ||
tr_font.cpp | ||
tr_guisurf.cpp | ||
tr_light.cpp | ||
tr_lightrun.cpp | ||
tr_local.h | ||
tr_main.cpp | ||
tr_orderIndexes.cpp | ||
tr_polytope.cpp | ||
tr_render.cpp | ||
tr_rendertools.cpp | ||
tr_shadowbounds.cpp | ||
tr_stencilshadow.cpp | ||
tr_subview.cpp | ||
tr_trace.cpp | ||
tr_trisurf.cpp | ||
tr_turboshadow.cpp | ||
VertexCache.cpp | ||
VertexCache.h |