dhewm3/neo
dhewg 8df54ffad2 Move OSX ATI_fragment_shader functions
Move the software implementation to
sys/glimp_ati_fragment_shader.cpp in preparation to move to
the SDL based GLimp and events.
2012-01-05 00:24:12 +01:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Don't use a console lock on Windows or OSX builds 2012-01-02 20:00:11 +01:00
game Fix miscompilation with gcc 4.5 2012-01-05 00:21:43 +01:00
idlib Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Get rid of unhooked draw_exp.cpp 2012-01-05 00:21:43 +01:00
sound Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
sys Move OSX ATI_fragment_shader functions 2012-01-05 00:24:12 +01:00
tools Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Move OSX ATI_fragment_shader functions 2012-01-05 00:24:12 +01:00
SConstruct Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00