mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-27 06:32:27 +00:00
b9e13d2f17
the game was frozen (the main menu and console worked though) when switching from the Radiant to the engine (with F2 or that button). Turned out common->ActivateTool( false ) must be called if the game window has forcus, so idSessionLocal::Frame() doesn't return early (and thus not run the game code). Furthermore, there was no sound when switching from Radiant to the game, because the SoundWorld was set to sth editor-specific. Fixed that as well.
772 lines
17 KiB
C++
772 lines
17 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include <SDL.h>
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#include "sys/platform.h"
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#include "idlib/containers/List.h"
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#include "idlib/Heap.h"
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#include "framework/Common.h"
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#include "framework/KeyInput.h"
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#include "framework/Session.h"
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#include "renderer/RenderSystem.h"
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#include "renderer/tr_local.h"
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#include "sys/sys_public.h"
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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#define SDL_Keycode SDLKey
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#define SDLK_APPLICATION SDLK_COMPOSE
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#define SDLK_SCROLLLOCK SDLK_SCROLLOCK
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#define SDLK_LGUI SDLK_LSUPER
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#define SDLK_RGUI SDLK_RSUPER
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#define SDLK_KP_0 SDLK_KP0
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#define SDLK_KP_1 SDLK_KP1
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#define SDLK_KP_2 SDLK_KP2
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#define SDLK_KP_3 SDLK_KP3
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#define SDLK_KP_4 SDLK_KP4
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#define SDLK_KP_5 SDLK_KP5
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#define SDLK_KP_6 SDLK_KP6
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#define SDLK_KP_7 SDLK_KP7
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#define SDLK_KP_8 SDLK_KP8
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#define SDLK_KP_9 SDLK_KP9
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#define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
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#define SDLK_PRINTSCREEN SDLK_PRINT
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#endif
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const char *kbdNames[] = {
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"english", "french", "german", "italian", "spanish", "turkish", "norwegian", "brazilian", NULL
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};
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idCVar in_kbd("in_kbd", "english", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_NOCHEAT, "keyboard layout", kbdNames, idCmdSystem::ArgCompletion_String<kbdNames> );
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struct kbd_poll_t {
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int key;
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bool state;
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kbd_poll_t() {
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}
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kbd_poll_t(int k, bool s) {
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key = k;
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state = s;
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}
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};
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struct mouse_poll_t {
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int action;
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int value;
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mouse_poll_t() {
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}
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mouse_poll_t(int a, int v) {
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action = a;
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value = v;
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}
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};
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static idList<kbd_poll_t> kbd_polls;
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static idList<mouse_poll_t> mouse_polls;
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static byte mapkey(SDL_Keycode key) {
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switch (key) {
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case SDLK_BACKSPACE:
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return K_BACKSPACE;
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case SDLK_PAUSE:
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return K_PAUSE;
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}
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if (key <= SDLK_z)
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return key & 0xff;
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switch (key) {
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case SDLK_APPLICATION:
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return K_COMMAND;
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case SDLK_CAPSLOCK:
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return K_CAPSLOCK;
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case SDLK_SCROLLLOCK:
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return K_SCROLL;
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case SDLK_POWER:
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return K_POWER;
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case SDLK_UP:
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return K_UPARROW;
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case SDLK_DOWN:
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return K_DOWNARROW;
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case SDLK_LEFT:
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return K_LEFTARROW;
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case SDLK_RIGHT:
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return K_RIGHTARROW;
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case SDLK_LGUI:
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return K_LWIN;
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case SDLK_RGUI:
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return K_RWIN;
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case SDLK_MENU:
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return K_MENU;
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case SDLK_LALT:
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case SDLK_RALT:
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return K_ALT;
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case SDLK_RCTRL:
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case SDLK_LCTRL:
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return K_CTRL;
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case SDLK_RSHIFT:
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case SDLK_LSHIFT:
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return K_SHIFT;
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case SDLK_INSERT:
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return K_INS;
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case SDLK_DELETE:
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return K_DEL;
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case SDLK_PAGEDOWN:
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return K_PGDN;
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case SDLK_PAGEUP:
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return K_PGUP;
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case SDLK_HOME:
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return K_HOME;
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case SDLK_END:
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return K_END;
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case SDLK_F1:
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return K_F1;
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case SDLK_F2:
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return K_F2;
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case SDLK_F3:
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return K_F3;
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case SDLK_F4:
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return K_F4;
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case SDLK_F5:
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return K_F5;
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case SDLK_F6:
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return K_F6;
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case SDLK_F7:
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return K_F7;
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case SDLK_F8:
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return K_F8;
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case SDLK_F9:
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return K_F9;
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case SDLK_F10:
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return K_F10;
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case SDLK_F11:
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return K_F11;
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case SDLK_F12:
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return K_F12;
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// K_INVERTED_EXCLAMATION;
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case SDLK_F13:
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return K_F13;
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case SDLK_F14:
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return K_F14;
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case SDLK_F15:
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return K_F15;
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case SDLK_KP_7:
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return K_KP_HOME;
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case SDLK_KP_8:
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return K_KP_UPARROW;
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case SDLK_KP_9:
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return K_KP_PGUP;
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case SDLK_KP_4:
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return K_KP_LEFTARROW;
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case SDLK_KP_5:
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return K_KP_5;
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case SDLK_KP_6:
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return K_KP_RIGHTARROW;
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case SDLK_KP_1:
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return K_KP_END;
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case SDLK_KP_2:
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return K_KP_DOWNARROW;
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case SDLK_KP_3:
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return K_KP_PGDN;
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case SDLK_KP_ENTER:
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return K_KP_ENTER;
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case SDLK_KP_0:
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return K_KP_INS;
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case SDLK_KP_PERIOD:
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return K_KP_DEL;
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case SDLK_KP_DIVIDE:
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return K_KP_SLASH;
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// K_SUPERSCRIPT_TWO;
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case SDLK_KP_MINUS:
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return K_KP_MINUS;
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// K_ACUTE_ACCENT;
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case SDLK_KP_PLUS:
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return K_KP_PLUS;
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case SDLK_NUMLOCKCLEAR:
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return K_KP_NUMLOCK;
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case SDLK_KP_MULTIPLY:
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return K_KP_STAR;
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case SDLK_KP_EQUALS:
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return K_KP_EQUALS;
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// K_MASCULINE_ORDINATOR;
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// K_GRAVE_A;
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// K_AUX1;
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// K_CEDILLA_C;
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// K_GRAVE_E;
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// K_AUX2;
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// K_AUX3;
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// K_AUX4;
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// K_GRAVE_I;
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// K_AUX5;
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// K_AUX6;
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// K_AUX7;
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// K_AUX8;
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// K_TILDE_N;
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// K_GRAVE_O;
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// K_AUX9;
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// K_AUX10;
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// K_AUX11;
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// K_AUX12;
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// K_AUX13;
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// K_AUX14;
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// K_GRAVE_U;
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// K_AUX15;
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// K_AUX16;
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case SDLK_PRINTSCREEN:
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return K_PRINT_SCR;
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case SDLK_MODE:
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return K_RIGHT_ALT;
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}
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return 0;
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}
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static void PushConsoleEvent(const char *s) {
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char *b;
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size_t len;
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len = strlen(s) + 1;
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b = (char *)Mem_Alloc(len);
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strcpy(b, s);
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SDL_Event event;
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event.type = SDL_USEREVENT;
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event.user.code = SE_CONSOLE;
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event.user.data1 = (void *)len;
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event.user.data2 = b;
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SDL_PushEvent(&event);
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}
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/*
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=================
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Sys_InitInput
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=================
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*/
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void Sys_InitInput() {
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kbd_polls.SetGranularity(64);
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mouse_polls.SetGranularity(64);
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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#endif
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in_kbd.SetModified();
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}
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/*
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=================
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Sys_ShutdownInput
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=================
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*/
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void Sys_ShutdownInput() {
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kbd_polls.Clear();
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mouse_polls.Clear();
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}
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/*
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===========
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Sys_InitScanTable
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===========
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*/
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// Windows has its own version due to the tools
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#ifndef _WIN32
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void Sys_InitScanTable() {
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}
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#endif
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/*
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===============
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Sys_GetConsoleKey
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===============
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*/
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unsigned char Sys_GetConsoleKey(bool shifted) {
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static unsigned char keys[2] = { '`', '~' };
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if (in_kbd.IsModified()) {
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idStr lang = in_kbd.GetString();
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if (lang.Length()) {
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if (!lang.Icmp("french")) {
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keys[0] = '<';
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keys[1] = '>';
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} else if (!lang.Icmp("german")) {
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keys[0] = '^';
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keys[1] = 176; // °
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} else if (!lang.Icmp("italian")) {
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keys[0] = '\\';
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keys[1] = '|';
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} else if (!lang.Icmp("spanish")) {
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keys[0] = 186; // º
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keys[1] = 170; // ª
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} else if (!lang.Icmp("turkish")) {
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keys[0] = '"';
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keys[1] = 233; // é
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} else if (!lang.Icmp("norwegian")) {
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keys[0] = 124; // |
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keys[1] = 167; // §
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} else if (!lang.Icmp("brazilian")) {
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keys[0] = '\'';
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keys[1] = '"';
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}
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}
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in_kbd.ClearModified();
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}
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return shifted ? keys[1] : keys[0];
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}
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/*
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===============
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Sys_MapCharForKey
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===============
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*/
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unsigned char Sys_MapCharForKey(int key) {
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return key & 0xff;
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}
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/*
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===============
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Sys_GrabMouseCursor
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===============
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*/
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void Sys_GrabMouseCursor(bool grabIt) {
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int flags;
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if (grabIt)
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flags = GRAB_ENABLE | GRAB_HIDECURSOR | GRAB_SETSTATE;
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else
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flags = GRAB_SETSTATE;
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GLimp_GrabInput(flags);
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}
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/*
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================
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Sys_GetEvent
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================
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*/
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sysEvent_t Sys_GetEvent() {
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SDL_Event ev;
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sysEvent_t res = { };
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byte key;
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static const sysEvent_t res_none = { SE_NONE, 0, 0, 0, NULL };
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static char s[SDL_TEXTINPUTEVENT_TEXT_SIZE] = {0};
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static size_t s_pos = 0;
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if (s[0] != '\0') {
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res.evType = SE_CHAR;
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res.evValue = s[s_pos];
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++s_pos;
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if (!s[s_pos] || s_pos == SDL_TEXTINPUTEVENT_TEXT_SIZE) {
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memset(s, 0, sizeof(s));
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s_pos = 0;
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}
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return res;
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}
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#endif
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static byte c = 0;
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if (c) {
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res.evType = SE_CHAR;
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res.evValue = c;
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c = 0;
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return res;
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}
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// loop until there is an event we care about (will return then) or no more events
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while(SDL_PollEvent(&ev)) {
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switch (ev.type) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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case SDL_WINDOWEVENT:
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switch (ev.window.event) {
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case SDL_WINDOWEVENT_FOCUS_GAINED: {
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// unset modifier, in case alt-tab was used to leave window and ALT is still set
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// as that can cause fullscreen-toggling when pressing enter...
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SDL_Keymod currentmod = SDL_GetModState();
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int newmod = KMOD_NONE;
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if (currentmod & KMOD_CAPS) // preserve capslock
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newmod |= KMOD_CAPS;
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SDL_SetModState((SDL_Keymod)newmod);
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} // new context because visual studio complains about newmod and currentmod not initialized because of the case SDL_WINDOWEVENT_FOCUS_LOST
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common->ActivateTool( false );
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GLimp_GrabInput(GRAB_ENABLE | GRAB_REENABLE | GRAB_HIDECURSOR); // FIXME: not sure this is still needed after the ActivateTool()-call
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// start playing the game sound world again (when coming from editor)
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session->SetPlayingSoundWorld();
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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GLimp_GrabInput(0);
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break;
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}
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continue; // handle next event
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#else
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case SDL_ACTIVEEVENT:
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{
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int flags = 0;
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if (ev.active.gain) {
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flags = GRAB_ENABLE | GRAB_REENABLE | GRAB_HIDECURSOR;
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// unset modifier, in case alt-tab was used to leave window and ALT is still set
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// as that can cause fullscreen-toggling when pressing enter...
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SDLMod currentmod = SDL_GetModState();
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int newmod = KMOD_NONE;
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if (currentmod & KMOD_CAPS) // preserve capslock
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newmod |= KMOD_CAPS;
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SDL_SetModState((SDLMod)newmod);
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}
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GLimp_GrabInput(flags);
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}
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continue; // handle next event
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case SDL_VIDEOEXPOSE:
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continue; // handle next event
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#endif
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case SDL_KEYDOWN:
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if (ev.key.keysym.sym == SDLK_RETURN && (ev.key.keysym.mod & KMOD_ALT) > 0) {
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cvarSystem->SetCVarBool("r_fullscreen", !renderSystem->IsFullScreen());
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PushConsoleEvent("vid_restart");
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return res_none;
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}
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// fall through
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case SDL_KEYUP:
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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key = mapkey(ev.key.keysym.sym);
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if (!key) {
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unsigned char c;
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// check if its an unmapped console key
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if (ev.key.keysym.unicode == (c = Sys_GetConsoleKey(false))) {
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key = c;
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} else if (ev.key.keysym.unicode == (c = Sys_GetConsoleKey(true))) {
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key = c;
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} else {
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if (ev.type == SDL_KEYDOWN)
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common->Warning("unmapped SDL key %d (0x%x)", ev.key.keysym.sym, ev.key.keysym.unicode);
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continue; // handle next event
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}
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}
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#else
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{
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// workaround for AZERTY-keyboards, which don't have 1, 2, ..., 9, 0 in first row:
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// always map those physical keys (scancodes) to those keycodes anyway
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// see also https://bugzilla.libsdl.org/show_bug.cgi?id=3188
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SDL_Scancode sc = ev.key.keysym.scancode;
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if(sc == SDL_SCANCODE_0)
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{
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key = '0';
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}
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else if(sc >= SDL_SCANCODE_1 && sc <= SDL_SCANCODE_9)
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{
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// note that the SDL_SCANCODEs are SDL_SCANCODE_1, _2, ..., _9, SDL_SCANCODE_0
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// while in ASCII it's '0', '1', ..., '9' => handle 0 and 1-9 separately
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// (doom3 uses the ASCII values for those keys)
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key = '1' + (sc - SDL_SCANCODE_1);
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}
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else
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{
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key = mapkey(ev.key.keysym.sym);
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}
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if(!key) {
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if (ev.key.keysym.scancode == SDL_SCANCODE_GRAVE) { // TODO: always do this check?
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key = Sys_GetConsoleKey(true);
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} else {
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if (ev.type == SDL_KEYDOWN) {
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common->Warning("unmapped SDL key %d", ev.key.keysym.sym);
|
|
}
|
|
continue; // handle next event
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
res.evType = SE_KEY;
|
|
res.evValue = key;
|
|
res.evValue2 = ev.key.state == SDL_PRESSED ? 1 : 0;
|
|
|
|
kbd_polls.Append(kbd_poll_t(key, ev.key.state == SDL_PRESSED));
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
if (key == K_BACKSPACE && ev.key.state == SDL_PRESSED)
|
|
c = key;
|
|
#else
|
|
if (ev.key.state == SDL_PRESSED && (ev.key.keysym.unicode & 0xff00) == 0)
|
|
c = ev.key.keysym.unicode & 0xff;
|
|
#endif
|
|
|
|
return res;
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
case SDL_TEXTINPUT:
|
|
if (ev.text.text[0]) {
|
|
res.evType = SE_CHAR;
|
|
res.evValue = ev.text.text[0];
|
|
|
|
if (ev.text.text[1] != '\0')
|
|
{
|
|
memcpy(s, ev.text.text, SDL_TEXTINPUTEVENT_TEXT_SIZE);
|
|
s_pos = 1; // pos 0 is returned
|
|
}
|
|
return res;
|
|
}
|
|
|
|
continue; // handle next event
|
|
|
|
case SDL_TEXTEDITING:
|
|
// on windows we get this event whenever the window gains focus.. just ignore it.
|
|
continue;
|
|
#endif
|
|
|
|
case SDL_MOUSEMOTION:
|
|
res.evType = SE_MOUSE;
|
|
res.evValue = ev.motion.xrel;
|
|
res.evValue2 = ev.motion.yrel;
|
|
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAX, ev.motion.xrel));
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAY, ev.motion.yrel));
|
|
|
|
return res;
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
case SDL_MOUSEWHEEL:
|
|
res.evType = SE_KEY;
|
|
|
|
if (ev.wheel.y > 0) {
|
|
res.evValue = K_MWHEELUP;
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAZ, 1));
|
|
} else {
|
|
res.evValue = K_MWHEELDOWN;
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAZ, -1));
|
|
}
|
|
|
|
res.evValue2 = 1;
|
|
|
|
return res;
|
|
#endif
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
res.evType = SE_KEY;
|
|
|
|
switch (ev.button.button) {
|
|
case SDL_BUTTON_LEFT:
|
|
res.evValue = K_MOUSE1;
|
|
mouse_polls.Append(mouse_poll_t(M_ACTION1, ev.button.state == SDL_PRESSED ? 1 : 0));
|
|
break;
|
|
case SDL_BUTTON_MIDDLE:
|
|
res.evValue = K_MOUSE3;
|
|
mouse_polls.Append(mouse_poll_t(M_ACTION3, ev.button.state == SDL_PRESSED ? 1 : 0));
|
|
break;
|
|
case SDL_BUTTON_RIGHT:
|
|
res.evValue = K_MOUSE2;
|
|
mouse_polls.Append(mouse_poll_t(M_ACTION2, ev.button.state == SDL_PRESSED ? 1 : 0));
|
|
break;
|
|
|
|
#if !SDL_VERSION_ATLEAST(2, 0, 0)
|
|
case SDL_BUTTON_WHEELUP:
|
|
res.evValue = K_MWHEELUP;
|
|
if (ev.button.state == SDL_PRESSED)
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAZ, 1));
|
|
break;
|
|
case SDL_BUTTON_WHEELDOWN:
|
|
res.evValue = K_MWHEELDOWN;
|
|
if (ev.button.state == SDL_PRESSED)
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAZ, -1));
|
|
break;
|
|
#endif
|
|
default:
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
// handle X1 button and above
|
|
if( ev.button.button < SDL_BUTTON_LEFT + 8 ) // doesn't support more than 8 mouse buttons
|
|
{
|
|
int buttonIndex = ev.button.button - SDL_BUTTON_LEFT;
|
|
res.evValue = K_MOUSE1 + buttonIndex;
|
|
mouse_polls.Append( mouse_poll_t( M_ACTION1 + buttonIndex, ev.button.state == SDL_PRESSED ? 1 : 0 ) );
|
|
}
|
|
else
|
|
#endif
|
|
continue; // handle next event
|
|
}
|
|
|
|
res.evValue2 = ev.button.state == SDL_PRESSED ? 1 : 0;
|
|
|
|
return res;
|
|
|
|
case SDL_QUIT:
|
|
PushConsoleEvent("quit");
|
|
return res_none;
|
|
|
|
case SDL_USEREVENT:
|
|
switch (ev.user.code) {
|
|
case SE_CONSOLE:
|
|
res.evType = SE_CONSOLE;
|
|
res.evPtrLength = (intptr_t)ev.user.data1;
|
|
res.evPtr = ev.user.data2;
|
|
return res;
|
|
default:
|
|
common->Warning("unknown user event %u", ev.user.code);
|
|
continue; // handle next event
|
|
}
|
|
default:
|
|
// ok, I don't /really/ care about unknown SDL events. only uncomment this for debugging.
|
|
// common->Warning("unknown SDL event 0x%x", ev.type);
|
|
continue; // handle next event
|
|
}
|
|
}
|
|
|
|
return res_none;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_ClearEvents
|
|
================
|
|
*/
|
|
void Sys_ClearEvents() {
|
|
SDL_Event ev;
|
|
|
|
while (SDL_PollEvent(&ev))
|
|
;
|
|
|
|
kbd_polls.SetNum(0, false);
|
|
mouse_polls.SetNum(0, false);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_GenerateEvents
|
|
================
|
|
*/
|
|
void Sys_GenerateEvents() {
|
|
char *s = Sys_ConsoleInput();
|
|
|
|
if (s)
|
|
PushConsoleEvent(s);
|
|
|
|
SDL_PumpEvents();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_PollKeyboardInputEvents
|
|
================
|
|
*/
|
|
int Sys_PollKeyboardInputEvents() {
|
|
return kbd_polls.Num();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_ReturnKeyboardInputEvent
|
|
================
|
|
*/
|
|
int Sys_ReturnKeyboardInputEvent(const int n, int &key, bool &state) {
|
|
if (n >= kbd_polls.Num())
|
|
return 0;
|
|
|
|
key = kbd_polls[n].key;
|
|
state = kbd_polls[n].state;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_EndKeyboardInputEvents
|
|
================
|
|
*/
|
|
void Sys_EndKeyboardInputEvents() {
|
|
kbd_polls.SetNum(0, false);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_PollMouseInputEvents
|
|
================
|
|
*/
|
|
int Sys_PollMouseInputEvents() {
|
|
return mouse_polls.Num();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_ReturnMouseInputEvent
|
|
================
|
|
*/
|
|
int Sys_ReturnMouseInputEvent(const int n, int &action, int &value) {
|
|
if (n >= mouse_polls.Num())
|
|
return 0;
|
|
|
|
action = mouse_polls[n].action;
|
|
value = mouse_polls[n].value;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_EndMouseInputEvents
|
|
================
|
|
*/
|
|
void Sys_EndMouseInputEvents() {
|
|
mouse_polls.SetNum(0, false);
|
|
}
|