dhewm3/neo/framework/DemoFile.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

328 lines
7.6 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "idlib/geometry/JointTransform.h"
#include "framework/Licensee.h"
#include "framework/FileSystem.h"
#include "framework/DemoFile.h"
idCVar idDemoFile::com_logDemos( "com_logDemos", "0", CVAR_SYSTEM | CVAR_BOOL, "Write demo.log with debug information in it" );
idCVar idDemoFile::com_compressDemos( "com_compressDemos", "1", CVAR_SYSTEM | CVAR_INTEGER | CVAR_ARCHIVE, "Compression scheme for demo files\n0: None (Fast, large files)\n1: LZW (Fast to compress, Fast to decompress, medium/small files)\n2: LZSS (Slow to compress, Fast to decompress, small files)\n3: Huffman (Fast to compress, Slow to decompress, medium files)\nSee also: The 'CompressDemo' command" );
idCVar idDemoFile::com_preloadDemos( "com_preloadDemos", "0", CVAR_SYSTEM | CVAR_BOOL | CVAR_ARCHIVE, "Load the whole demo in to RAM before running it" );
#define DEMO_MAGIC GAME_NAME " RDEMO"
/*
================
idDemoFile::idDemoFile
================
*/
idDemoFile::idDemoFile() {
f = NULL;
fLog = NULL;
log = false;
fileImage = NULL;
compressor = NULL;
writing = false;
}
/*
================
idDemoFile::~idDemoFile
================
*/
idDemoFile::~idDemoFile() {
Close();
}
/*
================
idDemoFile::AllocCompressor
================
*/
idCompressor *idDemoFile::AllocCompressor( int type ) {
switch ( type ) {
case 0: return idCompressor::AllocNoCompression();
default:
case 1: return idCompressor::AllocLZW();
case 2: return idCompressor::AllocLZSS();
case 3: return idCompressor::AllocHuffman();
}
}
/*
================
idDemoFile::OpenForReading
================
*/
bool idDemoFile::OpenForReading( const char *fileName ) {
static const int magicLen = sizeof(DEMO_MAGIC) / sizeof(DEMO_MAGIC[0]);
char magicBuffer[magicLen];
int compression;
int fileLength;
Close();
f = fileSystem->OpenFileRead( fileName );
if ( !f ) {
return false;
}
fileLength = f->Length();
if ( com_preloadDemos.GetBool() ) {
fileImage = (byte *)Mem_Alloc( fileLength );
f->Read( fileImage, fileLength );
fileSystem->CloseFile( f );
f = new idFile_Memory( va( "preloaded(%s)", fileName ), (const char *)fileImage, fileLength );
}
if ( com_logDemos.GetBool() ) {
fLog = fileSystem->OpenFileWrite( "demoread.log" );
}
writing = false;
f->Read(magicBuffer, magicLen);
if ( memcmp(magicBuffer, DEMO_MAGIC, magicLen) == 0 ) {
f->ReadInt( compression );
} else {
// Ideally we would error out if the magic string isn't there,
// but for backwards compatibility we are going to assume it's just an uncompressed demo file
compression = 0;
f->Rewind();
}
compressor = AllocCompressor( compression );
compressor->Init( f, false, 8 );
return true;
}
/*
================
idDemoFile::SetLog
================
*/
void idDemoFile::SetLog(bool b, const char *p) {
log = b;
if (p) {
logStr = p;
}
}
/*
================
idDemoFile::Log
================
*/
void idDemoFile::Log(const char *p) {
if ( fLog && p && *p ) {
fLog->Write( p, strlen(p) );
}
}
/*
================
idDemoFile::OpenForWriting
================
*/
bool idDemoFile::OpenForWriting( const char *fileName ) {
Close();
f = fileSystem->OpenFileWrite( fileName );
if ( f == NULL ) {
return false;
}
if ( com_logDemos.GetBool() ) {
fLog = fileSystem->OpenFileWrite( "demowrite.log" );
}
writing = true;
f->Write(DEMO_MAGIC, sizeof(DEMO_MAGIC));
f->WriteInt( com_compressDemos.GetInteger() );
f->Flush();
compressor = AllocCompressor( com_compressDemos.GetInteger() );
compressor->Init( f, true, 8 );
return true;
}
/*
================
idDemoFile::Close
================
*/
void idDemoFile::Close() {
if ( writing && compressor ) {
compressor->FinishCompress();
}
if ( f ) {
fileSystem->CloseFile( f );
f = NULL;
}
if ( fLog ) {
fileSystem->CloseFile( fLog );
fLog = NULL;
}
if ( fileImage ) {
Mem_Free( fileImage );
fileImage = NULL;
}
if ( compressor ) {
delete compressor;
compressor = NULL;
}
demoStrings.DeleteContents( true );
}
/*
================
idDemoFile::ReadHashString
================
*/
const char *idDemoFile::ReadHashString() {
int index;
if ( log && fLog ) {
const char *text = va( "%s > Reading hash string\n", logStr.c_str() );
fLog->Write( text, strlen( text ) );
}
ReadInt( index );
if ( index == -1 ) {
// read a new string for the table
idStr *str = new idStr;
idStr data;
ReadString( data );
*str = data;
demoStrings.Append( str );
return *str;
}
if ( index < -1 || index >= demoStrings.Num() ) {
Close();
common->Error( "demo hash index out of range" );
}
return demoStrings[index]->c_str();
}
/*
================
idDemoFile::WriteHashString
================
*/
void idDemoFile::WriteHashString( const char *str ) {
if ( log && fLog ) {
const char *text = va( "%s > Writing hash string\n", logStr.c_str() );
fLog->Write( text, strlen( text ) );
}
// see if it is already in the has table
for ( int i = 0 ; i < demoStrings.Num() ; i++ ) {
if ( !strcmp( demoStrings[i]->c_str(), str ) ) {
WriteInt( i );
return;
}
}
// add it to our table and the demo table
idStr *copy = new idStr( str );
//common->Printf( "hash:%i = %s\n", demoStrings.Num(), str );
demoStrings.Append( copy );
int cmd = -1;
WriteInt( cmd );
WriteString( str );
}
/*
================
idDemoFile::ReadDict
================
*/
void idDemoFile::ReadDict( idDict &dict ) {
int i, c;
idStr key, val;
dict.Clear();
ReadInt( c );
for ( i = 0; i < c; i++ ) {
key = ReadHashString();
val = ReadHashString();
dict.Set( key, val );
}
}
/*
================
idDemoFile::WriteDict
================
*/
void idDemoFile::WriteDict( const idDict &dict ) {
int i, c;
c = dict.GetNumKeyVals();
WriteInt( c );
for ( i = 0; i < c; i++ ) {
WriteHashString( dict.GetKeyVal( i )->GetKey() );
WriteHashString( dict.GetKeyVal( i )->GetValue() );
}
}
/*
================
idDemoFile::Read
================
*/
int idDemoFile::Read( void *buffer, int len ) {
int read = compressor->Read( buffer, len );
if ( read == 0 && len >= 4 ) {
*(demoSystem_t *)buffer = DS_FINISHED;
}
return read;
}
/*
================
idDemoFile::Write
================
*/
int idDemoFile::Write( const void *buffer, int len ) {
return compressor->Write( buffer, len );
}