mirror of
https://github.com/dhewm/dhewm3.git
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bf30c8216a
Unused function is the Windows backend.
757 lines
16 KiB
C++
757 lines
16 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "idlib/CmdArgs.h"
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#include "framework/async/AsyncNetwork.h"
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#include "framework/Licensee.h"
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#include "framework/UsercmdGen.h"
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#include "renderer/tr_local.h"
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#include "sys/win32/rc/CreateResourceIDs.h"
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#include "sys/sys_local.h"
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#include "sys/win32/win_local.h"
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#include <errno.h>
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#include <float.h>
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#include <fcntl.h>
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#include <direct.h>
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#include <io.h>
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#include <conio.h>
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#include <shellapi.h>
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#ifndef __MRC__
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#include <sys/types.h>
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#include <sys/stat.h>
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#endif
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#include <SDL_main.h>
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idCVar Win32Vars_t::win_outputDebugString( "win_outputDebugString", "0", CVAR_SYSTEM | CVAR_BOOL, "" );
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idCVar Win32Vars_t::win_outputEditString( "win_outputEditString", "1", CVAR_SYSTEM | CVAR_BOOL, "" );
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idCVar Win32Vars_t::win_viewlog( "win_viewlog", "0", CVAR_SYSTEM | CVAR_INTEGER, "" );
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idCVar Win32Vars_t::win_allowMultipleInstances( "win_allowMultipleInstances", "0", CVAR_SYSTEM | CVAR_BOOL, "allow multiple instances running concurrently" );
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Win32Vars_t win32;
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static sysMemoryStats_t exeLaunchMemoryStats;
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/*
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================
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Sys_GetExeLaunchMemoryStatus
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================
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*/
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void Sys_GetExeLaunchMemoryStatus( sysMemoryStats_t &stats ) {
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stats = exeLaunchMemoryStats;
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}
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/*
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==================
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Sys_FlushCacheMemory
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On windows, the vertex buffers are write combined, so they
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don't need to be flushed from the cache
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==================
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*/
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void Sys_FlushCacheMemory( void *base, int bytes ) {
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}
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/*
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=============
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Sys_Error
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Show the early console as an error dialog
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=============
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*/
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void Sys_Error( const char *error, ... ) {
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va_list argptr;
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char text[4096];
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MSG msg;
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va_start( argptr, error );
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vsprintf( text, error, argptr );
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va_end( argptr);
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printf("%s", text);
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Conbuf_AppendText( text );
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Conbuf_AppendText( "\n" );
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Win_SetErrorText( text );
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Sys_ShowConsole( 1, true );
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timeEndPeriod( 1 );
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Sys_ShutdownInput();
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GLimp_Shutdown();
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// wait for the user to quit
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while ( 1 ) {
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if ( !GetMessage( &msg, NULL, 0, 0 ) ) {
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common->Quit();
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}
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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Sys_DestroyConsole();
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exit (1);
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}
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/*
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==============
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Sys_Quit
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==============
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*/
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void Sys_Quit( void ) {
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timeEndPeriod( 1 );
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Sys_ShutdownInput();
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Sys_DestroyConsole();
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ExitProcess( 0 );
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}
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/*
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==============
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Sys_Printf
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==============
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*/
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#define MAXPRINTMSG 4096
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void Sys_Printf( const char *fmt, ... ) {
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char msg[MAXPRINTMSG];
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va_list argptr;
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va_start(argptr, fmt);
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idStr::vsnPrintf( msg, MAXPRINTMSG-1, fmt, argptr );
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va_end(argptr);
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msg[sizeof(msg)-1] = '\0';
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printf("%s", msg);
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if ( win32.win_outputDebugString.GetBool() ) {
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OutputDebugString( msg );
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}
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if ( win32.win_outputEditString.GetBool() ) {
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Conbuf_AppendText( msg );
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}
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}
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/*
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==============
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Sys_DebugPrintf
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==============
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*/
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#define MAXPRINTMSG 4096
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void Sys_DebugPrintf( const char *fmt, ... ) {
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char msg[MAXPRINTMSG];
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va_list argptr;
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va_start( argptr, fmt );
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idStr::vsnPrintf( msg, MAXPRINTMSG-1, fmt, argptr );
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msg[ sizeof(msg)-1 ] = '\0';
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va_end( argptr );
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printf("%s", msg);
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OutputDebugString( msg );
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}
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/*
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==============
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Sys_DebugVPrintf
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==============
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*/
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void Sys_DebugVPrintf( const char *fmt, va_list arg ) {
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char msg[MAXPRINTMSG];
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idStr::vsnPrintf( msg, MAXPRINTMSG-1, fmt, arg );
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msg[ sizeof(msg)-1 ] = '\0';
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printf("%s", msg);
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OutputDebugString( msg );
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}
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/*
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==============
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Sys_ShowWindow
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==============
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*/
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void Sys_ShowWindow( bool show ) {
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::ShowWindow( win32.hWnd, show ? SW_SHOW : SW_HIDE );
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}
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/*
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==============
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Sys_IsWindowVisible
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==============
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*/
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bool Sys_IsWindowVisible( void ) {
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return ( ::IsWindowVisible( win32.hWnd ) != 0 );
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}
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/*
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==============
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Sys_Mkdir
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==============
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*/
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void Sys_Mkdir( const char *path ) {
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_mkdir (path);
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}
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/*
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=================
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Sys_FileTimeStamp
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=================
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*/
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ID_TIME_T Sys_FileTimeStamp( FILE *fp ) {
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struct _stat st;
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_fstat( _fileno( fp ), &st );
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return (long) st.st_mtime;
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}
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/*
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==============
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Sys_Cwd
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==============
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*/
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const char *Sys_Cwd( void ) {
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static char cwd[MAX_OSPATH];
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_getcwd( cwd, sizeof( cwd ) - 1 );
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cwd[MAX_OSPATH-1] = 0;
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return cwd;
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}
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/*
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==============
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Sys_DefaultCDPath
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==============
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*/
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const char *Sys_DefaultCDPath( void ) {
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return "";
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}
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/*
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==============
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Sys_DefaultBasePath
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==============
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*/
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const char *Sys_DefaultBasePath( void ) {
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return Sys_Cwd();
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}
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/*
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==============
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Sys_DefaultSavePath
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==============
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*/
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const char *Sys_DefaultSavePath( void ) {
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return cvarSystem->GetCVarString( "fs_basepath" );
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}
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/*
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==============
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Sys_EXEPath
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==============
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*/
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const char *Sys_EXEPath( void ) {
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static char exe[ MAX_OSPATH ];
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GetModuleFileName( NULL, exe, sizeof( exe ) - 1 );
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return exe;
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}
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/*
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==============
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Sys_ListFiles
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==============
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*/
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int Sys_ListFiles( const char *directory, const char *extension, idStrList &list ) {
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idStr search;
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struct _finddata_t findinfo;
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int findhandle;
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int flag;
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if ( !extension) {
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extension = "";
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}
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// passing a slash as extension will find directories
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if ( extension[0] == '/' && extension[1] == 0 ) {
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extension = "";
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flag = 0;
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} else {
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flag = _A_SUBDIR;
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}
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sprintf( search, "%s\\*%s", directory, extension );
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// search
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list.Clear();
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findhandle = _findfirst( search, &findinfo );
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if ( findhandle == -1 ) {
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return -1;
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}
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do {
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if ( flag ^ ( findinfo.attrib & _A_SUBDIR ) ) {
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list.Append( findinfo.name );
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}
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} while ( _findnext( findhandle, &findinfo ) != -1 );
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_findclose( findhandle );
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return list.Num();
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}
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/*
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================
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Sys_GetClipboardData
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================
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*/
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char *Sys_GetClipboardData( void ) {
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char *data = NULL;
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char *cliptext;
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if ( OpenClipboard( NULL ) != 0 ) {
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HANDLE hClipboardData;
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if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
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if ( ( cliptext = (char *)GlobalLock( hClipboardData ) ) != 0 ) {
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data = (char *)Mem_Alloc( GlobalSize( hClipboardData ) + 1 );
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strcpy( data, cliptext );
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GlobalUnlock( hClipboardData );
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strtok( data, "\n\r\b" );
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}
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}
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CloseClipboard();
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}
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return data;
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}
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/*
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================
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Sys_SetClipboardData
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================
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*/
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void Sys_SetClipboardData( const char *string ) {
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HGLOBAL HMem;
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char *PMem;
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// allocate memory block
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HMem = (char *)::GlobalAlloc( GMEM_MOVEABLE | GMEM_DDESHARE, strlen( string ) + 1 );
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if ( HMem == NULL ) {
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return;
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}
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// lock allocated memory and obtain a pointer
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PMem = (char *)::GlobalLock( HMem );
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if ( PMem == NULL ) {
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return;
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}
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// copy text into allocated memory block
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lstrcpy( PMem, string );
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// unlock allocated memory
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::GlobalUnlock( HMem );
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// open Clipboard
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if ( !OpenClipboard( 0 ) ) {
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::GlobalFree( HMem );
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return;
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}
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// remove current Clipboard contents
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EmptyClipboard();
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// supply the memory handle to the Clipboard
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SetClipboardData( CF_TEXT, HMem );
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HMem = 0;
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// close Clipboard
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CloseClipboard();
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}
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/*
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========================================================================
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DLL Loading
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========================================================================
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*/
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/*
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=====================
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Sys_DLL_Load
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=====================
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*/
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uintptr_t Sys_DLL_Load( const char *dllName ) {
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HINSTANCE libHandle;
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libHandle = LoadLibrary( dllName );
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if ( libHandle ) {
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// since we can't have LoadLibrary load only from the specified path, check it did the right thing
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char loadedPath[ MAX_OSPATH ];
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GetModuleFileName( libHandle, loadedPath, sizeof( loadedPath ) - 1 );
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if ( idStr::IcmpPath( dllName, loadedPath ) ) {
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Sys_Printf( "ERROR: LoadLibrary '%s' wants to load '%s'\n", dllName, loadedPath );
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Sys_DLL_Unload( (int)libHandle );
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return 0;
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}
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}
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return (uintptr_t)libHandle;
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}
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/*
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=====================
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Sys_DLL_GetProcAddress
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=====================
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*/
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void *Sys_DLL_GetProcAddress( uintptr_t dllHandle, const char *procName ) {
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return (void *)GetProcAddress( (HINSTANCE)dllHandle, procName );
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}
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/*
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=====================
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Sys_DLL_Unload
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=====================
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*/
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void Sys_DLL_Unload( uintptr_t dllHandle ) {
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if ( !dllHandle ) {
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return;
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}
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if ( FreeLibrary( (HINSTANCE)dllHandle ) == 0 ) {
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int lastError = GetLastError();
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LPVOID lpMsgBuf;
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FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER,
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NULL,
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lastError,
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPTSTR) &lpMsgBuf,
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0,
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NULL
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);
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Sys_Error( "Sys_DLL_Unload: FreeLibrary failed - %s (%d)", lpMsgBuf, lastError );
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}
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}
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/*
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================
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Sys_AlreadyRunning
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returns true if there is a copy of D3 running already
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================
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*/
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bool Sys_AlreadyRunning( void ) {
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#ifndef DEBUG
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if ( !win32.win_allowMultipleInstances.GetBool() ) {
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HANDLE hMutexOneInstance = ::CreateMutex( NULL, FALSE, "DOOM3" );
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if ( ::GetLastError() == ERROR_ALREADY_EXISTS || ::GetLastError() == ERROR_ACCESS_DENIED ) {
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return true;
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}
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}
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#endif
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return false;
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}
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/*
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================
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Sys_Init
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The cvar system must already be setup
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================
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*/
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void Sys_Init( void ) {
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CoInitialize( NULL );
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// make sure the timer is high precision, otherwise
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// NT gets 18ms resolution
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timeBeginPeriod( 1 );
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// get WM_TIMER messages pumped every millisecond
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// SetTimer( NULL, 0, 100, NULL );
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#ifdef DEBUG
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cmdSystem->AddCommand( "createResourceIDs", CreateResourceIDs_f, CMD_FL_TOOL, "assigns resource IDs in _resouce.h files" );
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#endif
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#if 0
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cmdSystem->AddCommand( "setAsyncSound", Sys_SetAsyncSound_f, CMD_FL_SYSTEM, "set the async sound option" );
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#endif
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//
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// Windows version
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//
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win32.osversion.dwOSVersionInfoSize = sizeof( win32.osversion );
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if ( !GetVersionEx( (LPOSVERSIONINFO)&win32.osversion ) )
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Sys_Error( "Couldn't get OS info" );
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if ( win32.osversion.dwMajorVersion < 4 ) {
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Sys_Error( GAME_NAME " requires Windows version 4 (NT) or greater" );
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}
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if ( win32.osversion.dwPlatformId == VER_PLATFORM_WIN32s ) {
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Sys_Error( GAME_NAME " doesn't run on Win32s" );
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}
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common->Printf( "%d MB System Memory\n", Sys_GetSystemRam() );
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common->Printf( "%d MB Video Memory\n", Sys_GetVideoRam() );
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}
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/*
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================
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Sys_Shutdown
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================
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*/
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void Sys_Shutdown( void ) {
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CoUninitialize();
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}
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//=======================================================================
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//#define SET_THREAD_AFFINITY
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/*
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====================
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Win_Frame
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====================
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*/
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void Win_Frame( void ) {
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// if "viewlog" has been modified, show or hide the log console
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if ( win32.win_viewlog.IsModified() ) {
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if ( !com_skipRenderer.GetBool() && idAsyncNetwork::serverDedicated.GetInteger() != 1 ) {
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Sys_ShowConsole( win32.win_viewlog.GetInteger(), false );
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}
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win32.win_viewlog.ClearModified();
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}
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}
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int Sys_FPU_PrintStateFlags( char *ptr, int ctrl, int stat, int tags, int inof, int inse, int opof, int opse );
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#define TEST_FPU_EXCEPTIONS /* FPU_EXCEPTION_INVALID_OPERATION | */ \
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/* FPU_EXCEPTION_DENORMALIZED_OPERAND | */ \
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/* FPU_EXCEPTION_DIVIDE_BY_ZERO | */ \
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/* FPU_EXCEPTION_NUMERIC_OVERFLOW | */ \
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/* FPU_EXCEPTION_NUMERIC_UNDERFLOW | */ \
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/* FPU_EXCEPTION_INEXACT_RESULT | */ \
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0
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/*
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==================
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WinMain
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==================
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*/
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int main(int argc, char *argv[]) {
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const HCURSOR hcurSave = ::SetCursor( LoadCursor( 0, IDC_WAIT ) );
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Sys_SetPhysicalWorkMemory( 192 << 20, 1024 << 20 );
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Sys_GetCurrentMemoryStatus( exeLaunchMemoryStats );
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win32.hInstance = GetModuleHandle(NULL);
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// done before Com/Sys_Init since we need this for error output
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Sys_CreateConsole();
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// no abort/retry/fail errors
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SetErrorMode( SEM_FAILCRITICALERRORS );
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#ifdef DEBUG
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// disable the painfully slow MS heap check every 1024 allocs
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_CrtSetDbgFlag( 0 );
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#endif
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// Sys_FPU_EnableExceptions( TEST_FPU_EXCEPTIONS );
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Sys_FPU_SetPrecision( FPU_PRECISION_DOUBLE_EXTENDED );
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|
|
|
if ( argc > 1 ) {
|
|
common->Init( argc-1, &argv[1] );
|
|
} else {
|
|
common->Init( 0, NULL );
|
|
}
|
|
|
|
#if TEST_FPU_EXCEPTIONS != 0
|
|
common->Printf( Sys_FPU_GetState() );
|
|
#endif
|
|
|
|
// hide or show the early console as necessary
|
|
if ( win32.win_viewlog.GetInteger() || com_skipRenderer.GetBool() || idAsyncNetwork::serverDedicated.GetInteger() ) {
|
|
Sys_ShowConsole( 1, true );
|
|
} else {
|
|
Sys_ShowConsole( 0, false );
|
|
}
|
|
|
|
#ifdef SET_THREAD_AFFINITY
|
|
// give the main thread an affinity for the first cpu
|
|
SetThreadAffinityMask( GetCurrentThread(), 1 );
|
|
#endif
|
|
|
|
::SetCursor( hcurSave );
|
|
|
|
// Launch the script debugger
|
|
if ( strstr( GetCommandLine(), "+debugger" ) ) {
|
|
// DebuggerClientInit( lpCmdLine );
|
|
return 0;
|
|
}
|
|
|
|
::SetFocus( win32.hWnd );
|
|
|
|
// main game loop
|
|
while( 1 ) {
|
|
|
|
Win_Frame();
|
|
|
|
// set exceptions, even if some crappy syscall changes them!
|
|
Sys_FPU_EnableExceptions( TEST_FPU_EXCEPTIONS );
|
|
|
|
#ifdef ID_ALLOW_TOOLS
|
|
if ( com_editors ) {
|
|
if ( com_editors & EDITOR_GUI ) {
|
|
// GUI editor
|
|
GUIEditorRun();
|
|
} else if ( com_editors & EDITOR_RADIANT ) {
|
|
// Level Editor
|
|
RadiantRun();
|
|
}
|
|
else if (com_editors & EDITOR_MATERIAL ) {
|
|
//BSM Nerve: Add support for the material editor
|
|
MaterialEditorRun();
|
|
}
|
|
else {
|
|
if ( com_editors & EDITOR_LIGHT ) {
|
|
// in-game Light Editor
|
|
LightEditorRun();
|
|
}
|
|
if ( com_editors & EDITOR_SOUND ) {
|
|
// in-game Sound Editor
|
|
SoundEditorRun();
|
|
}
|
|
if ( com_editors & EDITOR_DECL ) {
|
|
// in-game Declaration Browser
|
|
DeclBrowserRun();
|
|
}
|
|
if ( com_editors & EDITOR_AF ) {
|
|
// in-game Articulated Figure Editor
|
|
AFEditorRun();
|
|
}
|
|
if ( com_editors & EDITOR_PARTICLE ) {
|
|
// in-game Particle Editor
|
|
ParticleEditorRun();
|
|
}
|
|
if ( com_editors & EDITOR_SCRIPT ) {
|
|
// in-game Script Editor
|
|
ScriptEditorRun();
|
|
}
|
|
if ( com_editors & EDITOR_PDA ) {
|
|
// in-game PDA Editor
|
|
PDAEditorRun();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
// run the game
|
|
common->Frame();
|
|
}
|
|
|
|
// never gets here
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idSysLocal::OpenURL
|
|
==================
|
|
*/
|
|
void idSysLocal::OpenURL( const char *url, bool doexit ) {
|
|
static bool doexit_spamguard = false;
|
|
HWND wnd;
|
|
|
|
if (doexit_spamguard) {
|
|
common->DPrintf( "OpenURL: already in an exit sequence, ignoring %s\n", url );
|
|
return;
|
|
}
|
|
|
|
common->Printf("Open URL: %s\n", url);
|
|
|
|
if ( !ShellExecute( NULL, "open", url, NULL, NULL, SW_RESTORE ) ) {
|
|
common->Error( "Could not open url: '%s' ", url );
|
|
return;
|
|
}
|
|
|
|
wnd = GetForegroundWindow();
|
|
if ( wnd ) {
|
|
ShowWindow( wnd, SW_MAXIMIZE );
|
|
}
|
|
|
|
if ( doexit ) {
|
|
doexit_spamguard = true;
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idSysLocal::StartProcess
|
|
==================
|
|
*/
|
|
void idSysLocal::StartProcess( const char *exePath, bool doexit ) {
|
|
TCHAR szPathOrig[_MAX_PATH];
|
|
STARTUPINFO si;
|
|
PROCESS_INFORMATION pi;
|
|
|
|
ZeroMemory( &si, sizeof(si) );
|
|
si.cb = sizeof(si);
|
|
|
|
strncpy( szPathOrig, exePath, _MAX_PATH );
|
|
|
|
if( !CreateProcess( NULL, szPathOrig, NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi ) ) {
|
|
common->Error( "Could not start process: '%s' ", szPathOrig );
|
|
return;
|
|
}
|
|
|
|
if ( doexit ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Sys_SetFatalError
|
|
==================
|
|
*/
|
|
void Sys_SetFatalError( const char *error ) {
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Sys_DoPreferences
|
|
==================
|
|
*/
|
|
void Sys_DoPreferences( void ) {
|
|
}
|