dhewm3/neo/renderer
2021-06-15 03:27:52 +02:00
..
Cinematic.cpp Replace libjpeg with stb_image.h 2021-04-27 20:08:59 +02:00
Cinematic.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
draw_arb2.cpp Remove the deprecated nv20 renderer 2012-07-20 00:13:01 +02:00
draw_common.cpp Remove C++11-isms 2020-07-13 05:34:13 +02:00
GuiModel.cpp Fix rendering of ingame GUIs with r_lockSurfaces 1 2021-06-15 03:27:52 +02:00
GuiModel.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Image.h Remove the monochrome hack 2012-07-20 00:13:02 +02:00
Image_files.cpp Replace libjpeg with stb_image.h 2021-04-27 20:08:59 +02:00
Image_init.cpp s/referneces/references 2021-01-15 18:00:25 +01:00
Image_load.cpp Fix crash if both image_useCache and image_downSize are 1 2021-04-28 00:04:24 +02:00
Image_process.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Image_program.cpp Fix crash when selecting nonexistant texture in D3Radiant 2019-03-10 05:11:33 +01:00
Interaction.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Interaction.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Material.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Material.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
MegaTexture.cpp Get rid of some compiler warnings 2012-11-13 23:24:13 +01:00
MegaTexture.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model.cpp Fix loading .ASE models with no materials 2021-05-19 02:48:31 +02:00
Model.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_ase.cpp Fix "black box" effect on ase meshes 2012-07-18 19:53:08 +02:00
Model_ase.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_beam.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_liquid.cpp Fix several bugs from iodoom3 bugtracker 2012-06-02 10:12:22 +02:00
Model_local.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_lwo.cpp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
Model_lwo.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
Model_ma.cpp revert changes committed in error 2017-04-02 00:42:28 +01:00
Model_ma.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_md3.cpp s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
Model_md3.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
Model_md5.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_prt.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_sprite.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelDecal.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelDecal.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelManager.cpp More logging cleanup 2012-07-20 00:12:55 +02:00
ModelManager.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelOverlay.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelOverlay.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
qgl.h Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
qgl_proc.h Don't link against OpenGL 2012-07-20 16:43:37 +02:00
RenderEntity.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderSystem.cpp Disable r_useScissor when r_lockSurfaces is active 2021-06-15 03:27:52 +02:00
RenderSystem.h GLimp_Init() Print actually received color/alpha/stencil/depth bits 2021-04-24 20:27:16 +02:00
RenderSystem_init.cpp Add r_fullscreenDesktop CVar for "desktop"/windowed fullscreen mode 2021-01-15 18:24:48 +01:00
RenderWorld.cpp Fix rendering of ingame GUIs with r_lockSurfaces 1 2021-06-15 03:27:52 +02:00
RenderWorld.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_demo.cpp Fix [record|play|time]Demo for x86_64 2012-01-10 22:54:01 +01:00
RenderWorld_load.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_local.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_portals.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
simplex.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
stb_image.h Replace libjpeg with stb_image.h 2021-04-27 20:08:59 +02:00
tr_backend.cpp Make r_locksurfaces kinda work 2021-06-15 03:26:44 +02:00
tr_deform.cpp Turn a Warning() in R_FlareDeform into a DPrintf() 2012-01-03 18:14:21 +01:00
tr_font.cpp Fix fonts on Big Endian systems, fixes #148 2021-01-14 12:25:22 +01:00
tr_guisurf.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_light.cpp Remove the deprecated arb renderer 2012-07-20 00:13:02 +02:00
tr_lightrun.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_local.h Make r_locksurfaces kinda work 2021-06-15 03:26:44 +02:00
tr_main.cpp Make r_locksurfaces kinda work 2021-06-15 03:26:44 +02:00
tr_orderIndexes.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_polytope.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_render.cpp Fix rendering of ingame GUIs with r_lockSurfaces 1 2021-06-15 03:27:52 +02:00
tr_rendertools.cpp Get rid of GLimp_EnableLogging 2012-01-02 15:44:00 -05:00
tr_shadowbounds.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_stencilshadow.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_subview.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_trace.cpp Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
tr_trisurf.cpp Prevent stackoverflow in R_DeriveTangentsWithoutNormals() 2020-01-11 15:39:34 +01:00
tr_turboshadow.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
VertexCache.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
VertexCache.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00