cm
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Don't use long in CollisionModel_local.h
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2012-06-28 13:02:46 +02:00 |
d3xp
|
Don't try to extract libraries from gamepaks.
|
2012-07-04 02:18:47 +02:00 |
framework
|
Use FILENAME_MAX for MAX_OSPATH
|
2012-07-05 17:25:11 +02:00 |
game
|
Don't try to extract libraries from gamepaks.
|
2012-07-04 02:18:47 +02:00 |
idlib
|
Fixes issues with MacOSX.
|
2012-06-28 14:08:39 +02:00 |
renderer
|
Remove (faulty/outdated) video ram detection
|
2012-07-04 22:47:38 +02:00 |
sound
|
s/LittleLong/LittleInt/ to match the return type
|
2012-06-28 13:02:47 +02:00 |
sys
|
Convert backslashes in the windows EXE path
|
2012-07-05 19:15:11 +02:00 |
tools
|
s/ReadLong/ReadInt/ to match the return type
|
2012-06-28 13:52:24 +02:00 |
TypeInfo
|
Unify Sys_*Path() into Sys_GetPath()
|
2012-07-03 21:12:56 +02:00 |
ui
|
Fix out of bounds access for buggy UIs
|
2012-01-12 19:05:51 +01:00 |
CMakeLists.txt
|
Use system zlib
|
2012-07-04 18:56:29 +02:00 |