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It's an SDL_TEXTEDITING event which we seem to get on Windows whenever the Window gains focus (or is created). I think it can be safely ignored, so that's what I do. I also changed how those warnings are printed - as a hex number now, because they're defined as hex numbers in the SDL source and it's easier to find out what kind of event it is this way. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in |